RyuKen/Ryujinx.HLE/Gpu/Texture/LinearSwizzle.cs

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namespace Ryujinx.HLE.Gpu.Texture
{
class LinearSwizzle : ISwizzle
{
private int Pitch;
private int Bpp;
public LinearSwizzle(int Pitch, int Bpp)
{
this.Pitch = Pitch;
this.Bpp = Bpp;
}
public int GetSwizzleOffset(int X, int Y)
{
return X * Bpp + Y * Pitch;
}
}
}