RyuKen/Ryujinx.Graphics.Shader/Constants.cs

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namespace Ryujinx.Graphics.Shader
{
static class Constants
{
public const int ConstantBufferSize = 0x10000; // In bytes
public const int MaxAttributes = 16;
public const int AllAttributesMask = (int)(uint.MaxValue >> (32 - MaxAttributes));
}
}