forked from Mirror/Ryujinx
Added Extra Configuration Options
Added a GamePad_Enable option and GamePad_Index option
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3 changed files with 46 additions and 33 deletions
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@ -1,4 +1,5 @@
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using Ryujinx.HLE.Input;
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using OpenTK.Input;
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using Ryujinx.HLE.Input;
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using Ryujinx.HLE.Logging;
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using System;
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using System.Collections.Generic;
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@ -13,6 +14,8 @@ namespace Ryujinx
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public static JoyCon FakeJoyCon { get; private set; }
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public static float GamePad_Deadzone;
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public static bool GamePad_Enable;
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public static int GamePad_Index;
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public static void Read(Logger Log)
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{
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@ -30,6 +33,8 @@ namespace Ryujinx
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Log.SetEnable(LogLevel.Warning, Convert.ToBoolean(Parser.Value("Logging_Enable_Warn")));
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Log.SetEnable(LogLevel.Error, Convert.ToBoolean(Parser.Value("Logging_Enable_Error")));
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GamePad_Enable = Convert.ToBoolean(Parser.Value("GamePad_Enable"));
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GamePad_Index = Convert.ToInt32 (Parser.Value("GamePad_Index"));
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GamePad_Deadzone = (float)Convert.ToDouble (Parser.Value("GamePad_Deadzone"));
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string[] FilteredLogClasses = Parser.Value("Logging_Filtered_Classes").Split(',', StringSplitOptions.RemoveEmptyEntries);
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@ -19,9 +19,15 @@ Logging_Enable_Error = true
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#Filtered log classes, seperated by ", ", eg. `Logging_Filtered_Classes = Loader, ServiceFS`
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Logging_Filtered_Classes =
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#Controller Device Index
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GamePad_Index = 0
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#Controller Analog Stick Deadzone
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GamePad_Deadzone = 0.05
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#Whether or not to enable Controller support
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GamePad_Enable = true
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#https://github.com/opentk/opentk/blob/develop/src/OpenTK/Input/Key.cs
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Controls_Left_FakeJoycon_Stick_Up = 105
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Controls_Left_FakeJoycon_Stick_Down = 101
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@ -95,7 +95,8 @@ namespace Ryujinx
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if (Keyboard[(Key)Config.FakeJoyCon.Right.ButtonR]) CurrentButton |= HidControllerButtons.KEY_R;
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if (Keyboard[(Key)Config.FakeJoyCon.Right.ButtonZR]) CurrentButton |= HidControllerButtons.KEY_ZR;
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}
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if (Config.GamePad_Enable)
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{
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//Mapping it relative to the positions of the buttons on the controller
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GamePadState gamePad = GamePad.GetState(0);
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@ -133,6 +134,7 @@ namespace Ryujinx
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if (gamePad.ThumbSticks.Left.Y >= deadzone || gamePad.ThumbSticks.Left.Y <= -deadzone)
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LeftJoystickDY = (int)(gamePad.ThumbSticks.Left.Y * short.MaxValue);
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}
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LeftJoystick = new HidJoystickPosition
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{
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