forked from Mirror/Ryujinx
Fix ReactiveObject initial event not being propagated with boolean types (#860)
* Fix ReactiveObject initial event not being propagated with boolean types. This fix the logger configuration initial state being ignored.
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01daefe38d
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1 changed files with 8 additions and 4 deletions
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@ -6,7 +6,8 @@ namespace Ryujinx.Common
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public class ReactiveObject<T>
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public class ReactiveObject<T>
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{
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{
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private ReaderWriterLock _readerWriterLock = new ReaderWriterLock();
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private ReaderWriterLock _readerWriterLock = new ReaderWriterLock();
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private T _value;
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private bool _isInitialized = false;
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private T _value;
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public event EventHandler<ReactiveEventArgs<T>> Event;
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public event EventHandler<ReactiveEventArgs<T>> Event;
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@ -25,12 +26,15 @@ namespace Ryujinx.Common
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_readerWriterLock.AcquireWriterLock(Timeout.Infinite);
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_readerWriterLock.AcquireWriterLock(Timeout.Infinite);
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T oldValue = _value;
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T oldValue = _value;
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_value = value;
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bool oldIsInitialized = _isInitialized;
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_isInitialized = true;
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_value = value;
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_readerWriterLock.ReleaseWriterLock();
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_readerWriterLock.ReleaseWriterLock();
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if (oldValue == null || !oldValue.Equals(_value))
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if (!oldIsInitialized || !oldValue.Equals(_value))
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{
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{
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Event?.Invoke(this, new ReactiveEventArgs<T>(oldValue, value));
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Event?.Invoke(this, new ReactiveEventArgs<T>(oldValue, value));
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}
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}
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