RyuKen/Ryujinx.Graphics/Graphics3d/INvGpuEngine.cs

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using Ryujinx.Graphics.Memory;
namespace Ryujinx.Graphics.Graphics3d
{
interface INvGpuEngine
{
int[] Registers { get; }
void CallMethod(NvGpuVmm vmm, GpuMethodCall methCall);
}
}