RyuKen/Ryujinx.Memory/IWritableBlock.cs

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234 B
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using System;
namespace Ryujinx.Memory
{
public interface IWritableBlock
{
void Write(ulong va, ReadOnlySpan<byte> data);
void WriteUntracked(ulong va, ReadOnlySpan<byte> data) => Write(va, data);
}
}