RyuKen/Ryujinx.Graphics.Gpu/Shader/ComputeShader.cs

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using Ryujinx.Graphics.GAL;
namespace Ryujinx.Graphics.Gpu.Shader
{
class ComputeShader
{
public IProgram HostProgram { get; set; }
public CachedShader Shader { get; }
public ComputeShader(IProgram hostProgram, CachedShader shader)
{
HostProgram = hostProgram;
Shader = shader;
}
}
}