forked from Mirror/Ryujinx
Change image format view handling to allow view incompatible formats (#7311)
* Allow creating texture aliases on texture pool * Delete old image format override code * New format incompatible alias * Missing bounds check * GetForBinding now takes FormatInfo * Make FormatInfo struct more compact
This commit is contained in:
parent
ccf96bf5e6
commit
eb8132b627
31 changed files with 294 additions and 279 deletions
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@ -4,7 +4,6 @@ namespace Ryujinx.Graphics.GAL
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{
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{
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public interface IImageArray : IDisposable
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public interface IImageArray : IDisposable
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{
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{
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void SetFormats(int index, Format[] imageFormats);
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void SetImages(int index, ITexture[] images);
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void SetImages(int index, ITexture[] images);
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}
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}
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}
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}
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@ -58,7 +58,7 @@ namespace Ryujinx.Graphics.GAL
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void SetIndexBuffer(BufferRange buffer, IndexType type);
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void SetIndexBuffer(BufferRange buffer, IndexType type);
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void SetImage(ShaderStage stage, int binding, ITexture texture, Format imageFormat);
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void SetImage(ShaderStage stage, int binding, ITexture texture);
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void SetImageArray(ShaderStage stage, int binding, IImageArray array);
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void SetImageArray(ShaderStage stage, int binding, IImageArray array);
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void SetImageArraySeparate(ShaderStage stage, int setIndex, IImageArray array);
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void SetImageArraySeparate(ShaderStage stage, int setIndex, IImageArray array);
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@ -67,7 +67,6 @@ namespace Ryujinx.Graphics.GAL.Multithreading
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Register<CounterEventFlushCommand>(CommandType.CounterEventFlush);
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Register<CounterEventFlushCommand>(CommandType.CounterEventFlush);
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Register<ImageArrayDisposeCommand>(CommandType.ImageArrayDispose);
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Register<ImageArrayDisposeCommand>(CommandType.ImageArrayDispose);
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Register<ImageArraySetFormatsCommand>(CommandType.ImageArraySetFormats);
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Register<ImageArraySetImagesCommand>(CommandType.ImageArraySetImages);
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Register<ImageArraySetImagesCommand>(CommandType.ImageArraySetImages);
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Register<ProgramDisposeCommand>(CommandType.ProgramDispose);
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Register<ProgramDisposeCommand>(CommandType.ProgramDispose);
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@ -27,7 +27,6 @@ namespace Ryujinx.Graphics.GAL.Multithreading
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CounterEventFlush,
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CounterEventFlush,
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ImageArrayDispose,
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ImageArrayDispose,
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ImageArraySetFormats,
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ImageArraySetImages,
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ImageArraySetImages,
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ProgramDispose,
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ProgramDispose,
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@ -1,26 +0,0 @@
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using Ryujinx.Graphics.GAL.Multithreading.Model;
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using Ryujinx.Graphics.GAL.Multithreading.Resources;
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands.ImageArray
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{
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struct ImageArraySetFormatsCommand : IGALCommand, IGALCommand<ImageArraySetFormatsCommand>
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{
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public readonly CommandType CommandType => CommandType.ImageArraySetFormats;
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private TableRef<ThreadedImageArray> _imageArray;
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private int _index;
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private TableRef<Format[]> _imageFormats;
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public void Set(TableRef<ThreadedImageArray> imageArray, int index, TableRef<Format[]> imageFormats)
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{
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_imageArray = imageArray;
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_index = index;
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_imageFormats = imageFormats;
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}
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public static void Run(ref ImageArraySetFormatsCommand command, ThreadedRenderer threaded, IRenderer renderer)
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{
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ThreadedImageArray imageArray = command._imageArray.Get(threaded);
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imageArray.Base.SetFormats(command._index, command._imageFormats.Get(threaded));
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}
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}
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}
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@ -10,19 +10,17 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands
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private ShaderStage _stage;
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private ShaderStage _stage;
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private int _binding;
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private int _binding;
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private TableRef<ITexture> _texture;
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private TableRef<ITexture> _texture;
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private Format _imageFormat;
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public void Set(ShaderStage stage, int binding, TableRef<ITexture> texture, Format imageFormat)
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public void Set(ShaderStage stage, int binding, TableRef<ITexture> texture)
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{
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{
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_stage = stage;
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_stage = stage;
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_binding = binding;
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_binding = binding;
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_texture = texture;
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_texture = texture;
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_imageFormat = imageFormat;
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}
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}
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public static void Run(ref SetImageCommand command, ThreadedRenderer threaded, IRenderer renderer)
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public static void Run(ref SetImageCommand command, ThreadedRenderer threaded, IRenderer renderer)
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{
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{
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renderer.Pipeline.SetImage(command._stage, command._binding, command._texture.GetAs<ThreadedTexture>(threaded)?.Base, command._imageFormat);
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renderer.Pipeline.SetImage(command._stage, command._binding, command._texture.GetAs<ThreadedTexture>(threaded)?.Base);
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}
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}
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}
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}
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}
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}
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@ -27,12 +27,6 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Resources
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_renderer.QueueCommand();
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_renderer.QueueCommand();
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}
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}
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public void SetFormats(int index, Format[] imageFormats)
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{
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_renderer.New<ImageArraySetFormatsCommand>().Set(Ref(this), index, Ref(imageFormats));
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_renderer.QueueCommand();
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}
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public void SetImages(int index, ITexture[] images)
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public void SetImages(int index, ITexture[] images)
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{
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{
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_renderer.New<ImageArraySetImagesCommand>().Set(Ref(this), index, Ref(images));
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_renderer.New<ImageArraySetImagesCommand>().Set(Ref(this), index, Ref(images));
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@ -177,9 +177,9 @@ namespace Ryujinx.Graphics.GAL.Multithreading
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_renderer.QueueCommand();
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_renderer.QueueCommand();
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}
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}
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public void SetImage(ShaderStage stage, int binding, ITexture texture, Format imageFormat)
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public void SetImage(ShaderStage stage, int binding, ITexture texture)
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{
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{
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_renderer.New<SetImageCommand>().Set(stage, binding, Ref(texture), imageFormat);
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_renderer.New<SetImageCommand>().Set(stage, binding, Ref(texture));
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_renderer.QueueCommand();
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_renderer.QueueCommand();
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}
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}
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@ -1,5 +1,6 @@
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using Ryujinx.Common.Logging;
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using Ryujinx.Common.Logging;
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using Ryujinx.Graphics.GAL;
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using Ryujinx.Graphics.GAL;
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using Ryujinx.Graphics.Gpu.Image;
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using Ryujinx.Graphics.Shader;
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using Ryujinx.Graphics.Shader;
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namespace Ryujinx.Graphics.Gpu.Engine
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namespace Ryujinx.Graphics.Gpu.Engine
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@ -61,51 +62,51 @@ namespace Ryujinx.Graphics.Gpu.Engine
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/// </summary>
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/// </summary>
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/// <param name="format">Shader image format</param>
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/// <param name="format">Shader image format</param>
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/// <returns>Texture format</returns>
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/// <returns>Texture format</returns>
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public static Format GetFormat(TextureFormat format)
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public static FormatInfo GetFormatInfo(TextureFormat format)
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{
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{
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return format switch
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return format switch
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{
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{
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#pragma warning disable IDE0055 // Disable formatting
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#pragma warning disable IDE0055 // Disable formatting
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TextureFormat.R8Unorm => Format.R8Unorm,
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TextureFormat.R8Unorm => new(Format.R8Unorm, 1, 1, 1, 1),
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TextureFormat.R8Snorm => Format.R8Snorm,
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TextureFormat.R8Snorm => new(Format.R8Snorm, 1, 1, 1, 1),
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TextureFormat.R8Uint => Format.R8Uint,
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TextureFormat.R8Uint => new(Format.R8Uint, 1, 1, 1, 1),
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TextureFormat.R8Sint => Format.R8Sint,
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TextureFormat.R8Sint => new(Format.R8Sint, 1, 1, 1, 1),
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TextureFormat.R16Float => Format.R16Float,
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TextureFormat.R16Float => new(Format.R16Float, 1, 1, 2, 1),
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TextureFormat.R16Unorm => Format.R16Unorm,
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TextureFormat.R16Unorm => new(Format.R16Unorm, 1, 1, 2, 1),
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TextureFormat.R16Snorm => Format.R16Snorm,
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TextureFormat.R16Snorm => new(Format.R16Snorm, 1, 1, 2, 1),
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TextureFormat.R16Uint => Format.R16Uint,
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TextureFormat.R16Uint => new(Format.R16Uint, 1, 1, 2, 1),
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TextureFormat.R16Sint => Format.R16Sint,
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TextureFormat.R16Sint => new(Format.R16Sint, 1, 1, 2, 1),
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TextureFormat.R32Float => Format.R32Float,
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TextureFormat.R32Float => new(Format.R32Float, 1, 1, 4, 1),
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TextureFormat.R32Uint => Format.R32Uint,
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TextureFormat.R32Uint => new(Format.R32Uint, 1, 1, 4, 1),
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TextureFormat.R32Sint => Format.R32Sint,
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TextureFormat.R32Sint => new(Format.R32Sint, 1, 1, 4, 1),
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TextureFormat.R8G8Unorm => Format.R8G8Unorm,
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TextureFormat.R8G8Unorm => new(Format.R8G8Unorm, 1, 1, 2, 2),
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TextureFormat.R8G8Snorm => Format.R8G8Snorm,
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TextureFormat.R8G8Snorm => new(Format.R8G8Snorm, 1, 1, 2, 2),
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TextureFormat.R8G8Uint => Format.R8G8Uint,
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TextureFormat.R8G8Uint => new(Format.R8G8Uint, 1, 1, 2, 2),
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TextureFormat.R8G8Sint => Format.R8G8Sint,
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TextureFormat.R8G8Sint => new(Format.R8G8Sint, 1, 1, 2, 2),
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TextureFormat.R16G16Float => Format.R16G16Float,
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TextureFormat.R16G16Float => new(Format.R16G16Float, 1, 1, 4, 2),
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TextureFormat.R16G16Unorm => Format.R16G16Unorm,
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TextureFormat.R16G16Unorm => new(Format.R16G16Unorm, 1, 1, 4, 2),
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TextureFormat.R16G16Snorm => Format.R16G16Snorm,
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TextureFormat.R16G16Snorm => new(Format.R16G16Snorm, 1, 1, 4, 2),
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TextureFormat.R16G16Uint => Format.R16G16Uint,
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TextureFormat.R16G16Uint => new(Format.R16G16Uint, 1, 1, 4, 2),
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TextureFormat.R16G16Sint => Format.R16G16Sint,
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TextureFormat.R16G16Sint => new(Format.R16G16Sint, 1, 1, 4, 2),
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TextureFormat.R32G32Float => Format.R32G32Float,
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TextureFormat.R32G32Float => new(Format.R32G32Float, 1, 1, 8, 2),
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TextureFormat.R32G32Uint => Format.R32G32Uint,
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TextureFormat.R32G32Uint => new(Format.R32G32Uint, 1, 1, 8, 2),
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TextureFormat.R32G32Sint => Format.R32G32Sint,
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TextureFormat.R32G32Sint => new(Format.R32G32Sint, 1, 1, 8, 2),
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TextureFormat.R8G8B8A8Unorm => Format.R8G8B8A8Unorm,
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TextureFormat.R8G8B8A8Unorm => new(Format.R8G8B8A8Unorm, 1, 1, 4, 4),
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TextureFormat.R8G8B8A8Snorm => Format.R8G8B8A8Snorm,
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TextureFormat.R8G8B8A8Snorm => new(Format.R8G8B8A8Snorm, 1, 1, 4, 4),
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TextureFormat.R8G8B8A8Uint => Format.R8G8B8A8Uint,
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TextureFormat.R8G8B8A8Uint => new(Format.R8G8B8A8Uint, 1, 1, 4, 4),
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TextureFormat.R8G8B8A8Sint => Format.R8G8B8A8Sint,
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TextureFormat.R8G8B8A8Sint => new(Format.R8G8B8A8Sint, 1, 1, 4, 4),
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TextureFormat.R16G16B16A16Float => Format.R16G16B16A16Float,
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TextureFormat.R16G16B16A16Float => new(Format.R16G16B16A16Float, 1, 1, 8, 4),
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TextureFormat.R16G16B16A16Unorm => Format.R16G16B16A16Unorm,
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TextureFormat.R16G16B16A16Unorm => new(Format.R16G16B16A16Unorm, 1, 1, 8, 4),
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TextureFormat.R16G16B16A16Snorm => Format.R16G16B16A16Snorm,
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TextureFormat.R16G16B16A16Snorm => new(Format.R16G16B16A16Snorm, 1, 1, 8, 4),
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TextureFormat.R16G16B16A16Uint => Format.R16G16B16A16Uint,
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TextureFormat.R16G16B16A16Uint => new(Format.R16G16B16A16Uint, 1, 1, 8, 4),
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TextureFormat.R16G16B16A16Sint => Format.R16G16B16A16Sint,
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TextureFormat.R16G16B16A16Sint => new(Format.R16G16B16A16Sint, 1, 1, 8, 4),
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TextureFormat.R32G32B32A32Float => Format.R32G32B32A32Float,
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TextureFormat.R32G32B32A32Float => new(Format.R32G32B32A32Float, 1, 1, 16, 4),
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TextureFormat.R32G32B32A32Uint => Format.R32G32B32A32Uint,
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TextureFormat.R32G32B32A32Uint => new(Format.R32G32B32A32Uint, 1, 1, 16, 4),
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TextureFormat.R32G32B32A32Sint => Format.R32G32B32A32Sint,
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TextureFormat.R32G32B32A32Sint => new(Format.R32G32B32A32Sint, 1, 1, 16, 4),
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TextureFormat.R10G10B10A2Unorm => Format.R10G10B10A2Unorm,
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TextureFormat.R10G10B10A2Unorm => new(Format.R10G10B10A2Unorm, 1, 1, 4, 4),
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TextureFormat.R10G10B10A2Uint => Format.R10G10B10A2Uint,
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TextureFormat.R10G10B10A2Uint => new(Format.R10G10B10A2Uint, 1, 1, 4, 4),
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TextureFormat.R11G11B10Float => Format.R11G11B10Float,
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TextureFormat.R11G11B10Float => new(Format.R11G11B10Float, 1, 1, 4, 3),
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_ => 0,
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_ => FormatInfo.Invalid,
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#pragma warning restore IDE0055
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#pragma warning restore IDE0055
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};
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};
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}
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}
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@ -7,6 +7,11 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// </summary>
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/// </summary>
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readonly struct FormatInfo
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readonly struct FormatInfo
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{
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{
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/// <summary>
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/// An invalid texture format.
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/// </summary>
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public static FormatInfo Invalid { get; } = new(0, 0, 0, 0, 0);
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/// <summary>
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/// <summary>
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/// A default, generic RGBA8 texture format.
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/// A default, generic RGBA8 texture format.
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/// </summary>
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/// </summary>
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/// <remarks>
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/// <remarks>
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/// Must be 1 for non-compressed formats.
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/// Must be 1 for non-compressed formats.
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/// </remarks>
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/// </remarks>
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public int BlockWidth { get; }
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public byte BlockWidth { get; }
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/// <summary>
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/// <summary>
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/// The block height for compressed formats.
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/// The block height for compressed formats.
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/// <remarks>
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/// <remarks>
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/// Must be 1 for non-compressed formats.
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/// Must be 1 for non-compressed formats.
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/// </remarks>
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/// </remarks>
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public int BlockHeight { get; }
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public byte BlockHeight { get; }
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/// <summary>
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/// <summary>
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/// The number of bytes occupied by a single pixel in memory of the texture data.
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/// The number of bytes occupied by a single pixel in memory of the texture data.
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/// </summary>
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/// </summary>
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public int BytesPerPixel { get; }
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public byte BytesPerPixel { get; }
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/// <summary>
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/// <summary>
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/// The maximum number of components this format has defined (in RGBA order).
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/// The maximum number of components this format has defined (in RGBA order).
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/// </summary>
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/// </summary>
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public int Components { get; }
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public byte Components { get; }
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/// <summary>
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/// <summary>
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/// Whenever or not the texture format is a compressed format. Determined from block size.
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/// Whenever or not the texture format is a compressed format. Determined from block size.
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/// <param name="bytesPerPixel">The number of bytes occupied by a single pixel in memory of the texture data</param>
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/// <param name="bytesPerPixel">The number of bytes occupied by a single pixel in memory of the texture data</param>
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public FormatInfo(
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public FormatInfo(
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Format format,
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Format format,
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int blockWidth,
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byte blockWidth,
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int blockHeight,
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byte blockHeight,
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int bytesPerPixel,
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byte bytesPerPixel,
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int components)
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byte components)
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{
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{
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Format = format;
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Format = format;
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BlockWidth = blockWidth;
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BlockWidth = blockWidth;
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@ -17,7 +17,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// <summary>
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/// <summary>
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/// For images, indicates the format specified on the shader.
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/// For images, indicates the format specified on the shader.
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/// </summary>
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/// </summary>
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public Format Format { get; }
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public FormatInfo FormatInfo { get; }
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/// <summary>
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/// <summary>
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/// Shader texture host set index.
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/// Shader texture host set index.
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@ -58,17 +58,17 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// Constructs the texture binding information structure.
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/// Constructs the texture binding information structure.
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/// </summary>
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/// </summary>
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/// <param name="target">The shader sampler target type</param>
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/// <param name="target">The shader sampler target type</param>
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/// <param name="format">Format of the image as declared on the shader</param>
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/// <param name="formatInfo">Format of the image as declared on the shader</param>
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/// <param name="set">Shader texture host set index</param>
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/// <param name="set">Shader texture host set index</param>
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/// <param name="binding">The shader texture binding point</param>
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/// <param name="binding">The shader texture binding point</param>
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/// <param name="arrayLength">For array of textures, this indicates the length of the array. A value of one indicates it is not an array</param>
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/// <param name="arrayLength">For array of textures, this indicates the length of the array. A value of one indicates it is not an array</param>
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/// <param name="cbufSlot">Constant buffer slot where the texture handle is located</param>
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/// <param name="cbufSlot">Constant buffer slot where the texture handle is located</param>
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/// <param name="handle">The shader texture handle (read index into the texture constant buffer)</param>
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/// <param name="handle">The shader texture handle (read index into the texture constant buffer)</param>
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/// <param name="flags">The texture's usage flags, indicating how it is used in the shader</param>
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/// <param name="flags">The texture's usage flags, indicating how it is used in the shader</param>
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public TextureBindingInfo(Target target, Format format, int set, int binding, int arrayLength, int cbufSlot, int handle, TextureUsageFlags flags)
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public TextureBindingInfo(Target target, FormatInfo formatInfo, int set, int binding, int arrayLength, int cbufSlot, int handle, TextureUsageFlags flags)
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{
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{
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Target = target;
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Target = target;
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Format = format;
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FormatInfo = formatInfo;
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Set = set;
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Set = set;
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Binding = binding;
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Binding = binding;
|
||||||
ArrayLength = arrayLength;
|
ArrayLength = arrayLength;
|
||||||
|
@ -96,7 +96,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||||
int cbufSlot,
|
int cbufSlot,
|
||||||
int handle,
|
int handle,
|
||||||
TextureUsageFlags flags,
|
TextureUsageFlags flags,
|
||||||
bool isSamplerOnly) : this(target, 0, set, binding, arrayLength, cbufSlot, handle, flags)
|
bool isSamplerOnly) : this(target, FormatInfo.Invalid, set, binding, arrayLength, cbufSlot, handle, flags)
|
||||||
{
|
{
|
||||||
IsSamplerOnly = isSamplerOnly;
|
IsSamplerOnly = isSamplerOnly;
|
||||||
}
|
}
|
||||||
|
|
|
@ -659,7 +659,6 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||||
int length = (isSampler ? samplerPool.MaximumId : texturePool.MaximumId) + 1;
|
int length = (isSampler ? samplerPool.MaximumId : texturePool.MaximumId) + 1;
|
||||||
length = Math.Min(length, bindingInfo.ArrayLength);
|
length = Math.Min(length, bindingInfo.ArrayLength);
|
||||||
|
|
||||||
Format[] formats = isImage ? new Format[bindingInfo.ArrayLength] : null;
|
|
||||||
ISampler[] samplers = isImage ? null : new ISampler[bindingInfo.ArrayLength];
|
ISampler[] samplers = isImage ? null : new ISampler[bindingInfo.ArrayLength];
|
||||||
ITexture[] textures = new ITexture[bindingInfo.ArrayLength];
|
ITexture[] textures = new ITexture[bindingInfo.ArrayLength];
|
||||||
|
|
||||||
|
@ -674,7 +673,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
ref readonly TextureDescriptor descriptor = ref texturePool.GetForBinding(index, out texture);
|
ref readonly TextureDescriptor descriptor = ref texturePool.GetForBinding(index, bindingInfo.FormatInfo, out texture);
|
||||||
|
|
||||||
if (texture != null)
|
if (texture != null)
|
||||||
{
|
{
|
||||||
|
@ -697,8 +696,6 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||||
ITexture hostTexture = texture?.GetTargetTexture(bindingInfo.Target);
|
ITexture hostTexture = texture?.GetTargetTexture(bindingInfo.Target);
|
||||||
ISampler hostSampler = sampler?.GetHostSampler(texture);
|
ISampler hostSampler = sampler?.GetHostSampler(texture);
|
||||||
|
|
||||||
Format format = bindingInfo.Format;
|
|
||||||
|
|
||||||
if (hostTexture != null && texture.Target == Target.TextureBuffer)
|
if (hostTexture != null && texture.Target == Target.TextureBuffer)
|
||||||
{
|
{
|
||||||
// Ensure that the buffer texture is using the correct buffer as storage.
|
// Ensure that the buffer texture is using the correct buffer as storage.
|
||||||
|
@ -706,26 +703,15 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||||
// to ensure we're not using a old buffer that was already deleted.
|
// to ensure we're not using a old buffer that was already deleted.
|
||||||
if (isImage)
|
if (isImage)
|
||||||
{
|
{
|
||||||
if (format == 0 && texture != null)
|
_channel.BufferManager.SetBufferTextureStorage(stage, entry.ImageArray, hostTexture, texture.Range, bindingInfo, index);
|
||||||
{
|
|
||||||
format = texture.Format;
|
|
||||||
}
|
|
||||||
|
|
||||||
_channel.BufferManager.SetBufferTextureStorage(stage, entry.ImageArray, hostTexture, texture.Range, bindingInfo, index, format);
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
_channel.BufferManager.SetBufferTextureStorage(stage, entry.TextureArray, hostTexture, texture.Range, bindingInfo, index, format);
|
_channel.BufferManager.SetBufferTextureStorage(stage, entry.TextureArray, hostTexture, texture.Range, bindingInfo, index);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else if (isImage)
|
else if (isImage)
|
||||||
{
|
{
|
||||||
if (format == 0 && texture != null)
|
|
||||||
{
|
|
||||||
format = texture.Format;
|
|
||||||
}
|
|
||||||
|
|
||||||
formats[index] = format;
|
|
||||||
textures[index] = hostTexture;
|
textures[index] = hostTexture;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
@ -737,7 +723,6 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||||
|
|
||||||
if (isImage)
|
if (isImage)
|
||||||
{
|
{
|
||||||
entry.ImageArray.SetFormats(0, formats);
|
|
||||||
entry.ImageArray.SetImages(0, textures);
|
entry.ImageArray.SetImages(0, textures);
|
||||||
|
|
||||||
SetImageArray(stage, bindingInfo, entry.ImageArray);
|
SetImageArray(stage, bindingInfo, entry.ImageArray);
|
||||||
|
@ -863,7 +848,6 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||||
|
|
||||||
entry.UpdateData(cachedTextureBuffer, cachedSamplerBuffer, separateSamplerBuffer);
|
entry.UpdateData(cachedTextureBuffer, cachedSamplerBuffer, separateSamplerBuffer);
|
||||||
|
|
||||||
Format[] formats = isImage ? new Format[bindingInfo.ArrayLength] : null;
|
|
||||||
ISampler[] samplers = isImage ? null : new ISampler[bindingInfo.ArrayLength];
|
ISampler[] samplers = isImage ? null : new ISampler[bindingInfo.ArrayLength];
|
||||||
ITexture[] textures = new ITexture[bindingInfo.ArrayLength];
|
ITexture[] textures = new ITexture[bindingInfo.ArrayLength];
|
||||||
|
|
||||||
|
@ -883,7 +867,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||||
samplerId = TextureHandle.UnpackSamplerId(packedId);
|
samplerId = TextureHandle.UnpackSamplerId(packedId);
|
||||||
}
|
}
|
||||||
|
|
||||||
ref readonly TextureDescriptor descriptor = ref texturePool.GetForBinding(textureId, out Texture texture);
|
ref readonly TextureDescriptor descriptor = ref texturePool.GetForBinding(textureId, bindingInfo.FormatInfo, out Texture texture);
|
||||||
|
|
||||||
if (texture != null)
|
if (texture != null)
|
||||||
{
|
{
|
||||||
|
@ -916,8 +900,6 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||||
hostSampler = sampler?.GetHostSampler(texture);
|
hostSampler = sampler?.GetHostSampler(texture);
|
||||||
}
|
}
|
||||||
|
|
||||||
Format format = bindingInfo.Format;
|
|
||||||
|
|
||||||
if (hostTexture != null && texture.Target == Target.TextureBuffer)
|
if (hostTexture != null && texture.Target == Target.TextureBuffer)
|
||||||
{
|
{
|
||||||
// Ensure that the buffer texture is using the correct buffer as storage.
|
// Ensure that the buffer texture is using the correct buffer as storage.
|
||||||
|
@ -925,26 +907,15 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||||
// to ensure we're not using a old buffer that was already deleted.
|
// to ensure we're not using a old buffer that was already deleted.
|
||||||
if (isImage)
|
if (isImage)
|
||||||
{
|
{
|
||||||
if (format == 0 && texture != null)
|
_channel.BufferManager.SetBufferTextureStorage(stage, entry.ImageArray, hostTexture, texture.Range, bindingInfo, index);
|
||||||
{
|
|
||||||
format = texture.Format;
|
|
||||||
}
|
|
||||||
|
|
||||||
_channel.BufferManager.SetBufferTextureStorage(stage, entry.ImageArray, hostTexture, texture.Range, bindingInfo, index, format);
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
_channel.BufferManager.SetBufferTextureStorage(stage, entry.TextureArray, hostTexture, texture.Range, bindingInfo, index, format);
|
_channel.BufferManager.SetBufferTextureStorage(stage, entry.TextureArray, hostTexture, texture.Range, bindingInfo, index);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else if (isImage)
|
else if (isImage)
|
||||||
{
|
{
|
||||||
if (format == 0 && texture != null)
|
|
||||||
{
|
|
||||||
format = texture.Format;
|
|
||||||
}
|
|
||||||
|
|
||||||
formats[index] = format;
|
|
||||||
textures[index] = hostTexture;
|
textures[index] = hostTexture;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
@ -956,7 +927,6 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||||
|
|
||||||
if (isImage)
|
if (isImage)
|
||||||
{
|
{
|
||||||
entry.ImageArray.SetFormats(0, formats);
|
|
||||||
entry.ImageArray.SetImages(0, textures);
|
entry.ImageArray.SetImages(0, textures);
|
||||||
|
|
||||||
SetImageArray(stage, bindingInfo, entry.ImageArray);
|
SetImageArray(stage, bindingInfo, entry.ImageArray);
|
||||||
|
|
|
@ -522,7 +522,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||||
// Ensure that the buffer texture is using the correct buffer as storage.
|
// Ensure that the buffer texture is using the correct buffer as storage.
|
||||||
// Buffers are frequently re-created to accommodate larger data, so we need to re-bind
|
// Buffers are frequently re-created to accommodate larger data, so we need to re-bind
|
||||||
// to ensure we're not using a old buffer that was already deleted.
|
// to ensure we're not using a old buffer that was already deleted.
|
||||||
_channel.BufferManager.SetBufferTextureStorage(stage, hostTexture, texture.Range, bindingInfo, bindingInfo.Format, false);
|
_channel.BufferManager.SetBufferTextureStorage(stage, hostTexture, texture.Range, bindingInfo, false);
|
||||||
|
|
||||||
// Cache is not used for buffer texture, it must always rebind.
|
// Cache is not used for buffer texture, it must always rebind.
|
||||||
state.CachedTexture = null;
|
state.CachedTexture = null;
|
||||||
|
@ -616,6 +616,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||||
|
|
||||||
if (!poolModified &&
|
if (!poolModified &&
|
||||||
state.TextureHandle == textureId &&
|
state.TextureHandle == textureId &&
|
||||||
|
state.ImageFormat == bindingInfo.FormatInfo.Format &&
|
||||||
state.CachedTexture != null &&
|
state.CachedTexture != null &&
|
||||||
state.CachedTexture.InvalidatedSequence == state.InvalidatedSequence)
|
state.CachedTexture.InvalidatedSequence == state.InvalidatedSequence)
|
||||||
{
|
{
|
||||||
|
@ -629,26 +630,22 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||||
cachedTexture.SignalModified();
|
cachedTexture.SignalModified();
|
||||||
}
|
}
|
||||||
|
|
||||||
Format format = bindingInfo.Format == 0 ? cachedTexture.Format : bindingInfo.Format;
|
if ((usageFlags & TextureUsageFlags.NeedsScaleValue) != 0 && UpdateScale(state.CachedTexture, usageFlags, scaleIndex, stage))
|
||||||
|
|
||||||
if (state.ImageFormat != format ||
|
|
||||||
((usageFlags & TextureUsageFlags.NeedsScaleValue) != 0 &&
|
|
||||||
UpdateScale(state.CachedTexture, usageFlags, scaleIndex, stage)))
|
|
||||||
{
|
{
|
||||||
ITexture hostTextureRebind = state.CachedTexture.GetTargetTexture(bindingInfo.Target);
|
ITexture hostTextureRebind = state.CachedTexture.GetTargetTexture(bindingInfo.Target);
|
||||||
|
|
||||||
state.Texture = hostTextureRebind;
|
state.Texture = hostTextureRebind;
|
||||||
state.ImageFormat = format;
|
|
||||||
|
|
||||||
_context.Renderer.Pipeline.SetImage(stage, bindingInfo.Binding, hostTextureRebind, format);
|
_context.Renderer.Pipeline.SetImage(stage, bindingInfo.Binding, hostTextureRebind);
|
||||||
}
|
}
|
||||||
|
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
state.TextureHandle = textureId;
|
state.TextureHandle = textureId;
|
||||||
|
state.ImageFormat = bindingInfo.FormatInfo.Format;
|
||||||
|
|
||||||
ref readonly TextureDescriptor descriptor = ref pool.GetForBinding(textureId, out Texture texture);
|
ref readonly TextureDescriptor descriptor = ref pool.GetForBinding(textureId, bindingInfo.FormatInfo, out Texture texture);
|
||||||
|
|
||||||
specStateMatches &= specState.MatchesImage(stage, index, descriptor);
|
specStateMatches &= specState.MatchesImage(stage, index, descriptor);
|
||||||
|
|
||||||
|
@ -660,14 +657,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||||
// Buffers are frequently re-created to accommodate larger data, so we need to re-bind
|
// Buffers are frequently re-created to accommodate larger data, so we need to re-bind
|
||||||
// to ensure we're not using a old buffer that was already deleted.
|
// to ensure we're not using a old buffer that was already deleted.
|
||||||
|
|
||||||
Format format = bindingInfo.Format;
|
_channel.BufferManager.SetBufferTextureStorage(stage, hostTexture, texture.Range, bindingInfo, true);
|
||||||
|
|
||||||
if (format == 0 && texture != null)
|
|
||||||
{
|
|
||||||
format = texture.Format;
|
|
||||||
}
|
|
||||||
|
|
||||||
_channel.BufferManager.SetBufferTextureStorage(stage, hostTexture, texture.Range, bindingInfo, format, true);
|
|
||||||
|
|
||||||
// Cache is not used for buffer texture, it must always rebind.
|
// Cache is not used for buffer texture, it must always rebind.
|
||||||
state.CachedTexture = null;
|
state.CachedTexture = null;
|
||||||
|
@ -689,16 +679,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||||
{
|
{
|
||||||
state.Texture = hostTexture;
|
state.Texture = hostTexture;
|
||||||
|
|
||||||
Format format = bindingInfo.Format;
|
_context.Renderer.Pipeline.SetImage(stage, bindingInfo.Binding, hostTexture);
|
||||||
|
|
||||||
if (format == 0 && texture != null)
|
|
||||||
{
|
|
||||||
format = texture.Format;
|
|
||||||
}
|
|
||||||
|
|
||||||
state.ImageFormat = format;
|
|
||||||
|
|
||||||
_context.Renderer.Pipeline.SetImage(stage, bindingInfo.Binding, hostTexture, format);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
state.CachedTexture = texture;
|
state.CachedTexture = texture;
|
||||||
|
|
|
@ -739,7 +739,8 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||||
}
|
}
|
||||||
|
|
||||||
return (lhsFormat.Format == Format.R8G8B8A8Unorm && rhsFormat.Format == Format.R32G32B32A32Float) ||
|
return (lhsFormat.Format == Format.R8G8B8A8Unorm && rhsFormat.Format == Format.R32G32B32A32Float) ||
|
||||||
(lhsFormat.Format == Format.R8Unorm && rhsFormat.Format == Format.R8G8B8A8Unorm);
|
(lhsFormat.Format == Format.R8Unorm && rhsFormat.Format == Format.R8G8B8A8Unorm) ||
|
||||||
|
(lhsFormat.Format == Format.R8Unorm && rhsFormat.Format == Format.R32Uint);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
|
|
@ -75,6 +75,76 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||||
private readonly ConcurrentQueue<DereferenceRequest> _dereferenceQueue = new();
|
private readonly ConcurrentQueue<DereferenceRequest> _dereferenceQueue = new();
|
||||||
private TextureDescriptor _defaultDescriptor;
|
private TextureDescriptor _defaultDescriptor;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// List of textures that shares the same memory region, but have different formats.
|
||||||
|
/// </summary>
|
||||||
|
private class TextureAliasList
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Alias texture.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="Format">Texture format</param>
|
||||||
|
/// <param name="Texture">Texture</param>
|
||||||
|
private readonly record struct Alias(Format Format, Texture Texture);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// List of texture aliases.
|
||||||
|
/// </summary>
|
||||||
|
private readonly List<Alias> _aliases;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Creates a new instance of the texture alias list.
|
||||||
|
/// </summary>
|
||||||
|
public TextureAliasList()
|
||||||
|
{
|
||||||
|
_aliases = new List<Alias>();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Adds a new texture alias.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="format">Alias format</param>
|
||||||
|
/// <param name="texture">Alias texture</param>
|
||||||
|
public void Add(Format format, Texture texture)
|
||||||
|
{
|
||||||
|
_aliases.Add(new Alias(format, texture));
|
||||||
|
texture.IncrementReferenceCount();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Finds a texture with the requested format, or returns null if not found.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="format">Format to find</param>
|
||||||
|
/// <returns>Texture with the requested format, or null if not found</returns>
|
||||||
|
public Texture Find(Format format)
|
||||||
|
{
|
||||||
|
foreach (var alias in _aliases)
|
||||||
|
{
|
||||||
|
if (alias.Format == format)
|
||||||
|
{
|
||||||
|
return alias.Texture;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Removes all alias textures.
|
||||||
|
/// </summary>
|
||||||
|
public void Destroy()
|
||||||
|
{
|
||||||
|
foreach (var entry in _aliases)
|
||||||
|
{
|
||||||
|
entry.Texture.DecrementReferenceCount();
|
||||||
|
}
|
||||||
|
|
||||||
|
_aliases.Clear();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private readonly Dictionary<Texture, TextureAliasList> _aliasLists;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Linked list node used on the texture pool cache.
|
/// Linked list node used on the texture pool cache.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
@ -95,6 +165,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||||
public TexturePool(GpuContext context, GpuChannel channel, ulong address, int maximumId) : base(context, channel.MemoryManager.Physical, address, maximumId)
|
public TexturePool(GpuContext context, GpuChannel channel, ulong address, int maximumId) : base(context, channel.MemoryManager.Physical, address, maximumId)
|
||||||
{
|
{
|
||||||
_channel = channel;
|
_channel = channel;
|
||||||
|
_aliasLists = new Dictionary<Texture, TextureAliasList>();
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
@ -115,14 +186,13 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||||
|
|
||||||
if (texture == null)
|
if (texture == null)
|
||||||
{
|
{
|
||||||
TextureInfo info = GetInfo(descriptor, out int layerSize);
|
|
||||||
|
|
||||||
// The dereference queue can put our texture back on the cache.
|
// The dereference queue can put our texture back on the cache.
|
||||||
if ((texture = ProcessDereferenceQueue(id)) != null)
|
if ((texture = ProcessDereferenceQueue(id)) != null)
|
||||||
{
|
{
|
||||||
return ref descriptor;
|
return ref descriptor;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
TextureInfo info = GetInfo(descriptor, out int layerSize);
|
||||||
texture = PhysicalMemory.TextureCache.FindOrCreateTexture(_channel.MemoryManager, TextureSearchFlags.ForSampler, info, layerSize);
|
texture = PhysicalMemory.TextureCache.FindOrCreateTexture(_channel.MemoryManager, TextureSearchFlags.ForSampler, info, layerSize);
|
||||||
|
|
||||||
// If this happens, then the texture address is invalid, we can't add it to the cache.
|
// If this happens, then the texture address is invalid, we can't add it to the cache.
|
||||||
|
@ -197,6 +267,51 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||||
return ref GetInternal(id, out texture);
|
return ref GetInternal(id, out texture);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Gets the texture descriptor and texture with the given ID.
|
||||||
|
/// </summary>
|
||||||
|
/// <remarks>
|
||||||
|
/// This method assumes that the pool has been manually synchronized before doing binding.
|
||||||
|
/// </remarks>
|
||||||
|
/// <param name="id">ID of the texture. This is effectively a zero-based index</param>
|
||||||
|
/// <param name="formatInfo">Texture format information</param>
|
||||||
|
/// <param name="texture">The texture with the given ID</param>
|
||||||
|
/// <returns>The texture descriptor with the given ID</returns>
|
||||||
|
public ref readonly TextureDescriptor GetForBinding(int id, FormatInfo formatInfo, out Texture texture)
|
||||||
|
{
|
||||||
|
if ((uint)id >= Items.Length)
|
||||||
|
{
|
||||||
|
texture = null;
|
||||||
|
return ref _defaultDescriptor;
|
||||||
|
}
|
||||||
|
|
||||||
|
ref readonly TextureDescriptor descriptor = ref GetInternal(id, out texture);
|
||||||
|
|
||||||
|
if (texture != null && formatInfo.Format != 0 && texture.Format != formatInfo.Format)
|
||||||
|
{
|
||||||
|
if (!_aliasLists.TryGetValue(texture, out TextureAliasList aliasList))
|
||||||
|
{
|
||||||
|
_aliasLists.Add(texture, aliasList = new TextureAliasList());
|
||||||
|
}
|
||||||
|
|
||||||
|
texture = aliasList.Find(formatInfo.Format);
|
||||||
|
|
||||||
|
if (texture == null)
|
||||||
|
{
|
||||||
|
TextureInfo info = GetInfo(descriptor, out int layerSize);
|
||||||
|
info = ChangeFormat(info, formatInfo);
|
||||||
|
texture = PhysicalMemory.TextureCache.FindOrCreateTexture(_channel.MemoryManager, TextureSearchFlags.ForSampler, info, layerSize);
|
||||||
|
|
||||||
|
if (texture != null)
|
||||||
|
{
|
||||||
|
aliasList.Add(formatInfo.Format, texture);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return ref descriptor;
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Checks if the pool was modified, and returns the last sequence number where a modification was detected.
|
/// Checks if the pool was modified, and returns the last sequence number where a modification was detected.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
@ -234,6 +349,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
texture.DecrementReferenceCount();
|
texture.DecrementReferenceCount();
|
||||||
|
RemoveAliasList(texture);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -327,6 +443,8 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||||
{
|
{
|
||||||
texture.DecrementReferenceCount();
|
texture.DecrementReferenceCount();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
RemoveAliasList(texture);
|
||||||
}
|
}
|
||||||
|
|
||||||
return null;
|
return null;
|
||||||
|
@ -369,6 +487,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||||
if (Interlocked.Exchange(ref Items[id], null) != null)
|
if (Interlocked.Exchange(ref Items[id], null) != null)
|
||||||
{
|
{
|
||||||
texture.DecrementReferenceCount(this, id);
|
texture.DecrementReferenceCount(this, id);
|
||||||
|
RemoveAliasList(texture);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -622,6 +741,57 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||||
component == SwizzleComponent.Green;
|
component == SwizzleComponent.Green;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Changes the format on the texture information structure, and also adjusts the width for the new format if needed.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="info">Texture information</param>
|
||||||
|
/// <param name="dstFormat">New format</param>
|
||||||
|
/// <returns>Texture information with the new format</returns>
|
||||||
|
private static TextureInfo ChangeFormat(in TextureInfo info, FormatInfo dstFormat)
|
||||||
|
{
|
||||||
|
int width = info.Width;
|
||||||
|
|
||||||
|
if (info.FormatInfo.BytesPerPixel != dstFormat.BytesPerPixel)
|
||||||
|
{
|
||||||
|
int stride = width * info.FormatInfo.BytesPerPixel;
|
||||||
|
width = stride / dstFormat.BytesPerPixel;
|
||||||
|
}
|
||||||
|
|
||||||
|
return new TextureInfo(
|
||||||
|
info.GpuAddress,
|
||||||
|
width,
|
||||||
|
info.Height,
|
||||||
|
info.DepthOrLayers,
|
||||||
|
info.Levels,
|
||||||
|
info.SamplesInX,
|
||||||
|
info.SamplesInY,
|
||||||
|
info.Stride,
|
||||||
|
info.IsLinear,
|
||||||
|
info.GobBlocksInY,
|
||||||
|
info.GobBlocksInZ,
|
||||||
|
info.GobBlocksInTileX,
|
||||||
|
info.Target,
|
||||||
|
dstFormat,
|
||||||
|
info.DepthStencilMode,
|
||||||
|
info.SwizzleR,
|
||||||
|
info.SwizzleG,
|
||||||
|
info.SwizzleB,
|
||||||
|
info.SwizzleA);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Removes all aliases for a texture.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="texture">Texture to have the aliases removed</param>
|
||||||
|
private void RemoveAliasList(Texture texture)
|
||||||
|
{
|
||||||
|
if (_aliasLists.TryGetValue(texture, out TextureAliasList aliasList))
|
||||||
|
{
|
||||||
|
_aliasLists.Remove(texture);
|
||||||
|
aliasList.Destroy();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Decrements the reference count of the texture.
|
/// Decrements the reference count of the texture.
|
||||||
/// This indicates that the texture pool is not using it anymore.
|
/// This indicates that the texture pool is not using it anymore.
|
||||||
|
@ -629,7 +799,11 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||||
/// <param name="item">The texture to be deleted</param>
|
/// <param name="item">The texture to be deleted</param>
|
||||||
protected override void Delete(Texture item)
|
protected override void Delete(Texture item)
|
||||||
{
|
{
|
||||||
item?.DecrementReferenceCount(this);
|
if (item != null)
|
||||||
|
{
|
||||||
|
item.DecrementReferenceCount(this);
|
||||||
|
RemoveAliasList(item);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void Dispose()
|
public override void Dispose()
|
||||||
|
|
|
@ -509,7 +509,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||||
|
|
||||||
if (binding.IsImage)
|
if (binding.IsImage)
|
||||||
{
|
{
|
||||||
_context.Renderer.Pipeline.SetImage(binding.Stage, binding.BindingInfo.Binding, binding.Texture, binding.Format);
|
_context.Renderer.Pipeline.SetImage(binding.Stage, binding.BindingInfo.Binding, binding.Texture);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
@ -873,12 +873,11 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||||
ITexture texture,
|
ITexture texture,
|
||||||
MultiRange range,
|
MultiRange range,
|
||||||
TextureBindingInfo bindingInfo,
|
TextureBindingInfo bindingInfo,
|
||||||
Format format,
|
|
||||||
bool isImage)
|
bool isImage)
|
||||||
{
|
{
|
||||||
_channel.MemoryManager.Physical.BufferCache.CreateBuffer(range, BufferStageUtils.TextureBuffer(stage, bindingInfo.Flags));
|
_channel.MemoryManager.Physical.BufferCache.CreateBuffer(range, BufferStageUtils.TextureBuffer(stage, bindingInfo.Flags));
|
||||||
|
|
||||||
_bufferTextures.Add(new BufferTextureBinding(stage, texture, range, bindingInfo, format, isImage));
|
_bufferTextures.Add(new BufferTextureBinding(stage, texture, range, bindingInfo, isImage));
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
@ -897,12 +896,11 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||||
ITexture texture,
|
ITexture texture,
|
||||||
MultiRange range,
|
MultiRange range,
|
||||||
TextureBindingInfo bindingInfo,
|
TextureBindingInfo bindingInfo,
|
||||||
int index,
|
int index)
|
||||||
Format format)
|
|
||||||
{
|
{
|
||||||
_channel.MemoryManager.Physical.BufferCache.CreateBuffer(range, BufferStageUtils.TextureBuffer(stage, bindingInfo.Flags));
|
_channel.MemoryManager.Physical.BufferCache.CreateBuffer(range, BufferStageUtils.TextureBuffer(stage, bindingInfo.Flags));
|
||||||
|
|
||||||
_bufferTextureArrays.Add(new BufferTextureArrayBinding<ITextureArray>(array, texture, range, bindingInfo, index, format));
|
_bufferTextureArrays.Add(new BufferTextureArrayBinding<ITextureArray>(array, texture, range, bindingInfo, index));
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
@ -921,12 +919,11 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||||
ITexture texture,
|
ITexture texture,
|
||||||
MultiRange range,
|
MultiRange range,
|
||||||
TextureBindingInfo bindingInfo,
|
TextureBindingInfo bindingInfo,
|
||||||
int index,
|
int index)
|
||||||
Format format)
|
|
||||||
{
|
{
|
||||||
_channel.MemoryManager.Physical.BufferCache.CreateBuffer(range, BufferStageUtils.TextureBuffer(stage, bindingInfo.Flags));
|
_channel.MemoryManager.Physical.BufferCache.CreateBuffer(range, BufferStageUtils.TextureBuffer(stage, bindingInfo.Flags));
|
||||||
|
|
||||||
_bufferImageArrays.Add(new BufferTextureArrayBinding<IImageArray>(array, texture, range, bindingInfo, index, format));
|
_bufferImageArrays.Add(new BufferTextureArrayBinding<IImageArray>(array, texture, range, bindingInfo, index));
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
|
|
@ -34,33 +34,26 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public int Index { get; }
|
public int Index { get; }
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// The image format for the binding.
|
|
||||||
/// </summary>
|
|
||||||
public Format Format { get; }
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Create a new buffer texture binding.
|
/// Create a new buffer texture binding.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
/// <param name="array">Array</param>
|
||||||
/// <param name="texture">Buffer texture</param>
|
/// <param name="texture">Buffer texture</param>
|
||||||
/// <param name="range">Physical ranges of memory where the buffer texture data is located</param>
|
/// <param name="range">Physical ranges of memory where the buffer texture data is located</param>
|
||||||
/// <param name="bindingInfo">Binding info</param>
|
/// <param name="bindingInfo">Binding info</param>
|
||||||
/// <param name="index">Index of the binding on the array</param>
|
/// <param name="index">Index of the binding on the array</param>
|
||||||
/// <param name="format">Binding format</param>
|
|
||||||
public BufferTextureArrayBinding(
|
public BufferTextureArrayBinding(
|
||||||
T array,
|
T array,
|
||||||
ITexture texture,
|
ITexture texture,
|
||||||
MultiRange range,
|
MultiRange range,
|
||||||
TextureBindingInfo bindingInfo,
|
TextureBindingInfo bindingInfo,
|
||||||
int index,
|
int index)
|
||||||
Format format)
|
|
||||||
{
|
{
|
||||||
Array = array;
|
Array = array;
|
||||||
Texture = texture;
|
Texture = texture;
|
||||||
Range = range;
|
Range = range;
|
||||||
BindingInfo = bindingInfo;
|
BindingInfo = bindingInfo;
|
||||||
Index = index;
|
Index = index;
|
||||||
Format = format;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -30,11 +30,6 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public TextureBindingInfo BindingInfo { get; }
|
public TextureBindingInfo BindingInfo { get; }
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// The image format for the binding.
|
|
||||||
/// </summary>
|
|
||||||
public Format Format { get; }
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Whether the binding is for an image or a sampler.
|
/// Whether the binding is for an image or a sampler.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
@ -47,21 +42,18 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||||
/// <param name="texture">Buffer texture</param>
|
/// <param name="texture">Buffer texture</param>
|
||||||
/// <param name="range">Physical ranges of memory where the buffer texture data is located</param>
|
/// <param name="range">Physical ranges of memory where the buffer texture data is located</param>
|
||||||
/// <param name="bindingInfo">Binding info</param>
|
/// <param name="bindingInfo">Binding info</param>
|
||||||
/// <param name="format">Binding format</param>
|
|
||||||
/// <param name="isImage">Whether the binding is for an image or a sampler</param>
|
/// <param name="isImage">Whether the binding is for an image or a sampler</param>
|
||||||
public BufferTextureBinding(
|
public BufferTextureBinding(
|
||||||
ShaderStage stage,
|
ShaderStage stage,
|
||||||
ITexture texture,
|
ITexture texture,
|
||||||
MultiRange range,
|
MultiRange range,
|
||||||
TextureBindingInfo bindingInfo,
|
TextureBindingInfo bindingInfo,
|
||||||
Format format,
|
|
||||||
bool isImage)
|
bool isImage)
|
||||||
{
|
{
|
||||||
Stage = stage;
|
Stage = stage;
|
||||||
Texture = texture;
|
Texture = texture;
|
||||||
Range = range;
|
Range = range;
|
||||||
BindingInfo = bindingInfo;
|
BindingInfo = bindingInfo;
|
||||||
Format = format;
|
|
||||||
IsImage = isImage;
|
IsImage = isImage;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -86,11 +86,11 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
||||||
ImageBindings[i] = stage.Info.Images.Select(descriptor =>
|
ImageBindings[i] = stage.Info.Images.Select(descriptor =>
|
||||||
{
|
{
|
||||||
Target target = ShaderTexture.GetTarget(descriptor.Type);
|
Target target = ShaderTexture.GetTarget(descriptor.Type);
|
||||||
Format format = ShaderTexture.GetFormat(descriptor.Format);
|
FormatInfo formatInfo = ShaderTexture.GetFormatInfo(descriptor.Format);
|
||||||
|
|
||||||
var result = new TextureBindingInfo(
|
var result = new TextureBindingInfo(
|
||||||
target,
|
target,
|
||||||
format,
|
formatInfo,
|
||||||
descriptor.Set,
|
descriptor.Set,
|
||||||
descriptor.Binding,
|
descriptor.Binding,
|
||||||
descriptor.ArrayLength,
|
descriptor.ArrayLength,
|
||||||
|
|
|
@ -131,7 +131,7 @@ namespace Ryujinx.Graphics.Gpu
|
||||||
bool isLinear,
|
bool isLinear,
|
||||||
int gobBlocksInY,
|
int gobBlocksInY,
|
||||||
Format format,
|
Format format,
|
||||||
int bytesPerPixel,
|
byte bytesPerPixel,
|
||||||
ImageCrop crop,
|
ImageCrop crop,
|
||||||
Action<GpuContext, object> acquireCallback,
|
Action<GpuContext, object> acquireCallback,
|
||||||
Action<object> releaseCallback,
|
Action<object> releaseCallback,
|
||||||
|
|
|
@ -1,6 +1,5 @@
|
||||||
using OpenTK.Graphics.OpenGL;
|
using OpenTK.Graphics.OpenGL;
|
||||||
using Ryujinx.Graphics.GAL;
|
using Ryujinx.Graphics.GAL;
|
||||||
using System;
|
|
||||||
|
|
||||||
namespace Ryujinx.Graphics.OpenGL.Image
|
namespace Ryujinx.Graphics.OpenGL.Image
|
||||||
{
|
{
|
||||||
|
@ -19,14 +18,6 @@ namespace Ryujinx.Graphics.OpenGL.Image
|
||||||
_images = new TextureRef[size];
|
_images = new TextureRef[size];
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetFormats(int index, GAL.Format[] imageFormats)
|
|
||||||
{
|
|
||||||
for (int i = 0; i < imageFormats.Length; i++)
|
|
||||||
{
|
|
||||||
_images[index + i].Format = imageFormats[i];
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void SetImages(int index, ITexture[] images)
|
public void SetImages(int index, ITexture[] images)
|
||||||
{
|
{
|
||||||
for (int i = 0; i < images.Length; i++)
|
for (int i = 0; i < images.Length; i++)
|
||||||
|
@ -36,6 +27,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
|
||||||
if (image is TextureBase imageBase)
|
if (image is TextureBase imageBase)
|
||||||
{
|
{
|
||||||
_images[index + i].Handle = imageBase.Handle;
|
_images[index + i].Handle = imageBase.Handle;
|
||||||
|
_images[index + i].Format = imageBase.Format;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
|
|
@ -45,7 +45,7 @@ namespace Ryujinx.Graphics.OpenGL
|
||||||
|
|
||||||
private readonly Vector4<int>[] _fpIsBgra = new Vector4<int>[SupportBuffer.FragmentIsBgraCount];
|
private readonly Vector4<int>[] _fpIsBgra = new Vector4<int>[SupportBuffer.FragmentIsBgraCount];
|
||||||
|
|
||||||
private readonly (TextureBase, Format)[] _images;
|
private readonly TextureBase[] _images;
|
||||||
private TextureBase _unit0Texture;
|
private TextureBase _unit0Texture;
|
||||||
private Sampler _unit0Sampler;
|
private Sampler _unit0Sampler;
|
||||||
|
|
||||||
|
@ -78,7 +78,7 @@ namespace Ryujinx.Graphics.OpenGL
|
||||||
_fragmentOutputMap = uint.MaxValue;
|
_fragmentOutputMap = uint.MaxValue;
|
||||||
_componentMasks = uint.MaxValue;
|
_componentMasks = uint.MaxValue;
|
||||||
|
|
||||||
_images = new (TextureBase, Format)[SavedImages];
|
_images = new TextureBase[SavedImages];
|
||||||
|
|
||||||
_tfbs = new BufferHandle[Constants.MaxTransformFeedbackBuffers];
|
_tfbs = new BufferHandle[Constants.MaxTransformFeedbackBuffers];
|
||||||
_tfbTargets = new BufferRange[Constants.MaxTransformFeedbackBuffers];
|
_tfbTargets = new BufferRange[Constants.MaxTransformFeedbackBuffers];
|
||||||
|
@ -935,11 +935,11 @@ namespace Ryujinx.Graphics.OpenGL
|
||||||
SetFrontFace(_frontFace = frontFace.Convert());
|
SetFrontFace(_frontFace = frontFace.Convert());
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetImage(ShaderStage stage, int binding, ITexture texture, Format imageFormat)
|
public void SetImage(ShaderStage stage, int binding, ITexture texture)
|
||||||
{
|
{
|
||||||
if ((uint)binding < SavedImages)
|
if ((uint)binding < SavedImages)
|
||||||
{
|
{
|
||||||
_images[binding] = (texture as TextureBase, imageFormat);
|
_images[binding] = texture as TextureBase;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (texture == null)
|
if (texture == null)
|
||||||
|
@ -950,7 +950,7 @@ namespace Ryujinx.Graphics.OpenGL
|
||||||
|
|
||||||
TextureBase texBase = (TextureBase)texture;
|
TextureBase texBase = (TextureBase)texture;
|
||||||
|
|
||||||
SizedInternalFormat format = FormatTable.GetImageFormat(imageFormat);
|
SizedInternalFormat format = FormatTable.GetImageFormat(texBase.Format);
|
||||||
|
|
||||||
if (format != 0)
|
if (format != 0)
|
||||||
{
|
{
|
||||||
|
@ -1622,11 +1622,11 @@ namespace Ryujinx.Graphics.OpenGL
|
||||||
{
|
{
|
||||||
for (int i = 0; i < SavedImages; i++)
|
for (int i = 0; i < SavedImages; i++)
|
||||||
{
|
{
|
||||||
(TextureBase texBase, Format imageFormat) = _images[i];
|
TextureBase texBase = _images[i];
|
||||||
|
|
||||||
if (texBase != null)
|
if (texBase != null)
|
||||||
{
|
{
|
||||||
SizedInternalFormat format = FormatTable.GetImageFormat(imageFormat);
|
SizedInternalFormat format = FormatTable.GetImageFormat(texBase.Format);
|
||||||
|
|
||||||
if (format != 0)
|
if (format != 0)
|
||||||
{
|
{
|
||||||
|
|
|
@ -82,7 +82,6 @@ namespace Ryujinx.Graphics.Vulkan
|
||||||
private readonly ImageRef[] _imageRefs;
|
private readonly ImageRef[] _imageRefs;
|
||||||
private readonly TextureBuffer[] _bufferTextureRefs;
|
private readonly TextureBuffer[] _bufferTextureRefs;
|
||||||
private readonly TextureBuffer[] _bufferImageRefs;
|
private readonly TextureBuffer[] _bufferImageRefs;
|
||||||
private readonly Format[] _bufferImageFormats;
|
|
||||||
|
|
||||||
private ArrayRef<TextureArray>[] _textureArrayRefs;
|
private ArrayRef<TextureArray>[] _textureArrayRefs;
|
||||||
private ArrayRef<ImageArray>[] _imageArrayRefs;
|
private ArrayRef<ImageArray>[] _imageArrayRefs;
|
||||||
|
@ -141,7 +140,6 @@ namespace Ryujinx.Graphics.Vulkan
|
||||||
_imageRefs = new ImageRef[Constants.MaxImageBindings * 2];
|
_imageRefs = new ImageRef[Constants.MaxImageBindings * 2];
|
||||||
_bufferTextureRefs = new TextureBuffer[Constants.MaxTextureBindings * 2];
|
_bufferTextureRefs = new TextureBuffer[Constants.MaxTextureBindings * 2];
|
||||||
_bufferImageRefs = new TextureBuffer[Constants.MaxImageBindings * 2];
|
_bufferImageRefs = new TextureBuffer[Constants.MaxImageBindings * 2];
|
||||||
_bufferImageFormats = new Format[Constants.MaxImageBindings * 2];
|
|
||||||
|
|
||||||
_textureArrayRefs = Array.Empty<ArrayRef<TextureArray>>();
|
_textureArrayRefs = Array.Empty<ArrayRef<TextureArray>>();
|
||||||
_imageArrayRefs = Array.Empty<ArrayRef<ImageArray>>();
|
_imageArrayRefs = Array.Empty<ArrayRef<ImageArray>>();
|
||||||
|
@ -391,17 +389,11 @@ namespace Ryujinx.Graphics.Vulkan
|
||||||
_dirty = DirtyFlags.All;
|
_dirty = DirtyFlags.All;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetImage(
|
public void SetImage(CommandBufferScoped cbs, ShaderStage stage, int binding, ITexture image)
|
||||||
CommandBufferScoped cbs,
|
|
||||||
ShaderStage stage,
|
|
||||||
int binding,
|
|
||||||
ITexture image,
|
|
||||||
Format imageFormat)
|
|
||||||
{
|
{
|
||||||
if (image is TextureBuffer imageBuffer)
|
if (image is TextureBuffer imageBuffer)
|
||||||
{
|
{
|
||||||
_bufferImageRefs[binding] = imageBuffer;
|
_bufferImageRefs[binding] = imageBuffer;
|
||||||
_bufferImageFormats[binding] = imageFormat;
|
|
||||||
}
|
}
|
||||||
else if (image is TextureView view)
|
else if (image is TextureView view)
|
||||||
{
|
{
|
||||||
|
@ -410,13 +402,12 @@ namespace Ryujinx.Graphics.Vulkan
|
||||||
iRef.View?.ClearUsage(FeedbackLoopHazards);
|
iRef.View?.ClearUsage(FeedbackLoopHazards);
|
||||||
view?.PrepareForUsage(cbs, stage.ConvertToPipelineStageFlags(), FeedbackLoopHazards);
|
view?.PrepareForUsage(cbs, stage.ConvertToPipelineStageFlags(), FeedbackLoopHazards);
|
||||||
|
|
||||||
iRef = new(stage, view, view.GetView(imageFormat).GetIdentityImageView());
|
iRef = new(stage, view, view.GetIdentityImageView());
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
_imageRefs[binding] = default;
|
_imageRefs[binding] = default;
|
||||||
_bufferImageRefs[binding] = null;
|
_bufferImageRefs[binding] = null;
|
||||||
_bufferImageFormats[binding] = default;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
SignalDirty(DirtyFlags.Image);
|
SignalDirty(DirtyFlags.Image);
|
||||||
|
@ -923,7 +914,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||||
|
|
||||||
for (int i = 0; i < count; i++)
|
for (int i = 0; i < count; i++)
|
||||||
{
|
{
|
||||||
bufferImages[i] = _bufferImageRefs[binding + i]?.GetBufferView(cbs, _bufferImageFormats[binding + i], true) ?? default;
|
bufferImages[i] = _bufferImageRefs[binding + i]?.GetBufferView(cbs, true) ?? default;
|
||||||
}
|
}
|
||||||
|
|
||||||
tu.Push<BufferView>(bufferImages[..count]);
|
tu.Push<BufferView>(bufferImages[..count]);
|
||||||
|
|
|
@ -154,7 +154,7 @@ namespace Ryujinx.Graphics.Vulkan.Effects
|
||||||
int dispatchY = (height + (threadGroupWorkRegionDim - 1)) / threadGroupWorkRegionDim;
|
int dispatchY = (height + (threadGroupWorkRegionDim - 1)) / threadGroupWorkRegionDim;
|
||||||
|
|
||||||
_pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(2, buffer.Range) });
|
_pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(2, buffer.Range) });
|
||||||
_pipeline.SetImage(ShaderStage.Compute, 0, _intermediaryTexture, FormatTable.ConvertRgba8SrgbToUnorm(view.Info.Format));
|
_pipeline.SetImage(ShaderStage.Compute, 0, _intermediaryTexture.GetView(FormatTable.ConvertRgba8SrgbToUnorm(view.Info.Format)));
|
||||||
_pipeline.DispatchCompute(dispatchX, dispatchY, 1);
|
_pipeline.DispatchCompute(dispatchX, dispatchY, 1);
|
||||||
_pipeline.ComputeBarrier();
|
_pipeline.ComputeBarrier();
|
||||||
|
|
||||||
|
|
|
@ -75,7 +75,7 @@ namespace Ryujinx.Graphics.Vulkan.Effects
|
||||||
var dispatchX = BitUtils.DivRoundUp(view.Width, IPostProcessingEffect.LocalGroupSize);
|
var dispatchX = BitUtils.DivRoundUp(view.Width, IPostProcessingEffect.LocalGroupSize);
|
||||||
var dispatchY = BitUtils.DivRoundUp(view.Height, IPostProcessingEffect.LocalGroupSize);
|
var dispatchY = BitUtils.DivRoundUp(view.Height, IPostProcessingEffect.LocalGroupSize);
|
||||||
|
|
||||||
_pipeline.SetImage(ShaderStage.Compute, 0, _texture, FormatTable.ConvertRgba8SrgbToUnorm(view.Info.Format));
|
_pipeline.SetImage(ShaderStage.Compute, 0, _texture.GetView(FormatTable.ConvertRgba8SrgbToUnorm(view.Info.Format)));
|
||||||
_pipeline.DispatchCompute(dispatchX, dispatchY, 1);
|
_pipeline.DispatchCompute(dispatchX, dispatchY, 1);
|
||||||
|
|
||||||
_pipeline.ComputeBarrier();
|
_pipeline.ComputeBarrier();
|
||||||
|
|
|
@ -219,7 +219,7 @@ namespace Ryujinx.Graphics.Vulkan.Effects
|
||||||
|
|
||||||
buffer.Holder.SetDataUnchecked(buffer.Offset, resolutionBuffer);
|
buffer.Holder.SetDataUnchecked(buffer.Offset, resolutionBuffer);
|
||||||
_pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(2, buffer.Range) });
|
_pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(2, buffer.Range) });
|
||||||
_pipeline.SetImage(ShaderStage.Compute, 0, _edgeOutputTexture, FormatTable.ConvertRgba8SrgbToUnorm(view.Info.Format));
|
_pipeline.SetImage(ShaderStage.Compute, 0, _edgeOutputTexture.GetView(FormatTable.ConvertRgba8SrgbToUnorm(view.Info.Format)));
|
||||||
_pipeline.DispatchCompute(dispatchX, dispatchY, 1);
|
_pipeline.DispatchCompute(dispatchX, dispatchY, 1);
|
||||||
_pipeline.ComputeBarrier();
|
_pipeline.ComputeBarrier();
|
||||||
|
|
||||||
|
@ -229,7 +229,7 @@ namespace Ryujinx.Graphics.Vulkan.Effects
|
||||||
_pipeline.SetTextureAndSampler(ShaderStage.Compute, 1, _edgeOutputTexture, _samplerLinear);
|
_pipeline.SetTextureAndSampler(ShaderStage.Compute, 1, _edgeOutputTexture, _samplerLinear);
|
||||||
_pipeline.SetTextureAndSampler(ShaderStage.Compute, 3, _areaTexture, _samplerLinear);
|
_pipeline.SetTextureAndSampler(ShaderStage.Compute, 3, _areaTexture, _samplerLinear);
|
||||||
_pipeline.SetTextureAndSampler(ShaderStage.Compute, 4, _searchTexture, _samplerLinear);
|
_pipeline.SetTextureAndSampler(ShaderStage.Compute, 4, _searchTexture, _samplerLinear);
|
||||||
_pipeline.SetImage(ShaderStage.Compute, 0, _blendOutputTexture, FormatTable.ConvertRgba8SrgbToUnorm(view.Info.Format));
|
_pipeline.SetImage(ShaderStage.Compute, 0, _blendOutputTexture.GetView(FormatTable.ConvertRgba8SrgbToUnorm(view.Info.Format)));
|
||||||
_pipeline.DispatchCompute(dispatchX, dispatchY, 1);
|
_pipeline.DispatchCompute(dispatchX, dispatchY, 1);
|
||||||
_pipeline.ComputeBarrier();
|
_pipeline.ComputeBarrier();
|
||||||
|
|
||||||
|
@ -238,7 +238,7 @@ namespace Ryujinx.Graphics.Vulkan.Effects
|
||||||
_pipeline.Specialize(_specConstants);
|
_pipeline.Specialize(_specConstants);
|
||||||
_pipeline.SetTextureAndSampler(ShaderStage.Compute, 3, _blendOutputTexture, _samplerLinear);
|
_pipeline.SetTextureAndSampler(ShaderStage.Compute, 3, _blendOutputTexture, _samplerLinear);
|
||||||
_pipeline.SetTextureAndSampler(ShaderStage.Compute, 1, view, _samplerLinear);
|
_pipeline.SetTextureAndSampler(ShaderStage.Compute, 1, view, _samplerLinear);
|
||||||
_pipeline.SetImage(ShaderStage.Compute, 0, _outputTexture, FormatTable.ConvertRgba8SrgbToUnorm(view.Info.Format));
|
_pipeline.SetImage(ShaderStage.Compute, 0, _outputTexture.GetView(FormatTable.ConvertRgba8SrgbToUnorm(view.Info.Format)));
|
||||||
_pipeline.DispatchCompute(dispatchX, dispatchY, 1);
|
_pipeline.DispatchCompute(dispatchX, dispatchY, 1);
|
||||||
_pipeline.ComputeBarrier();
|
_pipeline.ComputeBarrier();
|
||||||
|
|
||||||
|
|
|
@ -1039,7 +1039,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||||
var dstView = Create2DLayerView(dst, dstLayer + z, dstLevel + l);
|
var dstView = Create2DLayerView(dst, dstLayer + z, dstLevel + l);
|
||||||
|
|
||||||
_pipeline.SetTextureAndSamplerIdentitySwizzle(ShaderStage.Compute, 0, srcView, null);
|
_pipeline.SetTextureAndSamplerIdentitySwizzle(ShaderStage.Compute, 0, srcView, null);
|
||||||
_pipeline.SetImage(ShaderStage.Compute, 0, dstView, dstFormat);
|
_pipeline.SetImage(ShaderStage.Compute, 0, dstView.GetView(dstFormat));
|
||||||
|
|
||||||
int dispatchX = (Math.Min(srcView.Info.Width, dstView.Info.Width) + 31) / 32;
|
int dispatchX = (Math.Min(srcView.Info.Width, dstView.Info.Width) + 31) / 32;
|
||||||
int dispatchY = (Math.Min(srcView.Info.Height, dstView.Info.Height) + 31) / 32;
|
int dispatchY = (Math.Min(srcView.Info.Height, dstView.Info.Height) + 31) / 32;
|
||||||
|
@ -1168,7 +1168,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||||
var dstView = Create2DLayerView(dst, dstLayer + z, 0);
|
var dstView = Create2DLayerView(dst, dstLayer + z, 0);
|
||||||
|
|
||||||
_pipeline.SetTextureAndSamplerIdentitySwizzle(ShaderStage.Compute, 0, srcView, null);
|
_pipeline.SetTextureAndSamplerIdentitySwizzle(ShaderStage.Compute, 0, srcView, null);
|
||||||
_pipeline.SetImage(ShaderStage.Compute, 0, dstView, format);
|
_pipeline.SetImage(ShaderStage.Compute, 0, dstView.GetView(format));
|
||||||
|
|
||||||
_pipeline.DispatchCompute(dispatchX, dispatchY, 1);
|
_pipeline.DispatchCompute(dispatchX, dispatchY, 1);
|
||||||
|
|
||||||
|
|
|
@ -13,7 +13,6 @@ namespace Ryujinx.Graphics.Vulkan
|
||||||
{
|
{
|
||||||
public TextureStorage Storage;
|
public TextureStorage Storage;
|
||||||
public TextureView View;
|
public TextureView View;
|
||||||
public GAL.Format ImageFormat;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private readonly TextureRef[] _textureRefs;
|
private readonly TextureRef[] _textureRefs;
|
||||||
|
@ -52,16 +51,6 @@ namespace Ryujinx.Graphics.Vulkan
|
||||||
_isBuffer = isBuffer;
|
_isBuffer = isBuffer;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetFormats(int index, GAL.Format[] imageFormats)
|
|
||||||
{
|
|
||||||
for (int i = 0; i < imageFormats.Length; i++)
|
|
||||||
{
|
|
||||||
_textureRefs[index + i].ImageFormat = imageFormats[i];
|
|
||||||
}
|
|
||||||
|
|
||||||
SetDirty();
|
|
||||||
}
|
|
||||||
|
|
||||||
public void SetImages(int index, ITexture[] images)
|
public void SetImages(int index, ITexture[] images)
|
||||||
{
|
{
|
||||||
for (int i = 0; i < images.Length; i++)
|
for (int i = 0; i < images.Length; i++)
|
||||||
|
@ -142,7 +131,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||||
ref var texture = ref textures[i];
|
ref var texture = ref textures[i];
|
||||||
ref var refs = ref _textureRefs[i];
|
ref var refs = ref _textureRefs[i];
|
||||||
|
|
||||||
if (i > 0 && _textureRefs[i - 1].View == refs.View && _textureRefs[i - 1].ImageFormat == refs.ImageFormat)
|
if (i > 0 && _textureRefs[i - 1].View == refs.View)
|
||||||
{
|
{
|
||||||
texture = textures[i - 1];
|
texture = textures[i - 1];
|
||||||
|
|
||||||
|
@ -150,7 +139,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||||
}
|
}
|
||||||
|
|
||||||
texture.ImageLayout = ImageLayout.General;
|
texture.ImageLayout = ImageLayout.General;
|
||||||
texture.ImageView = refs.View?.GetView(refs.ImageFormat).GetIdentityImageView().Get(cbs).Value ?? default;
|
texture.ImageView = refs.View?.GetIdentityImageView().Get(cbs).Value ?? default;
|
||||||
|
|
||||||
if (texture.ImageView.Handle == 0)
|
if (texture.ImageView.Handle == 0)
|
||||||
{
|
{
|
||||||
|
@ -167,7 +156,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||||
|
|
||||||
for (int i = 0; i < bufferTextures.Length; i++)
|
for (int i = 0; i < bufferTextures.Length; i++)
|
||||||
{
|
{
|
||||||
bufferTextures[i] = _bufferTextureRefs[i]?.GetBufferView(cbs, _textureRefs[i].ImageFormat, true) ?? default;
|
bufferTextures[i] = _bufferTextureRefs[i]?.GetBufferView(cbs, true) ?? default;
|
||||||
}
|
}
|
||||||
|
|
||||||
return bufferTextures;
|
return bufferTextures;
|
||||||
|
|
|
@ -836,9 +836,9 @@ namespace Ryujinx.Graphics.Vulkan
|
||||||
SignalStateChange();
|
SignalStateChange();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetImage(ShaderStage stage, int binding, ITexture image, Format imageFormat)
|
public void SetImage(ShaderStage stage, int binding, ITexture image)
|
||||||
{
|
{
|
||||||
_descriptorSetUpdater.SetImage(Cbs, stage, binding, image, imageFormat);
|
_descriptorSetUpdater.SetImage(Cbs, stage, binding, image);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetImage(int binding, Auto<DisposableImageView> image)
|
public void SetImage(int binding, Auto<DisposableImageView> image)
|
||||||
|
|
|
@ -16,7 +16,6 @@ namespace Ryujinx.Graphics.Vulkan
|
||||||
private int _offset;
|
private int _offset;
|
||||||
private int _size;
|
private int _size;
|
||||||
private Auto<DisposableBufferView> _bufferView;
|
private Auto<DisposableBufferView> _bufferView;
|
||||||
private Dictionary<Format, Auto<DisposableBufferView>> _selfManagedViews;
|
|
||||||
|
|
||||||
private int _bufferCount;
|
private int _bufferCount;
|
||||||
|
|
||||||
|
@ -80,16 +79,6 @@ namespace Ryujinx.Graphics.Vulkan
|
||||||
|
|
||||||
private void ReleaseImpl()
|
private void ReleaseImpl()
|
||||||
{
|
{
|
||||||
if (_selfManagedViews != null)
|
|
||||||
{
|
|
||||||
foreach (var bufferView in _selfManagedViews.Values)
|
|
||||||
{
|
|
||||||
bufferView.Dispose();
|
|
||||||
}
|
|
||||||
|
|
||||||
_selfManagedViews = null;
|
|
||||||
}
|
|
||||||
|
|
||||||
_bufferView?.Dispose();
|
_bufferView?.Dispose();
|
||||||
_bufferView = null;
|
_bufferView = null;
|
||||||
}
|
}
|
||||||
|
@ -137,28 +126,5 @@ namespace Ryujinx.Graphics.Vulkan
|
||||||
|
|
||||||
return _bufferView?.Get(cbs, _offset, _size, write).Value ?? default;
|
return _bufferView?.Get(cbs, _offset, _size, write).Value ?? default;
|
||||||
}
|
}
|
||||||
|
|
||||||
public BufferView GetBufferView(CommandBufferScoped cbs, Format format, bool write)
|
|
||||||
{
|
|
||||||
var vkFormat = FormatTable.GetFormat(format);
|
|
||||||
if (vkFormat == VkFormat)
|
|
||||||
{
|
|
||||||
return GetBufferView(cbs, write);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (_selfManagedViews != null && _selfManagedViews.TryGetValue(format, out var bufferView))
|
|
||||||
{
|
|
||||||
return bufferView.Get(cbs, _offset, _size, write).Value;
|
|
||||||
}
|
|
||||||
|
|
||||||
bufferView = _gd.BufferManager.CreateView(_bufferHandle, vkFormat, _offset, _size, ReleaseImpl);
|
|
||||||
|
|
||||||
if (bufferView != null)
|
|
||||||
{
|
|
||||||
(_selfManagedViews ??= new Dictionary<Format, Auto<DisposableBufferView>>()).Add(format, bufferView);
|
|
||||||
}
|
|
||||||
|
|
||||||
return bufferView?.Get(cbs, _offset, _size, write).Value ?? default;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -412,9 +412,9 @@ namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
|
||||||
|
|
||||||
Format format = ConvertColorFormat(item.GraphicBuffer.Object.Buffer.Surfaces[0].ColorFormat);
|
Format format = ConvertColorFormat(item.GraphicBuffer.Object.Buffer.Surfaces[0].ColorFormat);
|
||||||
|
|
||||||
int bytesPerPixel =
|
byte bytesPerPixel =
|
||||||
format == Format.B5G6R5Unorm ||
|
format == Format.B5G6R5Unorm ||
|
||||||
format == Format.R4G4B4A4Unorm ? 2 : 4;
|
format == Format.R4G4B4A4Unorm ? (byte)2 : (byte)4;
|
||||||
|
|
||||||
int gobBlocksInY = 1 << item.GraphicBuffer.Object.Buffer.Surfaces[0].BlockHeightLog2;
|
int gobBlocksInY = 1 << item.GraphicBuffer.Object.Buffer.Surfaces[0].BlockHeightLog2;
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue