RyuKen/Ryujinx.Graphics.Vulkan/Shaders/DepthBlitFragmentShaderSource.frag

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#version 450 core
layout (binding = 0, set = 2) uniform sampler2D texDepth;
layout (location = 0) in vec2 tex_coord;
void main()
{
gl_FragDepth = texture(texDepth, tex_coord).r;
}