forked from Mirror/Ryujinx
gtk3: Add base for future Vulkan integration (#2260)
* gtk3: Add base for future Vulkan integration This PR puts in place the fondation for the future Vulkan integration on the GTK3 UI. This also updated SPB to 0.0.3-build14 that fixed a use after free on XErrorHandler on Linux. * Address rip's comments * Merge GLWidget inside GLRenderer * Clean up and deduplicate renderer implementations * Address shahil's comments * Address Ac_K's comments * Address gdkchan's comments
This commit is contained in:
parent
1769510a28
commit
faac08e638
9 changed files with 868 additions and 760 deletions
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@ -18,7 +18,7 @@
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<PackageReference Include="Ryujinx.Graphics.Nvdec.Dependencies" Version="4.4.0-build7" Condition="'$(RuntimeIdentifier)' != 'linux-x64' AND '$(RuntimeIdentifier)' != 'osx-x64'" />
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<PackageReference Include="Ryujinx.Audio.OpenAL.Dependencies" Version="1.21.0.1" Condition="'$(RuntimeIdentifier)' != 'linux-x64' AND '$(RuntimeIdentifier)' != 'osx-x64'" />
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<PackageReference Include="OpenTK.Graphics" Version="4.5.0" />
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<PackageReference Include="SPB" Version="0.0.2" />
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<PackageReference Include="SPB" Version="0.0.3-build15" />
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<PackageReference Include="SharpZipLib" Version="1.3.0" />
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</ItemGroup>
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@ -132,7 +132,7 @@ namespace Ryujinx.Ui.Applet
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public void ExecuteProgram(HLE.Switch device, ProgramSpecifyKind kind, ulong value)
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{
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device.UserChannelPersistence.ExecuteProgram(kind, value);
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((MainWindow)_parent).GlRendererWidget?.Exit();
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((MainWindow)_parent).RendererWidget?.Exit();
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}
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public bool DisplayErrorAppletDialog(string title, string message, string[] buttons)
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@ -1,10 +1,10 @@
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using ARMeilleure.Translation;
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using ARMeilleure.Translation.PTC;
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using Gdk;
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using Gtk;
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using OpenTK.Graphics.OpenGL;
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using Ryujinx.Common;
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using Ryujinx.Common.Configuration;
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using Ryujinx.Common.Logging;
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using Ryujinx.Configuration;
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using Ryujinx.Graphics.OpenGL;
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using Ryujinx.HLE.HOS.Services.Hid;
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@ -13,9 +13,14 @@ using Ryujinx.Input.HLE;
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using Ryujinx.Ui.Widgets;
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using SPB.Graphics;
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using SPB.Graphics.OpenGL;
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using SPB.Platform;
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using SPB.Platform.GLX;
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using SPB.Platform.WGL;
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using SPB.Windowing;
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using System;
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using System.Diagnostics;
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using System.Linq;
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using System.Runtime.InteropServices;
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using System.Threading;
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using Key = Ryujinx.Input.Key;
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@ -24,606 +29,123 @@ namespace Ryujinx.Ui
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{
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using Switch = HLE.Switch;
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public class GlRenderer : GLWidget
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public class GlRenderer : RendererWidgetBase
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{
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private const int SwitchPanelWidth = 1280;
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private const int SwitchPanelHeight = 720;
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private const int TargetFps = 60;
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public ManualResetEvent WaitEvent { get; set; }
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public NpadManager NpadManager { get; }
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public static event EventHandler<StatusUpdatedEventArgs> StatusUpdatedEvent;
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private bool _isActive;
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private bool _isStopped;
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private bool _isFocused;
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private double _mouseX;
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private double _mouseY;
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private bool _mousePressed;
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private bool _toggleFullscreen;
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private bool _toggleDockedMode;
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private readonly long _ticksPerFrame;
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private long _ticks = 0;
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private readonly Stopwatch _chrono;
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private readonly Switch _device;
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private Renderer _renderer;
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private KeyboardHotkeyState _prevHotkeyState;
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private GraphicsDebugLevel _glLogLevel;
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private readonly ManualResetEvent _exitEvent;
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private bool _initializedOpenGL;
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// Hide Cursor
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const int CursorHideIdleTime = 8; // seconds
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private static readonly Cursor _invisibleCursor = new Cursor(Display.Default, CursorType.BlankCursor);
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private long _lastCursorMoveTime;
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private bool _hideCursorOnIdle;
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private InputManager _inputManager;
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private IKeyboard _keyboardInterface;
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private OpenGLContextBase _openGLContext;
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private SwappableNativeWindowBase _nativeWindow;
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public GlRenderer(Switch device, InputManager inputManager, GraphicsDebugLevel glLogLevel)
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: base (GetGraphicsMode(),
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3, 3,
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glLogLevel == GraphicsDebugLevel.None
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? OpenGLContextFlags.Compat
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: OpenGLContextFlags.Compat | OpenGLContextFlags.Debug)
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public GlRenderer(InputManager inputManager, GraphicsDebugLevel glLogLevel) : base(inputManager, glLogLevel)
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{
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_inputManager = inputManager;
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NpadManager = _inputManager.CreateNpadManager();
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_keyboardInterface = (IKeyboard)_inputManager.KeyboardDriver.GetGamepad("0");
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NpadManager.ReloadConfiguration(ConfigurationState.Instance.Hid.InputConfig.Value.ToList());
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WaitEvent = new ManualResetEvent(false);
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_device = device;
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Initialized += GLRenderer_Initialized;
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Destroyed += GLRenderer_Destroyed;
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ShuttingDown += GLRenderer_ShuttingDown;
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Initialize();
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_chrono = new Stopwatch();
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_ticksPerFrame = Stopwatch.Frequency / TargetFps;
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AddEvents((int)(EventMask.ButtonPressMask
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| EventMask.ButtonReleaseMask
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| EventMask.PointerMotionMask
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| EventMask.KeyPressMask
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| EventMask.KeyReleaseMask));
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Shown += Renderer_Shown;
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_glLogLevel = glLogLevel;
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_exitEvent = new ManualResetEvent(false);
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_hideCursorOnIdle = ConfigurationState.Instance.HideCursorOnIdle;
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_lastCursorMoveTime = Stopwatch.GetTimestamp();
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ConfigurationState.Instance.HideCursorOnIdle.Event += HideCursorStateChanged;
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}
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private void HideCursorStateChanged(object sender, ReactiveEventArgs<bool> state)
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protected override bool OnDrawn(Cairo.Context cr)
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{
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Gtk.Application.Invoke(delegate
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if (!_initializedOpenGL)
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{
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_hideCursorOnIdle = state.NewValue;
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IntializeOpenGL();
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}
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if (_hideCursorOnIdle)
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return true;
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}
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private void IntializeOpenGL()
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{
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_lastCursorMoveTime = Stopwatch.GetTimestamp();
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_nativeWindow = RetrieveNativeWindow();
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Window.EnsureNative();
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_openGLContext = PlatformHelper.CreateOpenGLContext(GetGraphicsMode(), 3, 3, _glLogLevel == GraphicsDebugLevel.None ? OpenGLContextFlags.Compat : OpenGLContextFlags.Compat | OpenGLContextFlags.Debug);
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_openGLContext.Initialize(_nativeWindow);
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_openGLContext.MakeCurrent(_nativeWindow);
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// Release the GL exclusivity that SPB gave us as we aren't going to use it in GTK Thread.
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_openGLContext.MakeCurrent(null);
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WaitEvent.Set();
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_initializedOpenGL = true;
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}
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else
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private SwappableNativeWindowBase RetrieveNativeWindow()
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{
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Window.Cursor = null;
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if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
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{
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IntPtr windowHandle = gdk_win32_window_get_handle(Window.Handle);
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return new WGLWindow(new NativeHandle(windowHandle));
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}
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});
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else if (RuntimeInformation.IsOSPlatform(OSPlatform.Linux))
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{
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IntPtr displayHandle = gdk_x11_display_get_xdisplay(Display.Handle);
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IntPtr windowHandle = gdk_x11_window_get_xid(Window.Handle);
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return new GLXWindow(new NativeHandle(displayHandle), new NativeHandle(windowHandle));
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}
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throw new NotImplementedException();
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}
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[DllImport("libgdk-3-0.dll")]
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private static extern IntPtr gdk_win32_window_get_handle(IntPtr d);
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[DllImport("libgdk-3.so.0")]
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private static extern IntPtr gdk_x11_display_get_xdisplay(IntPtr gdkDisplay);
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[DllImport("libgdk-3.so.0")]
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private static extern IntPtr gdk_x11_window_get_xid(IntPtr gdkWindow);
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private static FramebufferFormat GetGraphicsMode()
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{
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return Environment.OSVersion.Platform == PlatformID.Unix ? new FramebufferFormat(new ColorFormat(8, 8, 8, 0), 16, 0, ColorFormat.Zero, 0, 2, false) : FramebufferFormat.Default;
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}
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private void GLRenderer_ShuttingDown(object sender, EventArgs args)
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{
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_device.DisposeGpu();
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NpadManager.Dispose();
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}
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private void Parent_FocusOutEvent(object o, Gtk.FocusOutEventArgs args)
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{
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_isFocused = false;
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}
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private void Parent_FocusInEvent(object o, Gtk.FocusInEventArgs args)
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{
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_isFocused = true;
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}
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private void GLRenderer_Destroyed(object sender, EventArgs e)
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{
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ConfigurationState.Instance.HideCursorOnIdle.Event -= HideCursorStateChanged;
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NpadManager.Dispose();
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Dispose();
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}
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protected void Renderer_Shown(object sender, EventArgs e)
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{
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_isFocused = this.ParentWindow.State.HasFlag(Gdk.WindowState.Focused);
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}
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public void HandleScreenState(KeyboardStateSnapshot keyboard)
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{
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bool toggleFullscreen = keyboard.IsPressed(Key.F11)
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|| ((keyboard.IsPressed(Key.AltLeft)
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|| keyboard.IsPressed(Key.AltRight))
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&& keyboard.IsPressed(Key.Enter))
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|| keyboard.IsPressed(Key.Escape);
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bool fullScreenToggled = ParentWindow.State.HasFlag(Gdk.WindowState.Fullscreen);
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if (toggleFullscreen != _toggleFullscreen)
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{
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if (toggleFullscreen)
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{
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if (fullScreenToggled)
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{
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ParentWindow.Unfullscreen();
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(Toplevel as MainWindow)?.ToggleExtraWidgets(true);
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}
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else
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{
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if (keyboard.IsPressed(Key.Escape))
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{
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if (!ConfigurationState.Instance.ShowConfirmExit || GtkDialog.CreateExitDialog())
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{
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Exit();
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}
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}
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else
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{
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ParentWindow.Fullscreen();
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(Toplevel as MainWindow)?.ToggleExtraWidgets(false);
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}
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}
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}
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}
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_toggleFullscreen = toggleFullscreen;
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bool toggleDockedMode = keyboard.IsPressed(Key.F9);
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if (toggleDockedMode != _toggleDockedMode)
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{
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if (toggleDockedMode)
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{
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ConfigurationState.Instance.System.EnableDockedMode.Value =
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!ConfigurationState.Instance.System.EnableDockedMode.Value;
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}
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}
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_toggleDockedMode = toggleDockedMode;
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if (_hideCursorOnIdle)
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{
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long cursorMoveDelta = Stopwatch.GetTimestamp() - _lastCursorMoveTime;
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Window.Cursor = (cursorMoveDelta >= CursorHideIdleTime * Stopwatch.Frequency) ? _invisibleCursor : null;
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}
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}
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private void GLRenderer_Initialized(object sender, EventArgs e)
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{
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// Release the GL exclusivity that SPB gave us as we aren't going to use it in GTK Thread.
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OpenGLContext.MakeCurrent(null);
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WaitEvent.Set();
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}
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protected override bool OnConfigureEvent(EventConfigure evnt)
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{
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bool result = base.OnConfigureEvent(evnt);
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Gdk.Monitor monitor = Display.GetMonitorAtWindow(Window);
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_renderer.Window.SetSize(evnt.Width * monitor.ScaleFactor, evnt.Height * monitor.ScaleFactor);
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return result;
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}
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public void Start()
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{
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_chrono.Restart();
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_isActive = true;
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Gtk.Window parent = this.Toplevel as Gtk.Window;
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parent.FocusInEvent += Parent_FocusInEvent;
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parent.FocusOutEvent += Parent_FocusOutEvent;
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Gtk.Application.Invoke(delegate
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{
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parent.Present();
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string titleNameSection = string.IsNullOrWhiteSpace(_device.Application.TitleName) ? string.Empty
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: $" - {_device.Application.TitleName}";
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string titleVersionSection = string.IsNullOrWhiteSpace(_device.Application.DisplayVersion) ? string.Empty
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: $" v{_device.Application.DisplayVersion}";
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string titleIdSection = string.IsNullOrWhiteSpace(_device.Application.TitleIdText) ? string.Empty
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: $" ({_device.Application.TitleIdText.ToUpper()})";
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string titleArchSection = _device.Application.TitleIs64Bit ? " (64-bit)" : " (32-bit)";
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parent.Title = $"Ryujinx {Program.Version}{titleNameSection}{titleVersionSection}{titleIdSection}{titleArchSection}";
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});
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Thread renderLoopThread = new Thread(Render)
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{
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Name = "GUI.RenderLoop"
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};
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renderLoopThread.Start();
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Thread nvStutterWorkaround = new Thread(NVStutterWorkaround)
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{
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Name = "GUI.NVStutterWorkaround"
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};
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nvStutterWorkaround.Start();
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MainLoop();
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renderLoopThread.Join();
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nvStutterWorkaround.Join();
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Exit();
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}
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private void NVStutterWorkaround()
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{
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while (_isActive)
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{
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// When NVIDIA Threaded Optimization is on, the driver will snapshot all threads in the system whenever the application creates any new ones.
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// The ThreadPool has something called a "GateThread" which terminates itself after some inactivity.
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// However, it immediately starts up again, since the rules regarding when to terminate and when to start differ.
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// This creates a new thread every second or so.
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// The main problem with this is that the thread snapshot can take 70ms, is on the OpenGL thread and will delay rendering any graphics.
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// This is a little over budget on a frame time of 16ms, so creates a large stutter.
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// The solution is to keep the ThreadPool active so that it never has a reason to terminate the GateThread.
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// TODO: This should be removed when the issue with the GateThread is resolved.
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ThreadPool.QueueUserWorkItem((state) => { });
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Thread.Sleep(300);
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}
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}
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protected override bool OnButtonPressEvent(EventButton evnt)
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{
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_mouseX = evnt.X;
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_mouseY = evnt.Y;
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|
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if (evnt.Button == 1)
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{
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_mousePressed = true;
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}
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return false;
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}
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protected override bool OnButtonReleaseEvent(EventButton evnt)
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{
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if (evnt.Button == 1)
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{
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_mousePressed = false;
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}
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return false;
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}
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protected override bool OnMotionNotifyEvent(EventMotion evnt)
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{
|
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if (evnt.Device.InputSource == InputSource.Mouse)
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{
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_mouseX = evnt.X;
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_mouseY = evnt.Y;
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}
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|
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if (_hideCursorOnIdle)
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{
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_lastCursorMoveTime = Stopwatch.GetTimestamp();
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}
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return false;
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}
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protected override void OnGetPreferredHeight(out int minimumHeight, out int naturalHeight)
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{
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Gdk.Monitor monitor = Display.GetMonitorAtWindow(Window);
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|
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// If the monitor is at least 1080p, use the Switch panel size as minimal size.
|
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if (monitor.Geometry.Height >= 1080)
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{
|
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minimumHeight = SwitchPanelHeight;
|
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}
|
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// Otherwise, we default minimal size to 480p 16:9.
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else
|
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{
|
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minimumHeight = 480;
|
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}
|
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|
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naturalHeight = minimumHeight;
|
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}
|
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|
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protected override void OnGetPreferredWidth(out int minimumWidth, out int naturalWidth)
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{
|
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Gdk.Monitor monitor = Display.GetMonitorAtWindow(Window);
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|
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// If the monitor is at least 1080p, use the Switch panel size as minimal size.
|
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if (monitor.Geometry.Height >= 1080)
|
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{
|
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minimumWidth = SwitchPanelWidth;
|
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}
|
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// Otherwise, we default minimal size to 480p 16:9.
|
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else
|
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{
|
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minimumWidth = 854;
|
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}
|
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|
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naturalWidth = minimumWidth;
|
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}
|
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|
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public void Exit()
|
||||
{
|
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NpadManager?.Dispose();
|
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|
||||
if (_isStopped)
|
||||
{
|
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return;
|
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}
|
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|
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_isStopped = true;
|
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_isActive = false;
|
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|
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_exitEvent.WaitOne();
|
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_exitEvent.Dispose();
|
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}
|
||||
|
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public void Initialize()
|
||||
{
|
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if (!(_device.Gpu.Renderer is Renderer))
|
||||
{
|
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throw new NotSupportedException($"GPU renderer must be an OpenGL renderer when using {typeof(Renderer).Name}!");
|
||||
}
|
||||
|
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_renderer = (Renderer)_device.Gpu.Renderer;
|
||||
}
|
||||
|
||||
public void Render()
|
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public override void InitializeRenderer()
|
||||
{
|
||||
// First take exclusivity on the OpenGL context.
|
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_renderer.InitializeBackgroundContext(SPBOpenGLContext.CreateBackgroundContext(OpenGLContext));
|
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((Renderer)Renderer).InitializeBackgroundContext(SPBOpenGLContext.CreateBackgroundContext(_openGLContext));
|
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|
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Gtk.Window parent = Toplevel as Gtk.Window;
|
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parent.Present();
|
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_openGLContext.MakeCurrent(_nativeWindow);
|
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|
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OpenGLContext.MakeCurrent(NativeWindow);
|
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|
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_device.Gpu.Renderer.Initialize(_glLogLevel);
|
||||
|
||||
// Make sure the first frame is not transparent.
|
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GL.ClearColor(0, 0, 0, 1.0f);
|
||||
GL.Clear(ClearBufferMask.ColorBufferBit);
|
||||
SwapBuffers();
|
||||
|
||||
_device.Gpu.InitializeShaderCache();
|
||||
Translator.IsReadyForTranslation.Set();
|
||||
|
||||
while (_isActive)
|
||||
{
|
||||
if (_isStopped)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_ticks += _chrono.ElapsedTicks;
|
||||
|
||||
_chrono.Restart();
|
||||
|
||||
if (_device.WaitFifo())
|
||||
public override void SwapBuffers()
|
||||
{
|
||||
_device.Statistics.RecordFifoStart();
|
||||
_device.ProcessFrame();
|
||||
_device.Statistics.RecordFifoEnd();
|
||||
_nativeWindow.SwapBuffers();
|
||||
}
|
||||
|
||||
while (_device.ConsumeFrameAvailable())
|
||||
public override string GetGpuVendorName()
|
||||
{
|
||||
_device.PresentFrame(SwapBuffers);
|
||||
return ((Renderer)Renderer).GpuVendor;
|
||||
}
|
||||
|
||||
if (_ticks >= _ticksPerFrame)
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
string dockedMode = ConfigurationState.Instance.System.EnableDockedMode ? "Docked" : "Handheld";
|
||||
float scale = Graphics.Gpu.GraphicsConfig.ResScale;
|
||||
if (scale != 1)
|
||||
// Try to bind the OpenGL context before calling the shutdown event
|
||||
try
|
||||
{
|
||||
dockedMode += $" ({scale}x)";
|
||||
_openGLContext?.MakeCurrent(_nativeWindow);
|
||||
}
|
||||
catch (Exception) { }
|
||||
|
||||
StatusUpdatedEvent?.Invoke(this, new StatusUpdatedEventArgs(
|
||||
_device.EnableDeviceVsync,
|
||||
dockedMode,
|
||||
ConfigurationState.Instance.Graphics.AspectRatio.Value.ToText(),
|
||||
$"Game: {_device.Statistics.GetGameFrameRate():00.00} FPS",
|
||||
$"FIFO: {_device.Statistics.GetFifoPercent():0.00} %",
|
||||
$"GPU: {_renderer.GpuVendor}"));
|
||||
Device.DisposeGpu();
|
||||
NpadManager.Dispose();
|
||||
|
||||
_ticks = Math.Min(_ticks - _ticksPerFrame, _ticksPerFrame);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void SwapBuffers()
|
||||
// Unbind context and destroy everything
|
||||
try
|
||||
{
|
||||
NativeWindow.SwapBuffers();
|
||||
_openGLContext?.MakeCurrent(null);
|
||||
}
|
||||
catch (Exception) { }
|
||||
|
||||
public void MainLoop()
|
||||
{
|
||||
while (_isActive)
|
||||
{
|
||||
UpdateFrame();
|
||||
|
||||
// Polling becomes expensive if it's not slept
|
||||
Thread.Sleep(1);
|
||||
}
|
||||
|
||||
_exitEvent.Set();
|
||||
}
|
||||
|
||||
private bool UpdateFrame()
|
||||
{
|
||||
if (!_isActive)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
if (_isStopped)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (_isFocused)
|
||||
{
|
||||
Gtk.Application.Invoke(delegate
|
||||
{
|
||||
KeyboardStateSnapshot keyboard = _keyboardInterface.GetKeyboardStateSnapshot();
|
||||
|
||||
HandleScreenState(keyboard);
|
||||
|
||||
if (keyboard.IsPressed(Key.Delete))
|
||||
{
|
||||
if (!ParentWindow.State.HasFlag(WindowState.Fullscreen))
|
||||
{
|
||||
Ptc.Continue();
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
NpadManager.Update(_device.Hid, _device.TamperMachine);
|
||||
|
||||
if(_isFocused)
|
||||
{
|
||||
KeyboardHotkeyState currentHotkeyState = GetHotkeyState();
|
||||
|
||||
if (currentHotkeyState.HasFlag(KeyboardHotkeyState.ToggleVSync) &&
|
||||
!_prevHotkeyState.HasFlag(KeyboardHotkeyState.ToggleVSync))
|
||||
{
|
||||
_device.EnableDeviceVsync = !_device.EnableDeviceVsync;
|
||||
}
|
||||
|
||||
_prevHotkeyState = currentHotkeyState;
|
||||
}
|
||||
|
||||
//Touchscreen
|
||||
bool hasTouch = false;
|
||||
|
||||
// Get screen touch position from left mouse click
|
||||
// OpenTK always captures mouse events, even if out of focus, so check if window is focused.
|
||||
if (_isFocused && _mousePressed)
|
||||
{
|
||||
float aspectWidth = SwitchPanelHeight * ConfigurationState.Instance.Graphics.AspectRatio.Value.ToFloat();
|
||||
|
||||
int screenWidth = AllocatedWidth;
|
||||
int screenHeight = AllocatedHeight;
|
||||
|
||||
if (AllocatedWidth > AllocatedHeight * aspectWidth / SwitchPanelHeight)
|
||||
{
|
||||
screenWidth = (int)(AllocatedHeight * aspectWidth) / SwitchPanelHeight;
|
||||
}
|
||||
else
|
||||
{
|
||||
screenHeight = (AllocatedWidth * SwitchPanelHeight) / (int)aspectWidth;
|
||||
}
|
||||
|
||||
int startX = (AllocatedWidth - screenWidth) >> 1;
|
||||
int startY = (AllocatedHeight - screenHeight) >> 1;
|
||||
|
||||
int endX = startX + screenWidth;
|
||||
int endY = startY + screenHeight;
|
||||
|
||||
|
||||
if (_mouseX >= startX &&
|
||||
_mouseY >= startY &&
|
||||
_mouseX < endX &&
|
||||
_mouseY < endY)
|
||||
{
|
||||
int screenMouseX = (int)_mouseX - startX;
|
||||
int screenMouseY = (int)_mouseY - startY;
|
||||
|
||||
int mX = (screenMouseX * (int)aspectWidth) / screenWidth;
|
||||
int mY = (screenMouseY * SwitchPanelHeight) / screenHeight;
|
||||
|
||||
TouchPoint currentPoint = new TouchPoint
|
||||
{
|
||||
X = (uint)mX,
|
||||
Y = (uint)mY,
|
||||
|
||||
// Placeholder values till more data is acquired
|
||||
DiameterX = 10,
|
||||
DiameterY = 10,
|
||||
Angle = 90
|
||||
};
|
||||
|
||||
hasTouch = true;
|
||||
|
||||
_device.Hid.Touchscreen.Update(currentPoint);
|
||||
}
|
||||
}
|
||||
|
||||
if (!hasTouch)
|
||||
{
|
||||
_device.Hid.Touchscreen.Update();
|
||||
}
|
||||
|
||||
_device.Hid.DebugPad.Update();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
[Flags]
|
||||
private enum KeyboardHotkeyState
|
||||
{
|
||||
None,
|
||||
ToggleVSync
|
||||
}
|
||||
|
||||
private KeyboardHotkeyState GetHotkeyState()
|
||||
{
|
||||
KeyboardHotkeyState state = KeyboardHotkeyState.None;
|
||||
|
||||
if (_keyboardInterface.IsPressed((Key)ConfigurationState.Instance.Hid.Hotkeys.Value.ToggleVsync))
|
||||
{
|
||||
state |= KeyboardHotkeyState.ToggleVSync;
|
||||
}
|
||||
|
||||
return state;
|
||||
_openGLContext.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,118 +0,0 @@
|
|||
using Gtk;
|
||||
using SPB.Graphics;
|
||||
using SPB.Graphics.OpenGL;
|
||||
using SPB.Platform;
|
||||
using SPB.Platform.GLX;
|
||||
using SPB.Platform.WGL;
|
||||
using SPB.Windowing;
|
||||
using System;
|
||||
using System.ComponentModel;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace Ryujinx.Ui
|
||||
{
|
||||
[ToolboxItem(true)]
|
||||
public class GLWidget : DrawingArea
|
||||
{
|
||||
private bool _initialized;
|
||||
|
||||
public event EventHandler Initialized;
|
||||
public event EventHandler ShuttingDown;
|
||||
|
||||
public OpenGLContextBase OpenGLContext { get; private set; }
|
||||
public NativeWindowBase NativeWindow { get; private set; }
|
||||
|
||||
public FramebufferFormat FramebufferFormat { get; }
|
||||
public int GLVersionMajor { get; }
|
||||
public int GLVersionMinor { get; }
|
||||
public OpenGLContextFlags ContextFlags { get; }
|
||||
|
||||
public bool DirectRendering { get; }
|
||||
public OpenGLContextBase SharedContext { get; }
|
||||
|
||||
public GLWidget(FramebufferFormat framebufferFormat, int major, int minor, OpenGLContextFlags flags = OpenGLContextFlags.Default, bool directRendering = true, OpenGLContextBase sharedContext = null)
|
||||
{
|
||||
FramebufferFormat = framebufferFormat;
|
||||
GLVersionMajor = major;
|
||||
GLVersionMinor = minor;
|
||||
ContextFlags = flags;
|
||||
DirectRendering = directRendering;
|
||||
SharedContext = sharedContext;
|
||||
}
|
||||
|
||||
protected override bool OnDrawn(Cairo.Context cr)
|
||||
{
|
||||
if (!_initialized)
|
||||
{
|
||||
Intialize();
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private NativeWindowBase RetrieveNativeWindow()
|
||||
{
|
||||
if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
|
||||
{
|
||||
IntPtr windowHandle = gdk_win32_window_get_handle(Window.Handle);
|
||||
|
||||
return new WGLWindow(new NativeHandle(windowHandle));
|
||||
}
|
||||
else if (RuntimeInformation.IsOSPlatform(OSPlatform.Linux))
|
||||
{
|
||||
IntPtr displayHandle = gdk_x11_display_get_xdisplay(Display.Handle);
|
||||
IntPtr windowHandle = gdk_x11_window_get_xid(Window.Handle);
|
||||
|
||||
return new GLXWindow(new NativeHandle(displayHandle), new NativeHandle(windowHandle));
|
||||
}
|
||||
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
[DllImport("libgdk-3-0.dll")]
|
||||
private static extern IntPtr gdk_win32_window_get_handle(IntPtr d);
|
||||
|
||||
[DllImport("libgdk-3.so.0")]
|
||||
private static extern IntPtr gdk_x11_display_get_xdisplay(IntPtr gdkDisplay);
|
||||
|
||||
[DllImport("libgdk-3.so.0")]
|
||||
private static extern IntPtr gdk_x11_window_get_xid(IntPtr gdkWindow);
|
||||
|
||||
private void Intialize()
|
||||
{
|
||||
NativeWindow = RetrieveNativeWindow();
|
||||
|
||||
Window.EnsureNative();
|
||||
|
||||
OpenGLContext = PlatformHelper.CreateOpenGLContext(FramebufferFormat, GLVersionMajor, GLVersionMinor, ContextFlags, DirectRendering, SharedContext);
|
||||
|
||||
OpenGLContext.Initialize(NativeWindow);
|
||||
OpenGLContext.MakeCurrent(NativeWindow);
|
||||
|
||||
_initialized = true;
|
||||
|
||||
Initialized?.Invoke(this, EventArgs.Empty);
|
||||
}
|
||||
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
// Try to bind the OpenGL context before calling the shutdown event
|
||||
try
|
||||
{
|
||||
OpenGLContext?.MakeCurrent(NativeWindow);
|
||||
}
|
||||
catch (Exception) { }
|
||||
|
||||
ShuttingDown?.Invoke(this, EventArgs.Empty);
|
||||
|
||||
// Unbind context and destroy everything
|
||||
try
|
||||
{
|
||||
OpenGLContext?.MakeCurrent(null);
|
||||
}
|
||||
catch (Exception) { }
|
||||
|
||||
OpenGLContext.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
|
@ -67,9 +67,11 @@ namespace Ryujinx.Ui
|
|||
private string _lastScannedAmiiboId = "";
|
||||
private bool _lastScannedAmiiboShowAll = false;
|
||||
|
||||
public GlRenderer GlRendererWidget;
|
||||
public RendererWidgetBase RendererWidget;
|
||||
public InputManager InputManager;
|
||||
|
||||
private static bool UseVulkan = false;
|
||||
|
||||
#pragma warning disable CS0169, CS0649, IDE0044
|
||||
|
||||
[GUI] public MenuItem ExitMenuItem;
|
||||
|
@ -161,7 +163,7 @@ namespace Ryujinx.Ui
|
|||
_gameTable.ButtonReleaseEvent += Row_Clicked;
|
||||
_fullScreen.Activated += FullScreen_Toggled;
|
||||
|
||||
GlRenderer.StatusUpdatedEvent += Update_StatusBar;
|
||||
RendererWidgetBase.StatusUpdatedEvent += Update_StatusBar;
|
||||
|
||||
if (ConfigurationState.Instance.Ui.StartFullscreen)
|
||||
{
|
||||
|
@ -312,7 +314,17 @@ namespace Ryujinx.Ui
|
|||
{
|
||||
_virtualFileSystem.Reload();
|
||||
|
||||
IRenderer renderer = new Renderer();
|
||||
IRenderer renderer;
|
||||
|
||||
if (UseVulkan)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
else
|
||||
{
|
||||
renderer = new Renderer();
|
||||
}
|
||||
|
||||
IHardwareDeviceDriver deviceDriver = new DummyHardwareDeviceDriver();
|
||||
|
||||
if (ConfigurationState.Instance.System.AudioBackend.Value == AudioBackend.SoundIo)
|
||||
|
@ -482,6 +494,10 @@ namespace Ryujinx.Ui
|
|||
|
||||
Logger.RestartTime();
|
||||
|
||||
RendererWidget = CreateRendererWidget();
|
||||
|
||||
SwitchToRenderWidget();
|
||||
|
||||
InitializeSwitchInstance();
|
||||
|
||||
UpdateGraphicsConfig();
|
||||
|
@ -507,6 +523,8 @@ namespace Ryujinx.Ui
|
|||
UserErrorDialog.CreateUserErrorDialog(userError);
|
||||
|
||||
_emulationContext.Dispose();
|
||||
SwitchToGameTable();
|
||||
RendererWidget.Dispose();
|
||||
|
||||
return;
|
||||
}
|
||||
|
@ -517,6 +535,8 @@ namespace Ryujinx.Ui
|
|||
UserErrorDialog.CreateUserErrorDialog(userError);
|
||||
|
||||
_emulationContext.Dispose();
|
||||
SwitchToGameTable();
|
||||
RendererWidget.Dispose();
|
||||
|
||||
return;
|
||||
}
|
||||
|
@ -538,6 +558,8 @@ namespace Ryujinx.Ui
|
|||
UserErrorDialog.CreateUserErrorDialog(userError);
|
||||
|
||||
_emulationContext.Dispose();
|
||||
SwitchToGameTable();
|
||||
RendererWidget.Dispose();
|
||||
|
||||
return;
|
||||
}
|
||||
|
@ -600,6 +622,7 @@ namespace Ryujinx.Ui
|
|||
Logger.Warning?.Print(LogClass.Application, "Please specify a valid XCI/NCA/NSP/PFS0/NRO file.");
|
||||
|
||||
_emulationContext.Dispose();
|
||||
RendererWidget.Dispose();
|
||||
|
||||
return;
|
||||
}
|
||||
|
@ -640,24 +663,25 @@ namespace Ryujinx.Ui
|
|||
}
|
||||
}
|
||||
|
||||
private void CreateGameWindow()
|
||||
private RendererWidgetBase CreateRendererWidget()
|
||||
{
|
||||
if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
|
||||
if (UseVulkan)
|
||||
{
|
||||
_windowsMultimediaTimerResolution = new WindowsMultimediaTimerResolution(1);
|
||||
return new VKRenderer(InputManager, ConfigurationState.Instance.Logger.GraphicsDebugLevel);
|
||||
}
|
||||
else
|
||||
{
|
||||
return new GlRenderer(InputManager, ConfigurationState.Instance.Logger.GraphicsDebugLevel);
|
||||
}
|
||||
}
|
||||
|
||||
DisplaySleep.Prevent();
|
||||
|
||||
GlRendererWidget = new GlRenderer(_emulationContext, InputManager, ConfigurationState.Instance.Logger.GraphicsDebugLevel);
|
||||
|
||||
Application.Invoke(delegate
|
||||
private void SwitchToRenderWidget()
|
||||
{
|
||||
_viewBox.Remove(_gameTableWindow);
|
||||
GlRendererWidget.Expand = true;
|
||||
_viewBox.Child = GlRendererWidget;
|
||||
RendererWidget.Expand = true;
|
||||
_viewBox.Child = RendererWidget;
|
||||
|
||||
GlRendererWidget.ShowAll();
|
||||
RendererWidget.ShowAll();
|
||||
EditFooterForGameRenderer();
|
||||
|
||||
if (Window.State.HasFlag(Gdk.WindowState.Fullscreen))
|
||||
|
@ -668,40 +692,29 @@ namespace Ryujinx.Ui
|
|||
{
|
||||
FullScreen_Toggled(null, null);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
GlRendererWidget.WaitEvent.WaitOne();
|
||||
|
||||
GlRendererWidget.Start();
|
||||
|
||||
Ptc.Close();
|
||||
PtcProfiler.Stop();
|
||||
|
||||
_emulationContext.Dispose();
|
||||
_deviceExitStatus.Set();
|
||||
|
||||
// NOTE: Everything that is here will not be executed when you close the UI.
|
||||
Application.Invoke(delegate
|
||||
private void SwitchToGameTable()
|
||||
{
|
||||
if (Window.State.HasFlag(Gdk.WindowState.Fullscreen))
|
||||
{
|
||||
ToggleExtraWidgets(true);
|
||||
}
|
||||
|
||||
GlRendererWidget.Exit();
|
||||
RendererWidget.Exit();
|
||||
|
||||
if (GlRendererWidget.Window != Window && GlRendererWidget.Window != null)
|
||||
if (RendererWidget.Window != Window && RendererWidget.Window != null)
|
||||
{
|
||||
GlRendererWidget.Window.Dispose();
|
||||
RendererWidget.Window.Dispose();
|
||||
}
|
||||
|
||||
GlRendererWidget.Dispose();
|
||||
RendererWidget.Dispose();
|
||||
|
||||
_windowsMultimediaTimerResolution?.Dispose();
|
||||
_windowsMultimediaTimerResolution = null;
|
||||
DisplaySleep.Restore();
|
||||
|
||||
_viewBox.Remove(GlRendererWidget);
|
||||
_viewBox.Remove(RendererWidget);
|
||||
_viewBox.Add(_gameTableWindow);
|
||||
|
||||
_gameTableWindow.Expand = true;
|
||||
|
@ -710,7 +723,7 @@ namespace Ryujinx.Ui
|
|||
|
||||
_emulationContext = null;
|
||||
_gameLoaded = false;
|
||||
GlRendererWidget = null;
|
||||
RendererWidget = null;
|
||||
|
||||
DiscordIntegrationModule.SwitchToMainMenu();
|
||||
|
||||
|
@ -725,6 +738,33 @@ namespace Ryujinx.Ui
|
|||
_actionMenu.Sensitive = false;
|
||||
_firmwareInstallFile.Sensitive = true;
|
||||
_firmwareInstallDirectory.Sensitive = true;
|
||||
}
|
||||
|
||||
private void CreateGameWindow()
|
||||
{
|
||||
if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
|
||||
{
|
||||
_windowsMultimediaTimerResolution = new WindowsMultimediaTimerResolution(1);
|
||||
}
|
||||
|
||||
DisplaySleep.Prevent();
|
||||
|
||||
RendererWidget.Initialize(_emulationContext);
|
||||
|
||||
RendererWidget.WaitEvent.WaitOne();
|
||||
|
||||
RendererWidget.Start();
|
||||
|
||||
Ptc.Close();
|
||||
PtcProfiler.Stop();
|
||||
|
||||
_emulationContext.Dispose();
|
||||
_deviceExitStatus.Set();
|
||||
|
||||
// NOTE: Everything that is here will not be executed when you close the UI.
|
||||
Application.Invoke(delegate
|
||||
{
|
||||
SwitchToGameTable();
|
||||
});
|
||||
}
|
||||
|
||||
|
@ -742,7 +782,7 @@ namespace Ryujinx.Ui
|
|||
|
||||
public void ToggleExtraWidgets(bool show)
|
||||
{
|
||||
if (GlRendererWidget != null)
|
||||
if (RendererWidget != null)
|
||||
{
|
||||
if (show)
|
||||
{
|
||||
|
@ -801,14 +841,14 @@ namespace Ryujinx.Ui
|
|||
{
|
||||
UpdateGameMetadata(_emulationContext.Application.TitleIdText);
|
||||
|
||||
if (GlRendererWidget != null)
|
||||
if (RendererWidget != null)
|
||||
{
|
||||
// We tell the widget that we are exiting.
|
||||
GlRendererWidget.Exit();
|
||||
RendererWidget.Exit();
|
||||
|
||||
// Wait for the other thread to dispose the HLE context before exiting.
|
||||
_deviceExitStatus.WaitOne();
|
||||
GlRendererWidget.Dispose();
|
||||
RendererWidget.Dispose();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1027,7 +1067,7 @@ namespace Ryujinx.Ui
|
|||
|
||||
private void StopEmulation_Pressed(object sender, EventArgs args)
|
||||
{
|
||||
GlRendererWidget?.Exit();
|
||||
RendererWidget?.Exit();
|
||||
}
|
||||
|
||||
private void Installer_File_Pressed(object o, EventArgs args)
|
||||
|
|
584
Ryujinx/Ui/RendererWidgetBase.cs
Normal file
584
Ryujinx/Ui/RendererWidgetBase.cs
Normal file
|
@ -0,0 +1,584 @@
|
|||
using ARMeilleure.Translation;
|
||||
using ARMeilleure.Translation.PTC;
|
||||
using Gdk;
|
||||
using Gtk;
|
||||
using Ryujinx.Common;
|
||||
using Ryujinx.Common.Configuration;
|
||||
using Ryujinx.Configuration;
|
||||
using Ryujinx.Graphics.GAL;
|
||||
using Ryujinx.HLE.HOS.Services.Hid;
|
||||
using Ryujinx.Input;
|
||||
using Ryujinx.Input.HLE;
|
||||
using Ryujinx.Ui.Widgets;
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
|
||||
namespace Ryujinx.Ui
|
||||
{
|
||||
using Key = Input.Key;
|
||||
using Switch = HLE.Switch;
|
||||
|
||||
public abstract class RendererWidgetBase : DrawingArea
|
||||
{
|
||||
private const int SwitchPanelWidth = 1280;
|
||||
private const int SwitchPanelHeight = 720;
|
||||
private const int TargetFps = 60;
|
||||
|
||||
public ManualResetEvent WaitEvent { get; set; }
|
||||
public NpadManager NpadManager { get; }
|
||||
public Switch Device { get; private set; }
|
||||
public IRenderer Renderer { get; private set; }
|
||||
|
||||
public static event EventHandler<StatusUpdatedEventArgs> StatusUpdatedEvent;
|
||||
|
||||
private bool _isActive;
|
||||
private bool _isStopped;
|
||||
private bool _isFocused;
|
||||
|
||||
private double _mouseX;
|
||||
private double _mouseY;
|
||||
private bool _mousePressed;
|
||||
|
||||
private bool _toggleFullscreen;
|
||||
private bool _toggleDockedMode;
|
||||
|
||||
private readonly long _ticksPerFrame;
|
||||
|
||||
private long _ticks = 0;
|
||||
|
||||
private readonly Stopwatch _chrono;
|
||||
|
||||
private KeyboardHotkeyState _prevHotkeyState;
|
||||
|
||||
private readonly ManualResetEvent _exitEvent;
|
||||
|
||||
// Hide Cursor
|
||||
const int CursorHideIdleTime = 8; // seconds
|
||||
private static readonly Cursor _invisibleCursor = new Cursor(Display.Default, CursorType.BlankCursor);
|
||||
private long _lastCursorMoveTime;
|
||||
private bool _hideCursorOnIdle;
|
||||
private InputManager _inputManager;
|
||||
private IKeyboard _keyboardInterface;
|
||||
private GraphicsDebugLevel _glLogLevel;
|
||||
private string _gpuVendorName;
|
||||
|
||||
public RendererWidgetBase(InputManager inputManager, GraphicsDebugLevel glLogLevel)
|
||||
{
|
||||
_inputManager = inputManager;
|
||||
NpadManager = _inputManager.CreateNpadManager();
|
||||
_keyboardInterface = (IKeyboard)_inputManager.KeyboardDriver.GetGamepad("0");
|
||||
|
||||
NpadManager.ReloadConfiguration(ConfigurationState.Instance.Hid.InputConfig.Value.ToList());
|
||||
|
||||
WaitEvent = new ManualResetEvent(false);
|
||||
|
||||
_glLogLevel = glLogLevel;
|
||||
|
||||
Destroyed += Renderer_Destroyed;
|
||||
|
||||
_chrono = new Stopwatch();
|
||||
|
||||
_ticksPerFrame = Stopwatch.Frequency / TargetFps;
|
||||
|
||||
AddEvents((int)(EventMask.ButtonPressMask
|
||||
| EventMask.ButtonReleaseMask
|
||||
| EventMask.PointerMotionMask
|
||||
| EventMask.KeyPressMask
|
||||
| EventMask.KeyReleaseMask));
|
||||
|
||||
Shown += Renderer_Shown;
|
||||
|
||||
_exitEvent = new ManualResetEvent(false);
|
||||
|
||||
_hideCursorOnIdle = ConfigurationState.Instance.HideCursorOnIdle;
|
||||
_lastCursorMoveTime = Stopwatch.GetTimestamp();
|
||||
|
||||
ConfigurationState.Instance.HideCursorOnIdle.Event += HideCursorStateChanged;
|
||||
}
|
||||
|
||||
public abstract void InitializeRenderer();
|
||||
|
||||
public abstract void SwapBuffers();
|
||||
|
||||
public abstract string GetGpuVendorName();
|
||||
|
||||
private void HideCursorStateChanged(object sender, ReactiveEventArgs<bool> state)
|
||||
{
|
||||
Gtk.Application.Invoke(delegate
|
||||
{
|
||||
_hideCursorOnIdle = state.NewValue;
|
||||
|
||||
if (_hideCursorOnIdle)
|
||||
{
|
||||
_lastCursorMoveTime = Stopwatch.GetTimestamp();
|
||||
}
|
||||
else
|
||||
{
|
||||
Window.Cursor = null;
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
private void Parent_FocusOutEvent(object o, Gtk.FocusOutEventArgs args)
|
||||
{
|
||||
_isFocused = false;
|
||||
}
|
||||
|
||||
private void Parent_FocusInEvent(object o, Gtk.FocusInEventArgs args)
|
||||
{
|
||||
_isFocused = true;
|
||||
}
|
||||
|
||||
private void Renderer_Destroyed(object sender, EventArgs e)
|
||||
{
|
||||
ConfigurationState.Instance.HideCursorOnIdle.Event -= HideCursorStateChanged;
|
||||
|
||||
NpadManager.Dispose();
|
||||
Dispose();
|
||||
}
|
||||
|
||||
private void Renderer_Shown(object sender, EventArgs e)
|
||||
{
|
||||
_isFocused = ParentWindow.State.HasFlag(Gdk.WindowState.Focused);
|
||||
}
|
||||
|
||||
protected override bool OnButtonPressEvent(EventButton evnt)
|
||||
{
|
||||
_mouseX = evnt.X;
|
||||
_mouseY = evnt.Y;
|
||||
|
||||
if (evnt.Button == 1)
|
||||
{
|
||||
_mousePressed = true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
protected override bool OnButtonReleaseEvent(EventButton evnt)
|
||||
{
|
||||
if (evnt.Button == 1)
|
||||
{
|
||||
_mousePressed = false;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
protected override bool OnMotionNotifyEvent(EventMotion evnt)
|
||||
{
|
||||
if (evnt.Device.InputSource == InputSource.Mouse)
|
||||
{
|
||||
_mouseX = evnt.X;
|
||||
_mouseY = evnt.Y;
|
||||
}
|
||||
|
||||
if (_hideCursorOnIdle)
|
||||
{
|
||||
_lastCursorMoveTime = Stopwatch.GetTimestamp();
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
protected override void OnGetPreferredHeight(out int minimumHeight, out int naturalHeight)
|
||||
{
|
||||
Gdk.Monitor monitor = Display.GetMonitorAtWindow(Window);
|
||||
|
||||
// If the monitor is at least 1080p, use the Switch panel size as minimal size.
|
||||
if (monitor.Geometry.Height >= 1080)
|
||||
{
|
||||
minimumHeight = SwitchPanelHeight;
|
||||
}
|
||||
// Otherwise, we default minimal size to 480p 16:9.
|
||||
else
|
||||
{
|
||||
minimumHeight = 480;
|
||||
}
|
||||
|
||||
naturalHeight = minimumHeight;
|
||||
}
|
||||
|
||||
protected override void OnGetPreferredWidth(out int minimumWidth, out int naturalWidth)
|
||||
{
|
||||
Gdk.Monitor monitor = Display.GetMonitorAtWindow(Window);
|
||||
|
||||
// If the monitor is at least 1080p, use the Switch panel size as minimal size.
|
||||
if (monitor.Geometry.Height >= 1080)
|
||||
{
|
||||
minimumWidth = SwitchPanelWidth;
|
||||
}
|
||||
// Otherwise, we default minimal size to 480p 16:9.
|
||||
else
|
||||
{
|
||||
minimumWidth = 854;
|
||||
}
|
||||
|
||||
naturalWidth = minimumWidth;
|
||||
}
|
||||
|
||||
protected override bool OnConfigureEvent(EventConfigure evnt)
|
||||
{
|
||||
bool result = base.OnConfigureEvent(evnt);
|
||||
|
||||
Gdk.Monitor monitor = Display.GetMonitorAtWindow(Window);
|
||||
|
||||
Renderer?.Window.SetSize(evnt.Width * monitor.ScaleFactor, evnt.Height * monitor.ScaleFactor);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
private void HandleScreenState(KeyboardStateSnapshot keyboard)
|
||||
{
|
||||
bool toggleFullscreen = keyboard.IsPressed(Key.F11)
|
||||
|| ((keyboard.IsPressed(Key.AltLeft)
|
||||
|| keyboard.IsPressed(Key.AltRight))
|
||||
&& keyboard.IsPressed(Key.Enter))
|
||||
|| keyboard.IsPressed(Key.Escape);
|
||||
|
||||
bool fullScreenToggled = ParentWindow.State.HasFlag(Gdk.WindowState.Fullscreen);
|
||||
|
||||
if (toggleFullscreen != _toggleFullscreen)
|
||||
{
|
||||
if (toggleFullscreen)
|
||||
{
|
||||
if (fullScreenToggled)
|
||||
{
|
||||
ParentWindow.Unfullscreen();
|
||||
(Toplevel as MainWindow)?.ToggleExtraWidgets(true);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (keyboard.IsPressed(Key.Escape))
|
||||
{
|
||||
if (!ConfigurationState.Instance.ShowConfirmExit || GtkDialog.CreateExitDialog())
|
||||
{
|
||||
Exit();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
ParentWindow.Fullscreen();
|
||||
(Toplevel as MainWindow)?.ToggleExtraWidgets(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
_toggleFullscreen = toggleFullscreen;
|
||||
|
||||
bool toggleDockedMode = keyboard.IsPressed(Key.F9);
|
||||
|
||||
if (toggleDockedMode != _toggleDockedMode)
|
||||
{
|
||||
if (toggleDockedMode)
|
||||
{
|
||||
ConfigurationState.Instance.System.EnableDockedMode.Value =
|
||||
!ConfigurationState.Instance.System.EnableDockedMode.Value;
|
||||
}
|
||||
}
|
||||
|
||||
_toggleDockedMode = toggleDockedMode;
|
||||
|
||||
if (_hideCursorOnIdle)
|
||||
{
|
||||
long cursorMoveDelta = Stopwatch.GetTimestamp() - _lastCursorMoveTime;
|
||||
Window.Cursor = (cursorMoveDelta >= CursorHideIdleTime * Stopwatch.Frequency) ? _invisibleCursor : null;
|
||||
}
|
||||
}
|
||||
|
||||
public void Initialize(Switch device)
|
||||
{
|
||||
Device = device;
|
||||
Renderer = Device.Gpu.Renderer;
|
||||
}
|
||||
|
||||
public void Render()
|
||||
{
|
||||
Gtk.Window parent = Toplevel as Gtk.Window;
|
||||
parent.Present();
|
||||
|
||||
InitializeRenderer();
|
||||
|
||||
Device.Gpu.Renderer.Initialize(_glLogLevel);
|
||||
|
||||
_gpuVendorName = GetGpuVendorName();
|
||||
|
||||
Device.Gpu.InitializeShaderCache();
|
||||
Translator.IsReadyForTranslation.Set();
|
||||
|
||||
while (_isActive)
|
||||
{
|
||||
if (_isStopped)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_ticks += _chrono.ElapsedTicks;
|
||||
|
||||
_chrono.Restart();
|
||||
|
||||
if (Device.WaitFifo())
|
||||
{
|
||||
Device.Statistics.RecordFifoStart();
|
||||
Device.ProcessFrame();
|
||||
Device.Statistics.RecordFifoEnd();
|
||||
}
|
||||
|
||||
while (Device.ConsumeFrameAvailable())
|
||||
{
|
||||
Device.PresentFrame(SwapBuffers);
|
||||
}
|
||||
|
||||
if (_ticks >= _ticksPerFrame)
|
||||
{
|
||||
string dockedMode = ConfigurationState.Instance.System.EnableDockedMode ? "Docked" : "Handheld";
|
||||
float scale = Graphics.Gpu.GraphicsConfig.ResScale;
|
||||
if (scale != 1)
|
||||
{
|
||||
dockedMode += $" ({scale}x)";
|
||||
}
|
||||
|
||||
StatusUpdatedEvent?.Invoke(this, new StatusUpdatedEventArgs(
|
||||
Device.EnableDeviceVsync,
|
||||
dockedMode,
|
||||
ConfigurationState.Instance.Graphics.AspectRatio.Value.ToText(),
|
||||
$"Game: {Device.Statistics.GetGameFrameRate():00.00} FPS",
|
||||
$"FIFO: {Device.Statistics.GetFifoPercent():0.00} %",
|
||||
$"GPU: {_gpuVendorName}"));
|
||||
|
||||
_ticks = Math.Min(_ticks - _ticksPerFrame, _ticksPerFrame);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void Start()
|
||||
{
|
||||
_chrono.Restart();
|
||||
|
||||
_isActive = true;
|
||||
|
||||
Gtk.Window parent = this.Toplevel as Gtk.Window;
|
||||
|
||||
parent.FocusInEvent += Parent_FocusInEvent;
|
||||
parent.FocusOutEvent += Parent_FocusOutEvent;
|
||||
|
||||
Application.Invoke(delegate
|
||||
{
|
||||
parent.Present();
|
||||
|
||||
string titleNameSection = string.IsNullOrWhiteSpace(Device.Application.TitleName) ? string.Empty
|
||||
: $" - {Device.Application.TitleName}";
|
||||
|
||||
string titleVersionSection = string.IsNullOrWhiteSpace(Device.Application.DisplayVersion) ? string.Empty
|
||||
: $" v{Device.Application.DisplayVersion}";
|
||||
|
||||
string titleIdSection = string.IsNullOrWhiteSpace(Device.Application.TitleIdText) ? string.Empty
|
||||
: $" ({Device.Application.TitleIdText.ToUpper()})";
|
||||
|
||||
string titleArchSection = Device.Application.TitleIs64Bit ? " (64-bit)" : " (32-bit)";
|
||||
|
||||
parent.Title = $"Ryujinx {Program.Version}{titleNameSection}{titleVersionSection}{titleIdSection}{titleArchSection}";
|
||||
});
|
||||
|
||||
Thread renderLoopThread = new Thread(Render)
|
||||
{
|
||||
Name = "GUI.RenderLoop"
|
||||
};
|
||||
renderLoopThread.Start();
|
||||
|
||||
Thread nvStutterWorkaround = new Thread(NVStutterWorkaround)
|
||||
{
|
||||
Name = "GUI.NVStutterWorkaround"
|
||||
};
|
||||
nvStutterWorkaround.Start();
|
||||
|
||||
MainLoop();
|
||||
|
||||
renderLoopThread.Join();
|
||||
nvStutterWorkaround.Join();
|
||||
|
||||
Exit();
|
||||
}
|
||||
|
||||
public void Exit()
|
||||
{
|
||||
NpadManager?.Dispose();
|
||||
|
||||
if (_isStopped)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_isStopped = true;
|
||||
_isActive = false;
|
||||
|
||||
_exitEvent.WaitOne();
|
||||
_exitEvent.Dispose();
|
||||
}
|
||||
|
||||
private void NVStutterWorkaround()
|
||||
{
|
||||
while (_isActive)
|
||||
{
|
||||
// When NVIDIA Threaded Optimization is on, the driver will snapshot all threads in the system whenever the application creates any new ones.
|
||||
// The ThreadPool has something called a "GateThread" which terminates itself after some inactivity.
|
||||
// However, it immediately starts up again, since the rules regarding when to terminate and when to start differ.
|
||||
// This creates a new thread every second or so.
|
||||
// The main problem with this is that the thread snapshot can take 70ms, is on the OpenGL thread and will delay rendering any graphics.
|
||||
// This is a little over budget on a frame time of 16ms, so creates a large stutter.
|
||||
// The solution is to keep the ThreadPool active so that it never has a reason to terminate the GateThread.
|
||||
|
||||
// TODO: This should be removed when the issue with the GateThread is resolved.
|
||||
|
||||
ThreadPool.QueueUserWorkItem((state) => { });
|
||||
Thread.Sleep(300);
|
||||
}
|
||||
}
|
||||
|
||||
public void MainLoop()
|
||||
{
|
||||
while (_isActive)
|
||||
{
|
||||
UpdateFrame();
|
||||
|
||||
// Polling becomes expensive if it's not slept
|
||||
Thread.Sleep(1);
|
||||
}
|
||||
|
||||
_exitEvent.Set();
|
||||
}
|
||||
|
||||
private bool UpdateFrame()
|
||||
{
|
||||
if (!_isActive)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
if (_isStopped)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (_isFocused)
|
||||
{
|
||||
Gtk.Application.Invoke(delegate
|
||||
{
|
||||
KeyboardStateSnapshot keyboard = _keyboardInterface.GetKeyboardStateSnapshot();
|
||||
|
||||
HandleScreenState(keyboard);
|
||||
|
||||
if (keyboard.IsPressed(Key.Delete))
|
||||
{
|
||||
if (!ParentWindow.State.HasFlag(WindowState.Fullscreen))
|
||||
{
|
||||
Ptc.Continue();
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
NpadManager.Update(Device.Hid, Device.TamperMachine);
|
||||
|
||||
if (_isFocused)
|
||||
{
|
||||
KeyboardHotkeyState currentHotkeyState = GetHotkeyState();
|
||||
|
||||
if (currentHotkeyState.HasFlag(KeyboardHotkeyState.ToggleVSync) &&
|
||||
!_prevHotkeyState.HasFlag(KeyboardHotkeyState.ToggleVSync))
|
||||
{
|
||||
Device.EnableDeviceVsync = !Device.EnableDeviceVsync;
|
||||
}
|
||||
|
||||
_prevHotkeyState = currentHotkeyState;
|
||||
}
|
||||
|
||||
// Touchscreen
|
||||
bool hasTouch = false;
|
||||
|
||||
// Get screen touch position from left mouse click
|
||||
// OpenTK always captures mouse events, even if out of focus, so check if window is focused.
|
||||
if (_isFocused && _mousePressed)
|
||||
{
|
||||
float aspectWidth = SwitchPanelHeight * ConfigurationState.Instance.Graphics.AspectRatio.Value.ToFloat();
|
||||
|
||||
int screenWidth = AllocatedWidth;
|
||||
int screenHeight = AllocatedHeight;
|
||||
|
||||
if (AllocatedWidth > AllocatedHeight * aspectWidth / SwitchPanelHeight)
|
||||
{
|
||||
screenWidth = (int)(AllocatedHeight * aspectWidth) / SwitchPanelHeight;
|
||||
}
|
||||
else
|
||||
{
|
||||
screenHeight = (AllocatedWidth * SwitchPanelHeight) / (int)aspectWidth;
|
||||
}
|
||||
|
||||
int startX = (AllocatedWidth - screenWidth) >> 1;
|
||||
int startY = (AllocatedHeight - screenHeight) >> 1;
|
||||
|
||||
int endX = startX + screenWidth;
|
||||
int endY = startY + screenHeight;
|
||||
|
||||
if (_mouseX >= startX &&
|
||||
_mouseY >= startY &&
|
||||
_mouseX < endX &&
|
||||
_mouseY < endY)
|
||||
{
|
||||
int screenMouseX = (int)_mouseX - startX;
|
||||
int screenMouseY = (int)_mouseY - startY;
|
||||
|
||||
int mX = (screenMouseX * (int)aspectWidth) / screenWidth;
|
||||
int mY = (screenMouseY * SwitchPanelHeight) / screenHeight;
|
||||
|
||||
TouchPoint currentPoint = new TouchPoint
|
||||
{
|
||||
X = (uint)mX,
|
||||
Y = (uint)mY,
|
||||
|
||||
// Placeholder values till more data is acquired
|
||||
DiameterX = 10,
|
||||
DiameterY = 10,
|
||||
Angle = 90
|
||||
};
|
||||
|
||||
hasTouch = true;
|
||||
|
||||
Device.Hid.Touchscreen.Update(currentPoint);
|
||||
}
|
||||
}
|
||||
|
||||
if (!hasTouch)
|
||||
{
|
||||
Device.Hid.Touchscreen.Update();
|
||||
}
|
||||
|
||||
Device.Hid.DebugPad.Update();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
[Flags]
|
||||
private enum KeyboardHotkeyState
|
||||
{
|
||||
None,
|
||||
ToggleVSync
|
||||
}
|
||||
|
||||
private KeyboardHotkeyState GetHotkeyState()
|
||||
{
|
||||
KeyboardHotkeyState state = KeyboardHotkeyState.None;
|
||||
|
||||
if (_keyboardInterface.IsPressed((Key)ConfigurationState.Instance.Hid.Hotkeys.Value.ToggleVsync))
|
||||
{
|
||||
state |= KeyboardHotkeyState.ToggleVSync;
|
||||
}
|
||||
|
||||
return state;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -34,7 +34,7 @@ namespace Ryujinx.Ui
|
|||
public static SPBOpenGLContext CreateBackgroundContext(OpenGLContextBase sharedContext)
|
||||
{
|
||||
OpenGLContextBase context = PlatformHelper.CreateOpenGLContext(FramebufferFormat.Default, 3, 3, OpenGLContextFlags.Compat, true, sharedContext);
|
||||
NativeWindowBase window = PlatformHelper.CreateWindow(FramebufferFormat.Default, 0, 0, 100, 100);
|
||||
NativeWindowBase window = PlatformHelper.CreateOpenGLWindow(FramebufferFormat.Default, 0, 0, 100, 100);
|
||||
|
||||
context.Initialize(window);
|
||||
context.MakeCurrent(window);
|
||||
|
|
80
Ryujinx/Ui/VKRenderer.cs
Normal file
80
Ryujinx/Ui/VKRenderer.cs
Normal file
|
@ -0,0 +1,80 @@
|
|||
using Gdk;
|
||||
using Gtk;
|
||||
using Ryujinx.Common.Configuration;
|
||||
using Ryujinx.Input.HLE;
|
||||
using SPB.Graphics.Vulkan;
|
||||
using SPB.Platform.Win32;
|
||||
using SPB.Platform.X11;
|
||||
using SPB.Windowing;
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace Ryujinx.Ui
|
||||
{
|
||||
public class VKRenderer : RendererWidgetBase
|
||||
{
|
||||
public NativeWindowBase NativeWindow { get; private set; }
|
||||
|
||||
public VKRenderer(InputManager inputManager, GraphicsDebugLevel glLogLevel) : base(inputManager, glLogLevel) { }
|
||||
|
||||
private NativeWindowBase RetrieveNativeWindow()
|
||||
{
|
||||
if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
|
||||
{
|
||||
IntPtr windowHandle = gdk_win32_window_get_handle(Window.Handle);
|
||||
|
||||
return new SimpleWin32Window(new NativeHandle(windowHandle));
|
||||
}
|
||||
else if (RuntimeInformation.IsOSPlatform(OSPlatform.Linux))
|
||||
{
|
||||
IntPtr displayHandle = gdk_x11_display_get_xdisplay(Display.Handle);
|
||||
IntPtr windowHandle = gdk_x11_window_get_xid(Window.Handle);
|
||||
|
||||
return new SimpleX11Window(new NativeHandle(displayHandle), new NativeHandle(windowHandle));
|
||||
}
|
||||
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
[DllImport("libgdk-3-0.dll")]
|
||||
private static extern IntPtr gdk_win32_window_get_handle(IntPtr d);
|
||||
|
||||
[DllImport("libgdk-3.so.0")]
|
||||
private static extern IntPtr gdk_x11_display_get_xdisplay(IntPtr gdkDisplay);
|
||||
|
||||
[DllImport("libgdk-3.so.0")]
|
||||
private static extern IntPtr gdk_x11_window_get_xid(IntPtr gdkWindow);
|
||||
|
||||
protected override bool OnConfigureEvent(EventConfigure evnt)
|
||||
{
|
||||
if (NativeWindow == null)
|
||||
{
|
||||
NativeWindow = RetrieveNativeWindow();
|
||||
|
||||
WaitEvent.Set();
|
||||
}
|
||||
|
||||
return base.OnConfigureEvent(evnt);
|
||||
}
|
||||
|
||||
public unsafe IntPtr CreateWindowSurface(IntPtr instance)
|
||||
{
|
||||
return VulkanHelper.CreateWindowSurface(instance, NativeWindow);
|
||||
}
|
||||
|
||||
public override void InitializeRenderer() { }
|
||||
|
||||
public override void SwapBuffers() { }
|
||||
|
||||
public override string GetGpuVendorName()
|
||||
{
|
||||
return "Vulkan (Unknown)";
|
||||
}
|
||||
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
Device.DisposeGpu();
|
||||
NpadManager.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
|
@ -187,9 +187,9 @@ namespace Ryujinx.Ui.Windows
|
|||
mainWindow.InputManager.GamepadDriver.OnGamepadConnected += HandleOnGamepadConnected;
|
||||
mainWindow.InputManager.GamepadDriver.OnGamepadDisconnected += HandleOnGamepadDisconnected;
|
||||
|
||||
if (_mainWindow.GlRendererWidget != null)
|
||||
if (_mainWindow.RendererWidget != null)
|
||||
{
|
||||
_mainWindow.GlRendererWidget.NpadManager.BlockInputUpdates();
|
||||
_mainWindow.RendererWidget.NpadManager.BlockInputUpdates();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -219,9 +219,9 @@ namespace Ryujinx.Ui.Windows
|
|||
_mainWindow.InputManager.GamepadDriver.OnGamepadConnected -= HandleOnGamepadConnected;
|
||||
_mainWindow.InputManager.GamepadDriver.OnGamepadDisconnected -= HandleOnGamepadDisconnected;
|
||||
|
||||
if (_mainWindow.GlRendererWidget != null)
|
||||
if (_mainWindow.RendererWidget != null)
|
||||
{
|
||||
_mainWindow.GlRendererWidget.NpadManager.UnblockInputUpdates();
|
||||
_mainWindow.RendererWidget.NpadManager.UnblockInputUpdates();
|
||||
}
|
||||
|
||||
_selectedGamepad?.Dispose();
|
||||
|
@ -1141,9 +1141,9 @@ namespace Ryujinx.Ui.Windows
|
|||
}
|
||||
}
|
||||
|
||||
if (_mainWindow.GlRendererWidget != null)
|
||||
if (_mainWindow.RendererWidget != null)
|
||||
{
|
||||
_mainWindow.GlRendererWidget.NpadManager.ReloadConfiguration(newConfig);
|
||||
_mainWindow.RendererWidget.NpadManager.ReloadConfiguration(newConfig);
|
||||
}
|
||||
|
||||
// Atomically replace and signal input change.
|
||||
|
|
Loading…
Reference in a new issue