forked from Mirror/Ryujinx
Ensure that buffers are available after a signal when GetReleasedBuffers is called (#369)
This commit is contained in:
parent
c7387be0d2
commit
bec95cacc1
1 changed files with 58 additions and 79 deletions
|
@ -28,16 +28,12 @@ namespace Ryujinx.Audio.OpenAL
|
|||
|
||||
public PlaybackState State { get; set; }
|
||||
|
||||
private bool ShouldCallReleaseCallback;
|
||||
|
||||
private ConcurrentDictionary<long, int> Buffers;
|
||||
|
||||
private Queue<long> QueuedTagsQueue;
|
||||
|
||||
private Queue<long> ReleasedTagsQueue;
|
||||
|
||||
private int LastReleasedCount;
|
||||
|
||||
private bool Disposed;
|
||||
|
||||
public Track(int SampleRate, ALFormat Format, ReleaseCallback Callback)
|
||||
|
@ -59,8 +55,6 @@ namespace Ryujinx.Audio.OpenAL
|
|||
|
||||
public bool ContainsBuffer(long Tag)
|
||||
{
|
||||
SyncQueuedTags();
|
||||
|
||||
foreach (long QueuedTag in QueuedTagsQueue)
|
||||
{
|
||||
if (QueuedTag == Tag)
|
||||
|
@ -72,20 +66,29 @@ namespace Ryujinx.Audio.OpenAL
|
|||
return false;
|
||||
}
|
||||
|
||||
public long[] GetReleasedBuffers(int MaxCount)
|
||||
public long[] GetReleasedBuffers(int Count)
|
||||
{
|
||||
ClearReleased();
|
||||
AL.GetSource(SourceId, ALGetSourcei.BuffersProcessed, out int ReleasedCount);
|
||||
|
||||
ReleasedCount += ReleasedTagsQueue.Count;
|
||||
|
||||
if (Count > ReleasedCount)
|
||||
{
|
||||
Count = ReleasedCount;
|
||||
}
|
||||
|
||||
List<long> Tags = new List<long>();
|
||||
|
||||
HashSet<long> Unique = new HashSet<long>();
|
||||
|
||||
while (MaxCount-- > 0 && ReleasedTagsQueue.TryDequeue(out long Tag))
|
||||
while (Count-- > 0 && ReleasedTagsQueue.TryDequeue(out long Tag))
|
||||
{
|
||||
if (Unique.Add(Tag))
|
||||
{
|
||||
Tags.Add(Tag);
|
||||
}
|
||||
Tags.Add(Tag);
|
||||
}
|
||||
|
||||
while (Count-- > 0 && QueuedTagsQueue.TryDequeue(out long Tag))
|
||||
{
|
||||
AL.SourceUnqueueBuffers(SourceId, 1);
|
||||
|
||||
Tags.Add(Tag);
|
||||
}
|
||||
|
||||
return Tags.ToArray();
|
||||
|
@ -112,67 +115,27 @@ namespace Ryujinx.Audio.OpenAL
|
|||
return Id;
|
||||
}
|
||||
|
||||
public void ClearReleased()
|
||||
public void CallReleaseCallbackIfNeeded()
|
||||
{
|
||||
SyncQueuedTags();
|
||||
|
||||
AL.GetSource(SourceId, ALGetSourcei.BuffersProcessed, out int ReleasedCount);
|
||||
|
||||
CheckReleaseChanges(ReleasedCount);
|
||||
|
||||
if (ReleasedCount > 0)
|
||||
{
|
||||
AL.SourceUnqueueBuffers(SourceId, ReleasedCount);
|
||||
}
|
||||
}
|
||||
//If we signal, then we also need to have released buffers available
|
||||
//to return when GetReleasedBuffers is called.
|
||||
//If playback needs to be re-started due to all buffers being processed,
|
||||
//then OpenAL zeros the counts (ReleasedCount), so we keep it on the queue.
|
||||
while (ReleasedCount-- > 0 && QueuedTagsQueue.TryDequeue(out long Tag))
|
||||
{
|
||||
AL.SourceUnqueueBuffers(SourceId, 1);
|
||||
|
||||
public void CallReleaseCallbackIfNeeded()
|
||||
{
|
||||
CheckReleaseChanges();
|
||||
|
||||
if (ShouldCallReleaseCallback)
|
||||
{
|
||||
ShouldCallReleaseCallback = false;
|
||||
ReleasedTagsQueue.Enqueue(Tag);
|
||||
}
|
||||
|
||||
Callback();
|
||||
}
|
||||
}
|
||||
|
||||
private void CheckReleaseChanges()
|
||||
{
|
||||
AL.GetSource(SourceId, ALGetSourcei.BuffersProcessed, out int ReleasedCount);
|
||||
|
||||
CheckReleaseChanges(ReleasedCount);
|
||||
}
|
||||
|
||||
private void CheckReleaseChanges(int NewReleasedCount)
|
||||
{
|
||||
if (LastReleasedCount != NewReleasedCount)
|
||||
{
|
||||
LastReleasedCount = NewReleasedCount;
|
||||
|
||||
ShouldCallReleaseCallback = true;
|
||||
}
|
||||
}
|
||||
|
||||
private void SyncQueuedTags()
|
||||
{
|
||||
AL.GetSource(SourceId, ALGetSourcei.BuffersQueued, out int QueuedCount);
|
||||
AL.GetSource(SourceId, ALGetSourcei.BuffersProcessed, out int ReleasedCount);
|
||||
|
||||
QueuedCount -= ReleasedCount;
|
||||
|
||||
while (QueuedTagsQueue.Count > QueuedCount)
|
||||
{
|
||||
ReleasedTagsQueue.Enqueue(QueuedTagsQueue.Dequeue());
|
||||
}
|
||||
|
||||
while (ReleasedTagsQueue.Count > MaxReleased)
|
||||
{
|
||||
ReleasedTagsQueue.Dequeue();
|
||||
}
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
Dispose(true);
|
||||
|
@ -266,7 +229,10 @@ namespace Ryujinx.Audio.OpenAL
|
|||
{
|
||||
if (Tracks.TryRemove(Track, out Track Td))
|
||||
{
|
||||
Td.Dispose();
|
||||
lock (Td)
|
||||
{
|
||||
Td.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -274,7 +240,10 @@ namespace Ryujinx.Audio.OpenAL
|
|||
{
|
||||
if (Tracks.TryGetValue(Track, out Track Td))
|
||||
{
|
||||
return Td.ContainsBuffer(Tag);
|
||||
lock (Td)
|
||||
{
|
||||
return Td.ContainsBuffer(Tag);
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
|
@ -284,7 +253,10 @@ namespace Ryujinx.Audio.OpenAL
|
|||
{
|
||||
if (Tracks.TryGetValue(Track, out Track Td))
|
||||
{
|
||||
return Td.GetReleasedBuffers(MaxCount);
|
||||
lock (Td)
|
||||
{
|
||||
return Td.GetReleasedBuffers(MaxCount);
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
|
@ -294,15 +266,18 @@ namespace Ryujinx.Audio.OpenAL
|
|||
{
|
||||
if (Tracks.TryGetValue(Track, out Track Td))
|
||||
{
|
||||
int BufferId = Td.AppendBuffer(Tag);
|
||||
lock (Td)
|
||||
{
|
||||
int BufferId = Td.AppendBuffer(Tag);
|
||||
|
||||
int Size = Buffer.Length * Marshal.SizeOf<T>();
|
||||
int Size = Buffer.Length * Marshal.SizeOf<T>();
|
||||
|
||||
AL.BufferData<T>(BufferId, Td.Format, Buffer, Size, Td.SampleRate);
|
||||
AL.BufferData<T>(BufferId, Td.Format, Buffer, Size, Td.SampleRate);
|
||||
|
||||
AL.SourceQueueBuffer(Td.SourceId, BufferId);
|
||||
AL.SourceQueueBuffer(Td.SourceId, BufferId);
|
||||
|
||||
StartPlaybackIfNeeded(Td);
|
||||
StartPlaybackIfNeeded(Td);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -310,9 +285,12 @@ namespace Ryujinx.Audio.OpenAL
|
|||
{
|
||||
if (Tracks.TryGetValue(Track, out Track Td))
|
||||
{
|
||||
Td.State = PlaybackState.Playing;
|
||||
lock (Td)
|
||||
{
|
||||
Td.State = PlaybackState.Playing;
|
||||
|
||||
StartPlaybackIfNeeded(Td);
|
||||
StartPlaybackIfNeeded(Td);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -324,8 +302,6 @@ namespace Ryujinx.Audio.OpenAL
|
|||
|
||||
if (State != ALSourceState.Playing && Td.State == PlaybackState.Playing)
|
||||
{
|
||||
Td.ClearReleased();
|
||||
|
||||
AL.SourcePlay(Td.SourceId);
|
||||
}
|
||||
}
|
||||
|
@ -334,9 +310,12 @@ namespace Ryujinx.Audio.OpenAL
|
|||
{
|
||||
if (Tracks.TryGetValue(Track, out Track Td))
|
||||
{
|
||||
Td.State = PlaybackState.Stopped;
|
||||
lock (Td)
|
||||
{
|
||||
Td.State = PlaybackState.Stopped;
|
||||
|
||||
AL.SourceStop(Td.SourceId);
|
||||
AL.SourceStop(Td.SourceId);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue