gtk3: Add base for future Vulkan integration (#2260)

* gtk3: Add base for future Vulkan integration

This PR puts in place the fondation for the future Vulkan integration on
the GTK3 UI.

This also updated SPB to 0.0.3-build14 that fixed a use after free on
XErrorHandler on Linux.

* Address rip's comments

* Merge GLWidget inside GLRenderer

* Clean up and deduplicate renderer implementations

* Address shahil's comments

* Address Ac_K's comments

* Address gdkchan's comments
This commit is contained in:
Mary 2021-05-04 18:19:04 +02:00 committed by GitHub
parent 1769510a28
commit faac08e638
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
9 changed files with 868 additions and 760 deletions

View file

@ -18,7 +18,7 @@
<PackageReference Include="Ryujinx.Graphics.Nvdec.Dependencies" Version="4.4.0-build7" Condition="'$(RuntimeIdentifier)' != 'linux-x64' AND '$(RuntimeIdentifier)' != 'osx-x64'" />
<PackageReference Include="Ryujinx.Audio.OpenAL.Dependencies" Version="1.21.0.1" Condition="'$(RuntimeIdentifier)' != 'linux-x64' AND '$(RuntimeIdentifier)' != 'osx-x64'" />
<PackageReference Include="OpenTK.Graphics" Version="4.5.0" />
<PackageReference Include="SPB" Version="0.0.2" />
<PackageReference Include="SPB" Version="0.0.3-build15" />
<PackageReference Include="SharpZipLib" Version="1.3.0" />
</ItemGroup>

View file

@ -132,7 +132,7 @@ namespace Ryujinx.Ui.Applet
public void ExecuteProgram(HLE.Switch device, ProgramSpecifyKind kind, ulong value)
{
device.UserChannelPersistence.ExecuteProgram(kind, value);
((MainWindow)_parent).GlRendererWidget?.Exit();
((MainWindow)_parent).RendererWidget?.Exit();
}
public bool DisplayErrorAppletDialog(string title, string message, string[] buttons)

View file

@ -1,10 +1,10 @@
using ARMeilleure.Translation;
using ARMeilleure.Translation.PTC;
using Gdk;
using Gtk;
using OpenTK.Graphics.OpenGL;
using Ryujinx.Common;
using Ryujinx.Common.Configuration;
using Ryujinx.Common.Logging;
using Ryujinx.Configuration;
using Ryujinx.Graphics.OpenGL;
using Ryujinx.HLE.HOS.Services.Hid;
@ -13,9 +13,14 @@ using Ryujinx.Input.HLE;
using Ryujinx.Ui.Widgets;
using SPB.Graphics;
using SPB.Graphics.OpenGL;
using SPB.Platform;
using SPB.Platform.GLX;
using SPB.Platform.WGL;
using SPB.Windowing;
using System;
using System.Diagnostics;
using System.Linq;
using System.Runtime.InteropServices;
using System.Threading;
using Key = Ryujinx.Input.Key;
@ -24,606 +29,123 @@ namespace Ryujinx.Ui
{
using Switch = HLE.Switch;
public class GlRenderer : GLWidget
public class GlRenderer : RendererWidgetBase
{
private const int SwitchPanelWidth = 1280;
private const int SwitchPanelHeight = 720;
private const int TargetFps = 60;
public ManualResetEvent WaitEvent { get; set; }
public NpadManager NpadManager { get; }
public static event EventHandler<StatusUpdatedEventArgs> StatusUpdatedEvent;
private bool _isActive;
private bool _isStopped;
private bool _isFocused;
private double _mouseX;
private double _mouseY;
private bool _mousePressed;
private bool _toggleFullscreen;
private bool _toggleDockedMode;
private readonly long _ticksPerFrame;
private long _ticks = 0;
private readonly Stopwatch _chrono;
private readonly Switch _device;
private Renderer _renderer;
private KeyboardHotkeyState _prevHotkeyState;
private GraphicsDebugLevel _glLogLevel;
private readonly ManualResetEvent _exitEvent;
private bool _initializedOpenGL;
// Hide Cursor
const int CursorHideIdleTime = 8; // seconds
private static readonly Cursor _invisibleCursor = new Cursor(Display.Default, CursorType.BlankCursor);
private long _lastCursorMoveTime;
private bool _hideCursorOnIdle;
private InputManager _inputManager;
private IKeyboard _keyboardInterface;
private OpenGLContextBase _openGLContext;
private SwappableNativeWindowBase _nativeWindow;
public GlRenderer(Switch device, InputManager inputManager, GraphicsDebugLevel glLogLevel)
: base (GetGraphicsMode(),
3, 3,
glLogLevel == GraphicsDebugLevel.None
? OpenGLContextFlags.Compat
: OpenGLContextFlags.Compat | OpenGLContextFlags.Debug)
public GlRenderer(InputManager inputManager, GraphicsDebugLevel glLogLevel) : base(inputManager, glLogLevel)
{
_inputManager = inputManager;
NpadManager = _inputManager.CreateNpadManager();
_keyboardInterface = (IKeyboard)_inputManager.KeyboardDriver.GetGamepad("0");
NpadManager.ReloadConfiguration(ConfigurationState.Instance.Hid.InputConfig.Value.ToList());
WaitEvent = new ManualResetEvent(false);
_device = device;
Initialized += GLRenderer_Initialized;
Destroyed += GLRenderer_Destroyed;
ShuttingDown += GLRenderer_ShuttingDown;
Initialize();
_chrono = new Stopwatch();
_ticksPerFrame = Stopwatch.Frequency / TargetFps;
AddEvents((int)(EventMask.ButtonPressMask
| EventMask.ButtonReleaseMask
| EventMask.PointerMotionMask
| EventMask.KeyPressMask
| EventMask.KeyReleaseMask));
Shown += Renderer_Shown;
_glLogLevel = glLogLevel;
_exitEvent = new ManualResetEvent(false);
_hideCursorOnIdle = ConfigurationState.Instance.HideCursorOnIdle;
_lastCursorMoveTime = Stopwatch.GetTimestamp();
ConfigurationState.Instance.HideCursorOnIdle.Event += HideCursorStateChanged;
}
private void HideCursorStateChanged(object sender, ReactiveEventArgs<bool> state)
protected override bool OnDrawn(Cairo.Context cr)
{
Gtk.Application.Invoke(delegate
if (!_initializedOpenGL)
{
_hideCursorOnIdle = state.NewValue;
IntializeOpenGL();
}
if (_hideCursorOnIdle)
return true;
}
private void IntializeOpenGL()
{
_lastCursorMoveTime = Stopwatch.GetTimestamp();
_nativeWindow = RetrieveNativeWindow();
Window.EnsureNative();
_openGLContext = PlatformHelper.CreateOpenGLContext(GetGraphicsMode(), 3, 3, _glLogLevel == GraphicsDebugLevel.None ? OpenGLContextFlags.Compat : OpenGLContextFlags.Compat | OpenGLContextFlags.Debug);
_openGLContext.Initialize(_nativeWindow);
_openGLContext.MakeCurrent(_nativeWindow);
// Release the GL exclusivity that SPB gave us as we aren't going to use it in GTK Thread.
_openGLContext.MakeCurrent(null);
WaitEvent.Set();
_initializedOpenGL = true;
}
else
private SwappableNativeWindowBase RetrieveNativeWindow()
{
Window.Cursor = null;
if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
{
IntPtr windowHandle = gdk_win32_window_get_handle(Window.Handle);
return new WGLWindow(new NativeHandle(windowHandle));
}
});
else if (RuntimeInformation.IsOSPlatform(OSPlatform.Linux))
{
IntPtr displayHandle = gdk_x11_display_get_xdisplay(Display.Handle);
IntPtr windowHandle = gdk_x11_window_get_xid(Window.Handle);
return new GLXWindow(new NativeHandle(displayHandle), new NativeHandle(windowHandle));
}
throw new NotImplementedException();
}
[DllImport("libgdk-3-0.dll")]
private static extern IntPtr gdk_win32_window_get_handle(IntPtr d);
[DllImport("libgdk-3.so.0")]
private static extern IntPtr gdk_x11_display_get_xdisplay(IntPtr gdkDisplay);
[DllImport("libgdk-3.so.0")]
private static extern IntPtr gdk_x11_window_get_xid(IntPtr gdkWindow);
private static FramebufferFormat GetGraphicsMode()
{
return Environment.OSVersion.Platform == PlatformID.Unix ? new FramebufferFormat(new ColorFormat(8, 8, 8, 0), 16, 0, ColorFormat.Zero, 0, 2, false) : FramebufferFormat.Default;
}
private void GLRenderer_ShuttingDown(object sender, EventArgs args)
{
_device.DisposeGpu();
NpadManager.Dispose();
}
private void Parent_FocusOutEvent(object o, Gtk.FocusOutEventArgs args)
{
_isFocused = false;
}
private void Parent_FocusInEvent(object o, Gtk.FocusInEventArgs args)
{
_isFocused = true;
}
private void GLRenderer_Destroyed(object sender, EventArgs e)
{
ConfigurationState.Instance.HideCursorOnIdle.Event -= HideCursorStateChanged;
NpadManager.Dispose();
Dispose();
}
protected void Renderer_Shown(object sender, EventArgs e)
{
_isFocused = this.ParentWindow.State.HasFlag(Gdk.WindowState.Focused);
}
public void HandleScreenState(KeyboardStateSnapshot keyboard)
{
bool toggleFullscreen = keyboard.IsPressed(Key.F11)
|| ((keyboard.IsPressed(Key.AltLeft)
|| keyboard.IsPressed(Key.AltRight))
&& keyboard.IsPressed(Key.Enter))
|| keyboard.IsPressed(Key.Escape);
bool fullScreenToggled = ParentWindow.State.HasFlag(Gdk.WindowState.Fullscreen);
if (toggleFullscreen != _toggleFullscreen)
{
if (toggleFullscreen)
{
if (fullScreenToggled)
{
ParentWindow.Unfullscreen();
(Toplevel as MainWindow)?.ToggleExtraWidgets(true);
}
else
{
if (keyboard.IsPressed(Key.Escape))
{
if (!ConfigurationState.Instance.ShowConfirmExit || GtkDialog.CreateExitDialog())
{
Exit();
}
}
else
{
ParentWindow.Fullscreen();
(Toplevel as MainWindow)?.ToggleExtraWidgets(false);
}
}
}
}
_toggleFullscreen = toggleFullscreen;
bool toggleDockedMode = keyboard.IsPressed(Key.F9);
if (toggleDockedMode != _toggleDockedMode)
{
if (toggleDockedMode)
{
ConfigurationState.Instance.System.EnableDockedMode.Value =
!ConfigurationState.Instance.System.EnableDockedMode.Value;
}
}
_toggleDockedMode = toggleDockedMode;
if (_hideCursorOnIdle)
{
long cursorMoveDelta = Stopwatch.GetTimestamp() - _lastCursorMoveTime;
Window.Cursor = (cursorMoveDelta >= CursorHideIdleTime * Stopwatch.Frequency) ? _invisibleCursor : null;
}
}
private void GLRenderer_Initialized(object sender, EventArgs e)
{
// Release the GL exclusivity that SPB gave us as we aren't going to use it in GTK Thread.
OpenGLContext.MakeCurrent(null);
WaitEvent.Set();
}
protected override bool OnConfigureEvent(EventConfigure evnt)
{
bool result = base.OnConfigureEvent(evnt);
Gdk.Monitor monitor = Display.GetMonitorAtWindow(Window);
_renderer.Window.SetSize(evnt.Width * monitor.ScaleFactor, evnt.Height * monitor.ScaleFactor);
return result;
}
public void Start()
{
_chrono.Restart();
_isActive = true;
Gtk.Window parent = this.Toplevel as Gtk.Window;
parent.FocusInEvent += Parent_FocusInEvent;
parent.FocusOutEvent += Parent_FocusOutEvent;
Gtk.Application.Invoke(delegate
{
parent.Present();
string titleNameSection = string.IsNullOrWhiteSpace(_device.Application.TitleName) ? string.Empty
: $" - {_device.Application.TitleName}";
string titleVersionSection = string.IsNullOrWhiteSpace(_device.Application.DisplayVersion) ? string.Empty
: $" v{_device.Application.DisplayVersion}";
string titleIdSection = string.IsNullOrWhiteSpace(_device.Application.TitleIdText) ? string.Empty
: $" ({_device.Application.TitleIdText.ToUpper()})";
string titleArchSection = _device.Application.TitleIs64Bit ? " (64-bit)" : " (32-bit)";
parent.Title = $"Ryujinx {Program.Version}{titleNameSection}{titleVersionSection}{titleIdSection}{titleArchSection}";
});
Thread renderLoopThread = new Thread(Render)
{
Name = "GUI.RenderLoop"
};
renderLoopThread.Start();
Thread nvStutterWorkaround = new Thread(NVStutterWorkaround)
{
Name = "GUI.NVStutterWorkaround"
};
nvStutterWorkaround.Start();
MainLoop();
renderLoopThread.Join();
nvStutterWorkaround.Join();
Exit();
}
private void NVStutterWorkaround()
{
while (_isActive)
{
// When NVIDIA Threaded Optimization is on, the driver will snapshot all threads in the system whenever the application creates any new ones.
// The ThreadPool has something called a "GateThread" which terminates itself after some inactivity.
// However, it immediately starts up again, since the rules regarding when to terminate and when to start differ.
// This creates a new thread every second or so.
// The main problem with this is that the thread snapshot can take 70ms, is on the OpenGL thread and will delay rendering any graphics.
// This is a little over budget on a frame time of 16ms, so creates a large stutter.
// The solution is to keep the ThreadPool active so that it never has a reason to terminate the GateThread.
// TODO: This should be removed when the issue with the GateThread is resolved.
ThreadPool.QueueUserWorkItem((state) => { });
Thread.Sleep(300);
}
}
protected override bool OnButtonPressEvent(EventButton evnt)
{
_mouseX = evnt.X;
_mouseY = evnt.Y;
if (evnt.Button == 1)
{
_mousePressed = true;
}
return false;
}
protected override bool OnButtonReleaseEvent(EventButton evnt)
{
if (evnt.Button == 1)
{
_mousePressed = false;
}
return false;
}
protected override bool OnMotionNotifyEvent(EventMotion evnt)
{
if (evnt.Device.InputSource == InputSource.Mouse)
{
_mouseX = evnt.X;
_mouseY = evnt.Y;
}
if (_hideCursorOnIdle)
{
_lastCursorMoveTime = Stopwatch.GetTimestamp();
}
return false;
}
protected override void OnGetPreferredHeight(out int minimumHeight, out int naturalHeight)
{
Gdk.Monitor monitor = Display.GetMonitorAtWindow(Window);
// If the monitor is at least 1080p, use the Switch panel size as minimal size.
if (monitor.Geometry.Height >= 1080)
{
minimumHeight = SwitchPanelHeight;
}
// Otherwise, we default minimal size to 480p 16:9.
else
{
minimumHeight = 480;
}
naturalHeight = minimumHeight;
}
protected override void OnGetPreferredWidth(out int minimumWidth, out int naturalWidth)
{
Gdk.Monitor monitor = Display.GetMonitorAtWindow(Window);
// If the monitor is at least 1080p, use the Switch panel size as minimal size.
if (monitor.Geometry.Height >= 1080)
{
minimumWidth = SwitchPanelWidth;
}
// Otherwise, we default minimal size to 480p 16:9.
else
{
minimumWidth = 854;
}
naturalWidth = minimumWidth;
}
public void Exit()
{
NpadManager?.Dispose();
if (_isStopped)
{
return;
}
_isStopped = true;
_isActive = false;
_exitEvent.WaitOne();
_exitEvent.Dispose();
}
public void Initialize()
{
if (!(_device.Gpu.Renderer is Renderer))
{
throw new NotSupportedException($"GPU renderer must be an OpenGL renderer when using {typeof(Renderer).Name}!");
}
_renderer = (Renderer)_device.Gpu.Renderer;
}
public void Render()
public override void InitializeRenderer()
{
// First take exclusivity on the OpenGL context.
_renderer.InitializeBackgroundContext(SPBOpenGLContext.CreateBackgroundContext(OpenGLContext));
((Renderer)Renderer).InitializeBackgroundContext(SPBOpenGLContext.CreateBackgroundContext(_openGLContext));
Gtk.Window parent = Toplevel as Gtk.Window;
parent.Present();
_openGLContext.MakeCurrent(_nativeWindow);
OpenGLContext.MakeCurrent(NativeWindow);
_device.Gpu.Renderer.Initialize(_glLogLevel);
// Make sure the first frame is not transparent.
GL.ClearColor(0, 0, 0, 1.0f);
GL.Clear(ClearBufferMask.ColorBufferBit);
SwapBuffers();
_device.Gpu.InitializeShaderCache();
Translator.IsReadyForTranslation.Set();
while (_isActive)
{
if (_isStopped)
{
return;
}
_ticks += _chrono.ElapsedTicks;
_chrono.Restart();
if (_device.WaitFifo())
public override void SwapBuffers()
{
_device.Statistics.RecordFifoStart();
_device.ProcessFrame();
_device.Statistics.RecordFifoEnd();
_nativeWindow.SwapBuffers();
}
while (_device.ConsumeFrameAvailable())
public override string GetGpuVendorName()
{
_device.PresentFrame(SwapBuffers);
return ((Renderer)Renderer).GpuVendor;
}
if (_ticks >= _ticksPerFrame)
protected override void Dispose(bool disposing)
{
string dockedMode = ConfigurationState.Instance.System.EnableDockedMode ? "Docked" : "Handheld";
float scale = Graphics.Gpu.GraphicsConfig.ResScale;
if (scale != 1)
// Try to bind the OpenGL context before calling the shutdown event
try
{
dockedMode += $" ({scale}x)";
_openGLContext?.MakeCurrent(_nativeWindow);
}
catch (Exception) { }
StatusUpdatedEvent?.Invoke(this, new StatusUpdatedEventArgs(
_device.EnableDeviceVsync,
dockedMode,
ConfigurationState.Instance.Graphics.AspectRatio.Value.ToText(),
$"Game: {_device.Statistics.GetGameFrameRate():00.00} FPS",
$"FIFO: {_device.Statistics.GetFifoPercent():0.00} %",
$"GPU: {_renderer.GpuVendor}"));
Device.DisposeGpu();
NpadManager.Dispose();
_ticks = Math.Min(_ticks - _ticksPerFrame, _ticksPerFrame);
}
}
}
public void SwapBuffers()
// Unbind context and destroy everything
try
{
NativeWindow.SwapBuffers();
_openGLContext?.MakeCurrent(null);
}
catch (Exception) { }
public void MainLoop()
{
while (_isActive)
{
UpdateFrame();
// Polling becomes expensive if it's not slept
Thread.Sleep(1);
}
_exitEvent.Set();
}
private bool UpdateFrame()
{
if (!_isActive)
{
return true;
}
if (_isStopped)
{
return false;
}
if (_isFocused)
{
Gtk.Application.Invoke(delegate
{
KeyboardStateSnapshot keyboard = _keyboardInterface.GetKeyboardStateSnapshot();
HandleScreenState(keyboard);
if (keyboard.IsPressed(Key.Delete))
{
if (!ParentWindow.State.HasFlag(WindowState.Fullscreen))
{
Ptc.Continue();
}
}
});
}
NpadManager.Update(_device.Hid, _device.TamperMachine);
if(_isFocused)
{
KeyboardHotkeyState currentHotkeyState = GetHotkeyState();
if (currentHotkeyState.HasFlag(KeyboardHotkeyState.ToggleVSync) &&
!_prevHotkeyState.HasFlag(KeyboardHotkeyState.ToggleVSync))
{
_device.EnableDeviceVsync = !_device.EnableDeviceVsync;
}
_prevHotkeyState = currentHotkeyState;
}
//Touchscreen
bool hasTouch = false;
// Get screen touch position from left mouse click
// OpenTK always captures mouse events, even if out of focus, so check if window is focused.
if (_isFocused && _mousePressed)
{
float aspectWidth = SwitchPanelHeight * ConfigurationState.Instance.Graphics.AspectRatio.Value.ToFloat();
int screenWidth = AllocatedWidth;
int screenHeight = AllocatedHeight;
if (AllocatedWidth > AllocatedHeight * aspectWidth / SwitchPanelHeight)
{
screenWidth = (int)(AllocatedHeight * aspectWidth) / SwitchPanelHeight;
}
else
{
screenHeight = (AllocatedWidth * SwitchPanelHeight) / (int)aspectWidth;
}
int startX = (AllocatedWidth - screenWidth) >> 1;
int startY = (AllocatedHeight - screenHeight) >> 1;
int endX = startX + screenWidth;
int endY = startY + screenHeight;
if (_mouseX >= startX &&
_mouseY >= startY &&
_mouseX < endX &&
_mouseY < endY)
{
int screenMouseX = (int)_mouseX - startX;
int screenMouseY = (int)_mouseY - startY;
int mX = (screenMouseX * (int)aspectWidth) / screenWidth;
int mY = (screenMouseY * SwitchPanelHeight) / screenHeight;
TouchPoint currentPoint = new TouchPoint
{
X = (uint)mX,
Y = (uint)mY,
// Placeholder values till more data is acquired
DiameterX = 10,
DiameterY = 10,
Angle = 90
};
hasTouch = true;
_device.Hid.Touchscreen.Update(currentPoint);
}
}
if (!hasTouch)
{
_device.Hid.Touchscreen.Update();
}
_device.Hid.DebugPad.Update();
return true;
}
[Flags]
private enum KeyboardHotkeyState
{
None,
ToggleVSync
}
private KeyboardHotkeyState GetHotkeyState()
{
KeyboardHotkeyState state = KeyboardHotkeyState.None;
if (_keyboardInterface.IsPressed((Key)ConfigurationState.Instance.Hid.Hotkeys.Value.ToggleVsync))
{
state |= KeyboardHotkeyState.ToggleVSync;
}
return state;
_openGLContext.Dispose();
}
}
}

View file

@ -1,118 +0,0 @@
using Gtk;
using SPB.Graphics;
using SPB.Graphics.OpenGL;
using SPB.Platform;
using SPB.Platform.GLX;
using SPB.Platform.WGL;
using SPB.Windowing;
using System;
using System.ComponentModel;
using System.Runtime.InteropServices;
namespace Ryujinx.Ui
{
[ToolboxItem(true)]
public class GLWidget : DrawingArea
{
private bool _initialized;
public event EventHandler Initialized;
public event EventHandler ShuttingDown;
public OpenGLContextBase OpenGLContext { get; private set; }
public NativeWindowBase NativeWindow { get; private set; }
public FramebufferFormat FramebufferFormat { get; }
public int GLVersionMajor { get; }
public int GLVersionMinor { get; }
public OpenGLContextFlags ContextFlags { get; }
public bool DirectRendering { get; }
public OpenGLContextBase SharedContext { get; }
public GLWidget(FramebufferFormat framebufferFormat, int major, int minor, OpenGLContextFlags flags = OpenGLContextFlags.Default, bool directRendering = true, OpenGLContextBase sharedContext = null)
{
FramebufferFormat = framebufferFormat;
GLVersionMajor = major;
GLVersionMinor = minor;
ContextFlags = flags;
DirectRendering = directRendering;
SharedContext = sharedContext;
}
protected override bool OnDrawn(Cairo.Context cr)
{
if (!_initialized)
{
Intialize();
}
return true;
}
private NativeWindowBase RetrieveNativeWindow()
{
if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
{
IntPtr windowHandle = gdk_win32_window_get_handle(Window.Handle);
return new WGLWindow(new NativeHandle(windowHandle));
}
else if (RuntimeInformation.IsOSPlatform(OSPlatform.Linux))
{
IntPtr displayHandle = gdk_x11_display_get_xdisplay(Display.Handle);
IntPtr windowHandle = gdk_x11_window_get_xid(Window.Handle);
return new GLXWindow(new NativeHandle(displayHandle), new NativeHandle(windowHandle));
}
throw new NotImplementedException();
}
[DllImport("libgdk-3-0.dll")]
private static extern IntPtr gdk_win32_window_get_handle(IntPtr d);
[DllImport("libgdk-3.so.0")]
private static extern IntPtr gdk_x11_display_get_xdisplay(IntPtr gdkDisplay);
[DllImport("libgdk-3.so.0")]
private static extern IntPtr gdk_x11_window_get_xid(IntPtr gdkWindow);
private void Intialize()
{
NativeWindow = RetrieveNativeWindow();
Window.EnsureNative();
OpenGLContext = PlatformHelper.CreateOpenGLContext(FramebufferFormat, GLVersionMajor, GLVersionMinor, ContextFlags, DirectRendering, SharedContext);
OpenGLContext.Initialize(NativeWindow);
OpenGLContext.MakeCurrent(NativeWindow);
_initialized = true;
Initialized?.Invoke(this, EventArgs.Empty);
}
protected override void Dispose(bool disposing)
{
// Try to bind the OpenGL context before calling the shutdown event
try
{
OpenGLContext?.MakeCurrent(NativeWindow);
}
catch (Exception) { }
ShuttingDown?.Invoke(this, EventArgs.Empty);
// Unbind context and destroy everything
try
{
OpenGLContext?.MakeCurrent(null);
}
catch (Exception) { }
OpenGLContext.Dispose();
}
}
}

View file

@ -67,9 +67,11 @@ namespace Ryujinx.Ui
private string _lastScannedAmiiboId = "";
private bool _lastScannedAmiiboShowAll = false;
public GlRenderer GlRendererWidget;
public RendererWidgetBase RendererWidget;
public InputManager InputManager;
private static bool UseVulkan = false;
#pragma warning disable CS0169, CS0649, IDE0044
[GUI] public MenuItem ExitMenuItem;
@ -161,7 +163,7 @@ namespace Ryujinx.Ui
_gameTable.ButtonReleaseEvent += Row_Clicked;
_fullScreen.Activated += FullScreen_Toggled;
GlRenderer.StatusUpdatedEvent += Update_StatusBar;
RendererWidgetBase.StatusUpdatedEvent += Update_StatusBar;
if (ConfigurationState.Instance.Ui.StartFullscreen)
{
@ -312,7 +314,17 @@ namespace Ryujinx.Ui
{
_virtualFileSystem.Reload();
IRenderer renderer = new Renderer();
IRenderer renderer;
if (UseVulkan)
{
throw new NotImplementedException();
}
else
{
renderer = new Renderer();
}
IHardwareDeviceDriver deviceDriver = new DummyHardwareDeviceDriver();
if (ConfigurationState.Instance.System.AudioBackend.Value == AudioBackend.SoundIo)
@ -482,6 +494,10 @@ namespace Ryujinx.Ui
Logger.RestartTime();
RendererWidget = CreateRendererWidget();
SwitchToRenderWidget();
InitializeSwitchInstance();
UpdateGraphicsConfig();
@ -507,6 +523,8 @@ namespace Ryujinx.Ui
UserErrorDialog.CreateUserErrorDialog(userError);
_emulationContext.Dispose();
SwitchToGameTable();
RendererWidget.Dispose();
return;
}
@ -517,6 +535,8 @@ namespace Ryujinx.Ui
UserErrorDialog.CreateUserErrorDialog(userError);
_emulationContext.Dispose();
SwitchToGameTable();
RendererWidget.Dispose();
return;
}
@ -538,6 +558,8 @@ namespace Ryujinx.Ui
UserErrorDialog.CreateUserErrorDialog(userError);
_emulationContext.Dispose();
SwitchToGameTable();
RendererWidget.Dispose();
return;
}
@ -600,6 +622,7 @@ namespace Ryujinx.Ui
Logger.Warning?.Print(LogClass.Application, "Please specify a valid XCI/NCA/NSP/PFS0/NRO file.");
_emulationContext.Dispose();
RendererWidget.Dispose();
return;
}
@ -640,24 +663,25 @@ namespace Ryujinx.Ui
}
}
private void CreateGameWindow()
private RendererWidgetBase CreateRendererWidget()
{
if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
if (UseVulkan)
{
_windowsMultimediaTimerResolution = new WindowsMultimediaTimerResolution(1);
return new VKRenderer(InputManager, ConfigurationState.Instance.Logger.GraphicsDebugLevel);
}
else
{
return new GlRenderer(InputManager, ConfigurationState.Instance.Logger.GraphicsDebugLevel);
}
}
DisplaySleep.Prevent();
GlRendererWidget = new GlRenderer(_emulationContext, InputManager, ConfigurationState.Instance.Logger.GraphicsDebugLevel);
Application.Invoke(delegate
private void SwitchToRenderWidget()
{
_viewBox.Remove(_gameTableWindow);
GlRendererWidget.Expand = true;
_viewBox.Child = GlRendererWidget;
RendererWidget.Expand = true;
_viewBox.Child = RendererWidget;
GlRendererWidget.ShowAll();
RendererWidget.ShowAll();
EditFooterForGameRenderer();
if (Window.State.HasFlag(Gdk.WindowState.Fullscreen))
@ -668,40 +692,29 @@ namespace Ryujinx.Ui
{
FullScreen_Toggled(null, null);
}
});
}
GlRendererWidget.WaitEvent.WaitOne();
GlRendererWidget.Start();
Ptc.Close();
PtcProfiler.Stop();
_emulationContext.Dispose();
_deviceExitStatus.Set();
// NOTE: Everything that is here will not be executed when you close the UI.
Application.Invoke(delegate
private void SwitchToGameTable()
{
if (Window.State.HasFlag(Gdk.WindowState.Fullscreen))
{
ToggleExtraWidgets(true);
}
GlRendererWidget.Exit();
RendererWidget.Exit();
if (GlRendererWidget.Window != Window && GlRendererWidget.Window != null)
if (RendererWidget.Window != Window && RendererWidget.Window != null)
{
GlRendererWidget.Window.Dispose();
RendererWidget.Window.Dispose();
}
GlRendererWidget.Dispose();
RendererWidget.Dispose();
_windowsMultimediaTimerResolution?.Dispose();
_windowsMultimediaTimerResolution = null;
DisplaySleep.Restore();
_viewBox.Remove(GlRendererWidget);
_viewBox.Remove(RendererWidget);
_viewBox.Add(_gameTableWindow);
_gameTableWindow.Expand = true;
@ -710,7 +723,7 @@ namespace Ryujinx.Ui
_emulationContext = null;
_gameLoaded = false;
GlRendererWidget = null;
RendererWidget = null;
DiscordIntegrationModule.SwitchToMainMenu();
@ -725,6 +738,33 @@ namespace Ryujinx.Ui
_actionMenu.Sensitive = false;
_firmwareInstallFile.Sensitive = true;
_firmwareInstallDirectory.Sensitive = true;
}
private void CreateGameWindow()
{
if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
{
_windowsMultimediaTimerResolution = new WindowsMultimediaTimerResolution(1);
}
DisplaySleep.Prevent();
RendererWidget.Initialize(_emulationContext);
RendererWidget.WaitEvent.WaitOne();
RendererWidget.Start();
Ptc.Close();
PtcProfiler.Stop();
_emulationContext.Dispose();
_deviceExitStatus.Set();
// NOTE: Everything that is here will not be executed when you close the UI.
Application.Invoke(delegate
{
SwitchToGameTable();
});
}
@ -742,7 +782,7 @@ namespace Ryujinx.Ui
public void ToggleExtraWidgets(bool show)
{
if (GlRendererWidget != null)
if (RendererWidget != null)
{
if (show)
{
@ -801,14 +841,14 @@ namespace Ryujinx.Ui
{
UpdateGameMetadata(_emulationContext.Application.TitleIdText);
if (GlRendererWidget != null)
if (RendererWidget != null)
{
// We tell the widget that we are exiting.
GlRendererWidget.Exit();
RendererWidget.Exit();
// Wait for the other thread to dispose the HLE context before exiting.
_deviceExitStatus.WaitOne();
GlRendererWidget.Dispose();
RendererWidget.Dispose();
}
}
@ -1027,7 +1067,7 @@ namespace Ryujinx.Ui
private void StopEmulation_Pressed(object sender, EventArgs args)
{
GlRendererWidget?.Exit();
RendererWidget?.Exit();
}
private void Installer_File_Pressed(object o, EventArgs args)

View file

@ -0,0 +1,584 @@
using ARMeilleure.Translation;
using ARMeilleure.Translation.PTC;
using Gdk;
using Gtk;
using Ryujinx.Common;
using Ryujinx.Common.Configuration;
using Ryujinx.Configuration;
using Ryujinx.Graphics.GAL;
using Ryujinx.HLE.HOS.Services.Hid;
using Ryujinx.Input;
using Ryujinx.Input.HLE;
using Ryujinx.Ui.Widgets;
using System;
using System.Diagnostics;
using System.Linq;
using System.Threading;
namespace Ryujinx.Ui
{
using Key = Input.Key;
using Switch = HLE.Switch;
public abstract class RendererWidgetBase : DrawingArea
{
private const int SwitchPanelWidth = 1280;
private const int SwitchPanelHeight = 720;
private const int TargetFps = 60;
public ManualResetEvent WaitEvent { get; set; }
public NpadManager NpadManager { get; }
public Switch Device { get; private set; }
public IRenderer Renderer { get; private set; }
public static event EventHandler<StatusUpdatedEventArgs> StatusUpdatedEvent;
private bool _isActive;
private bool _isStopped;
private bool _isFocused;
private double _mouseX;
private double _mouseY;
private bool _mousePressed;
private bool _toggleFullscreen;
private bool _toggleDockedMode;
private readonly long _ticksPerFrame;
private long _ticks = 0;
private readonly Stopwatch _chrono;
private KeyboardHotkeyState _prevHotkeyState;
private readonly ManualResetEvent _exitEvent;
// Hide Cursor
const int CursorHideIdleTime = 8; // seconds
private static readonly Cursor _invisibleCursor = new Cursor(Display.Default, CursorType.BlankCursor);
private long _lastCursorMoveTime;
private bool _hideCursorOnIdle;
private InputManager _inputManager;
private IKeyboard _keyboardInterface;
private GraphicsDebugLevel _glLogLevel;
private string _gpuVendorName;
public RendererWidgetBase(InputManager inputManager, GraphicsDebugLevel glLogLevel)
{
_inputManager = inputManager;
NpadManager = _inputManager.CreateNpadManager();
_keyboardInterface = (IKeyboard)_inputManager.KeyboardDriver.GetGamepad("0");
NpadManager.ReloadConfiguration(ConfigurationState.Instance.Hid.InputConfig.Value.ToList());
WaitEvent = new ManualResetEvent(false);
_glLogLevel = glLogLevel;
Destroyed += Renderer_Destroyed;
_chrono = new Stopwatch();
_ticksPerFrame = Stopwatch.Frequency / TargetFps;
AddEvents((int)(EventMask.ButtonPressMask
| EventMask.ButtonReleaseMask
| EventMask.PointerMotionMask
| EventMask.KeyPressMask
| EventMask.KeyReleaseMask));
Shown += Renderer_Shown;
_exitEvent = new ManualResetEvent(false);
_hideCursorOnIdle = ConfigurationState.Instance.HideCursorOnIdle;
_lastCursorMoveTime = Stopwatch.GetTimestamp();
ConfigurationState.Instance.HideCursorOnIdle.Event += HideCursorStateChanged;
}
public abstract void InitializeRenderer();
public abstract void SwapBuffers();
public abstract string GetGpuVendorName();
private void HideCursorStateChanged(object sender, ReactiveEventArgs<bool> state)
{
Gtk.Application.Invoke(delegate
{
_hideCursorOnIdle = state.NewValue;
if (_hideCursorOnIdle)
{
_lastCursorMoveTime = Stopwatch.GetTimestamp();
}
else
{
Window.Cursor = null;
}
});
}
private void Parent_FocusOutEvent(object o, Gtk.FocusOutEventArgs args)
{
_isFocused = false;
}
private void Parent_FocusInEvent(object o, Gtk.FocusInEventArgs args)
{
_isFocused = true;
}
private void Renderer_Destroyed(object sender, EventArgs e)
{
ConfigurationState.Instance.HideCursorOnIdle.Event -= HideCursorStateChanged;
NpadManager.Dispose();
Dispose();
}
private void Renderer_Shown(object sender, EventArgs e)
{
_isFocused = ParentWindow.State.HasFlag(Gdk.WindowState.Focused);
}
protected override bool OnButtonPressEvent(EventButton evnt)
{
_mouseX = evnt.X;
_mouseY = evnt.Y;
if (evnt.Button == 1)
{
_mousePressed = true;
}
return false;
}
protected override bool OnButtonReleaseEvent(EventButton evnt)
{
if (evnt.Button == 1)
{
_mousePressed = false;
}
return false;
}
protected override bool OnMotionNotifyEvent(EventMotion evnt)
{
if (evnt.Device.InputSource == InputSource.Mouse)
{
_mouseX = evnt.X;
_mouseY = evnt.Y;
}
if (_hideCursorOnIdle)
{
_lastCursorMoveTime = Stopwatch.GetTimestamp();
}
return false;
}
protected override void OnGetPreferredHeight(out int minimumHeight, out int naturalHeight)
{
Gdk.Monitor monitor = Display.GetMonitorAtWindow(Window);
// If the monitor is at least 1080p, use the Switch panel size as minimal size.
if (monitor.Geometry.Height >= 1080)
{
minimumHeight = SwitchPanelHeight;
}
// Otherwise, we default minimal size to 480p 16:9.
else
{
minimumHeight = 480;
}
naturalHeight = minimumHeight;
}
protected override void OnGetPreferredWidth(out int minimumWidth, out int naturalWidth)
{
Gdk.Monitor monitor = Display.GetMonitorAtWindow(Window);
// If the monitor is at least 1080p, use the Switch panel size as minimal size.
if (monitor.Geometry.Height >= 1080)
{
minimumWidth = SwitchPanelWidth;
}
// Otherwise, we default minimal size to 480p 16:9.
else
{
minimumWidth = 854;
}
naturalWidth = minimumWidth;
}
protected override bool OnConfigureEvent(EventConfigure evnt)
{
bool result = base.OnConfigureEvent(evnt);
Gdk.Monitor monitor = Display.GetMonitorAtWindow(Window);
Renderer?.Window.SetSize(evnt.Width * monitor.ScaleFactor, evnt.Height * monitor.ScaleFactor);
return result;
}
private void HandleScreenState(KeyboardStateSnapshot keyboard)
{
bool toggleFullscreen = keyboard.IsPressed(Key.F11)
|| ((keyboard.IsPressed(Key.AltLeft)
|| keyboard.IsPressed(Key.AltRight))
&& keyboard.IsPressed(Key.Enter))
|| keyboard.IsPressed(Key.Escape);
bool fullScreenToggled = ParentWindow.State.HasFlag(Gdk.WindowState.Fullscreen);
if (toggleFullscreen != _toggleFullscreen)
{
if (toggleFullscreen)
{
if (fullScreenToggled)
{
ParentWindow.Unfullscreen();
(Toplevel as MainWindow)?.ToggleExtraWidgets(true);
}
else
{
if (keyboard.IsPressed(Key.Escape))
{
if (!ConfigurationState.Instance.ShowConfirmExit || GtkDialog.CreateExitDialog())
{
Exit();
}
}
else
{
ParentWindow.Fullscreen();
(Toplevel as MainWindow)?.ToggleExtraWidgets(false);
}
}
}
}
_toggleFullscreen = toggleFullscreen;
bool toggleDockedMode = keyboard.IsPressed(Key.F9);
if (toggleDockedMode != _toggleDockedMode)
{
if (toggleDockedMode)
{
ConfigurationState.Instance.System.EnableDockedMode.Value =
!ConfigurationState.Instance.System.EnableDockedMode.Value;
}
}
_toggleDockedMode = toggleDockedMode;
if (_hideCursorOnIdle)
{
long cursorMoveDelta = Stopwatch.GetTimestamp() - _lastCursorMoveTime;
Window.Cursor = (cursorMoveDelta >= CursorHideIdleTime * Stopwatch.Frequency) ? _invisibleCursor : null;
}
}
public void Initialize(Switch device)
{
Device = device;
Renderer = Device.Gpu.Renderer;
}
public void Render()
{
Gtk.Window parent = Toplevel as Gtk.Window;
parent.Present();
InitializeRenderer();
Device.Gpu.Renderer.Initialize(_glLogLevel);
_gpuVendorName = GetGpuVendorName();
Device.Gpu.InitializeShaderCache();
Translator.IsReadyForTranslation.Set();
while (_isActive)
{
if (_isStopped)
{
return;
}
_ticks += _chrono.ElapsedTicks;
_chrono.Restart();
if (Device.WaitFifo())
{
Device.Statistics.RecordFifoStart();
Device.ProcessFrame();
Device.Statistics.RecordFifoEnd();
}
while (Device.ConsumeFrameAvailable())
{
Device.PresentFrame(SwapBuffers);
}
if (_ticks >= _ticksPerFrame)
{
string dockedMode = ConfigurationState.Instance.System.EnableDockedMode ? "Docked" : "Handheld";
float scale = Graphics.Gpu.GraphicsConfig.ResScale;
if (scale != 1)
{
dockedMode += $" ({scale}x)";
}
StatusUpdatedEvent?.Invoke(this, new StatusUpdatedEventArgs(
Device.EnableDeviceVsync,
dockedMode,
ConfigurationState.Instance.Graphics.AspectRatio.Value.ToText(),
$"Game: {Device.Statistics.GetGameFrameRate():00.00} FPS",
$"FIFO: {Device.Statistics.GetFifoPercent():0.00} %",
$"GPU: {_gpuVendorName}"));
_ticks = Math.Min(_ticks - _ticksPerFrame, _ticksPerFrame);
}
}
}
public void Start()
{
_chrono.Restart();
_isActive = true;
Gtk.Window parent = this.Toplevel as Gtk.Window;
parent.FocusInEvent += Parent_FocusInEvent;
parent.FocusOutEvent += Parent_FocusOutEvent;
Application.Invoke(delegate
{
parent.Present();
string titleNameSection = string.IsNullOrWhiteSpace(Device.Application.TitleName) ? string.Empty
: $" - {Device.Application.TitleName}";
string titleVersionSection = string.IsNullOrWhiteSpace(Device.Application.DisplayVersion) ? string.Empty
: $" v{Device.Application.DisplayVersion}";
string titleIdSection = string.IsNullOrWhiteSpace(Device.Application.TitleIdText) ? string.Empty
: $" ({Device.Application.TitleIdText.ToUpper()})";
string titleArchSection = Device.Application.TitleIs64Bit ? " (64-bit)" : " (32-bit)";
parent.Title = $"Ryujinx {Program.Version}{titleNameSection}{titleVersionSection}{titleIdSection}{titleArchSection}";
});
Thread renderLoopThread = new Thread(Render)
{
Name = "GUI.RenderLoop"
};
renderLoopThread.Start();
Thread nvStutterWorkaround = new Thread(NVStutterWorkaround)
{
Name = "GUI.NVStutterWorkaround"
};
nvStutterWorkaround.Start();
MainLoop();
renderLoopThread.Join();
nvStutterWorkaround.Join();
Exit();
}
public void Exit()
{
NpadManager?.Dispose();
if (_isStopped)
{
return;
}
_isStopped = true;
_isActive = false;
_exitEvent.WaitOne();
_exitEvent.Dispose();
}
private void NVStutterWorkaround()
{
while (_isActive)
{
// When NVIDIA Threaded Optimization is on, the driver will snapshot all threads in the system whenever the application creates any new ones.
// The ThreadPool has something called a "GateThread" which terminates itself after some inactivity.
// However, it immediately starts up again, since the rules regarding when to terminate and when to start differ.
// This creates a new thread every second or so.
// The main problem with this is that the thread snapshot can take 70ms, is on the OpenGL thread and will delay rendering any graphics.
// This is a little over budget on a frame time of 16ms, so creates a large stutter.
// The solution is to keep the ThreadPool active so that it never has a reason to terminate the GateThread.
// TODO: This should be removed when the issue with the GateThread is resolved.
ThreadPool.QueueUserWorkItem((state) => { });
Thread.Sleep(300);
}
}
public void MainLoop()
{
while (_isActive)
{
UpdateFrame();
// Polling becomes expensive if it's not slept
Thread.Sleep(1);
}
_exitEvent.Set();
}
private bool UpdateFrame()
{
if (!_isActive)
{
return true;
}
if (_isStopped)
{
return false;
}
if (_isFocused)
{
Gtk.Application.Invoke(delegate
{
KeyboardStateSnapshot keyboard = _keyboardInterface.GetKeyboardStateSnapshot();
HandleScreenState(keyboard);
if (keyboard.IsPressed(Key.Delete))
{
if (!ParentWindow.State.HasFlag(WindowState.Fullscreen))
{
Ptc.Continue();
}
}
});
}
NpadManager.Update(Device.Hid, Device.TamperMachine);
if (_isFocused)
{
KeyboardHotkeyState currentHotkeyState = GetHotkeyState();
if (currentHotkeyState.HasFlag(KeyboardHotkeyState.ToggleVSync) &&
!_prevHotkeyState.HasFlag(KeyboardHotkeyState.ToggleVSync))
{
Device.EnableDeviceVsync = !Device.EnableDeviceVsync;
}
_prevHotkeyState = currentHotkeyState;
}
// Touchscreen
bool hasTouch = false;
// Get screen touch position from left mouse click
// OpenTK always captures mouse events, even if out of focus, so check if window is focused.
if (_isFocused && _mousePressed)
{
float aspectWidth = SwitchPanelHeight * ConfigurationState.Instance.Graphics.AspectRatio.Value.ToFloat();
int screenWidth = AllocatedWidth;
int screenHeight = AllocatedHeight;
if (AllocatedWidth > AllocatedHeight * aspectWidth / SwitchPanelHeight)
{
screenWidth = (int)(AllocatedHeight * aspectWidth) / SwitchPanelHeight;
}
else
{
screenHeight = (AllocatedWidth * SwitchPanelHeight) / (int)aspectWidth;
}
int startX = (AllocatedWidth - screenWidth) >> 1;
int startY = (AllocatedHeight - screenHeight) >> 1;
int endX = startX + screenWidth;
int endY = startY + screenHeight;
if (_mouseX >= startX &&
_mouseY >= startY &&
_mouseX < endX &&
_mouseY < endY)
{
int screenMouseX = (int)_mouseX - startX;
int screenMouseY = (int)_mouseY - startY;
int mX = (screenMouseX * (int)aspectWidth) / screenWidth;
int mY = (screenMouseY * SwitchPanelHeight) / screenHeight;
TouchPoint currentPoint = new TouchPoint
{
X = (uint)mX,
Y = (uint)mY,
// Placeholder values till more data is acquired
DiameterX = 10,
DiameterY = 10,
Angle = 90
};
hasTouch = true;
Device.Hid.Touchscreen.Update(currentPoint);
}
}
if (!hasTouch)
{
Device.Hid.Touchscreen.Update();
}
Device.Hid.DebugPad.Update();
return true;
}
[Flags]
private enum KeyboardHotkeyState
{
None,
ToggleVSync
}
private KeyboardHotkeyState GetHotkeyState()
{
KeyboardHotkeyState state = KeyboardHotkeyState.None;
if (_keyboardInterface.IsPressed((Key)ConfigurationState.Instance.Hid.Hotkeys.Value.ToggleVsync))
{
state |= KeyboardHotkeyState.ToggleVSync;
}
return state;
}
}
}

View file

@ -34,7 +34,7 @@ namespace Ryujinx.Ui
public static SPBOpenGLContext CreateBackgroundContext(OpenGLContextBase sharedContext)
{
OpenGLContextBase context = PlatformHelper.CreateOpenGLContext(FramebufferFormat.Default, 3, 3, OpenGLContextFlags.Compat, true, sharedContext);
NativeWindowBase window = PlatformHelper.CreateWindow(FramebufferFormat.Default, 0, 0, 100, 100);
NativeWindowBase window = PlatformHelper.CreateOpenGLWindow(FramebufferFormat.Default, 0, 0, 100, 100);
context.Initialize(window);
context.MakeCurrent(window);

80
Ryujinx/Ui/VKRenderer.cs Normal file
View file

@ -0,0 +1,80 @@
using Gdk;
using Gtk;
using Ryujinx.Common.Configuration;
using Ryujinx.Input.HLE;
using SPB.Graphics.Vulkan;
using SPB.Platform.Win32;
using SPB.Platform.X11;
using SPB.Windowing;
using System;
using System.Runtime.InteropServices;
namespace Ryujinx.Ui
{
public class VKRenderer : RendererWidgetBase
{
public NativeWindowBase NativeWindow { get; private set; }
public VKRenderer(InputManager inputManager, GraphicsDebugLevel glLogLevel) : base(inputManager, glLogLevel) { }
private NativeWindowBase RetrieveNativeWindow()
{
if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
{
IntPtr windowHandle = gdk_win32_window_get_handle(Window.Handle);
return new SimpleWin32Window(new NativeHandle(windowHandle));
}
else if (RuntimeInformation.IsOSPlatform(OSPlatform.Linux))
{
IntPtr displayHandle = gdk_x11_display_get_xdisplay(Display.Handle);
IntPtr windowHandle = gdk_x11_window_get_xid(Window.Handle);
return new SimpleX11Window(new NativeHandle(displayHandle), new NativeHandle(windowHandle));
}
throw new NotImplementedException();
}
[DllImport("libgdk-3-0.dll")]
private static extern IntPtr gdk_win32_window_get_handle(IntPtr d);
[DllImport("libgdk-3.so.0")]
private static extern IntPtr gdk_x11_display_get_xdisplay(IntPtr gdkDisplay);
[DllImport("libgdk-3.so.0")]
private static extern IntPtr gdk_x11_window_get_xid(IntPtr gdkWindow);
protected override bool OnConfigureEvent(EventConfigure evnt)
{
if (NativeWindow == null)
{
NativeWindow = RetrieveNativeWindow();
WaitEvent.Set();
}
return base.OnConfigureEvent(evnt);
}
public unsafe IntPtr CreateWindowSurface(IntPtr instance)
{
return VulkanHelper.CreateWindowSurface(instance, NativeWindow);
}
public override void InitializeRenderer() { }
public override void SwapBuffers() { }
public override string GetGpuVendorName()
{
return "Vulkan (Unknown)";
}
protected override void Dispose(bool disposing)
{
Device.DisposeGpu();
NpadManager.Dispose();
}
}
}

View file

@ -187,9 +187,9 @@ namespace Ryujinx.Ui.Windows
mainWindow.InputManager.GamepadDriver.OnGamepadConnected += HandleOnGamepadConnected;
mainWindow.InputManager.GamepadDriver.OnGamepadDisconnected += HandleOnGamepadDisconnected;
if (_mainWindow.GlRendererWidget != null)
if (_mainWindow.RendererWidget != null)
{
_mainWindow.GlRendererWidget.NpadManager.BlockInputUpdates();
_mainWindow.RendererWidget.NpadManager.BlockInputUpdates();
}
}
@ -219,9 +219,9 @@ namespace Ryujinx.Ui.Windows
_mainWindow.InputManager.GamepadDriver.OnGamepadConnected -= HandleOnGamepadConnected;
_mainWindow.InputManager.GamepadDriver.OnGamepadDisconnected -= HandleOnGamepadDisconnected;
if (_mainWindow.GlRendererWidget != null)
if (_mainWindow.RendererWidget != null)
{
_mainWindow.GlRendererWidget.NpadManager.UnblockInputUpdates();
_mainWindow.RendererWidget.NpadManager.UnblockInputUpdates();
}
_selectedGamepad?.Dispose();
@ -1141,9 +1141,9 @@ namespace Ryujinx.Ui.Windows
}
}
if (_mainWindow.GlRendererWidget != null)
if (_mainWindow.RendererWidget != null)
{
_mainWindow.GlRendererWidget.NpadManager.ReloadConfiguration(newConfig);
_mainWindow.RendererWidget.NpadManager.ReloadConfiguration(newConfig);
}
// Atomically replace and signal input change.