RyuKen/Ryujinx.Graphics.Shader/Translation/Optimizations
gdkchan 053dcfdb05
Use multiple dest operands for shader call instructions (#1975)
* Use multiple dest operands for shader call instructions

* Passing opNode is no longer needed
2021-02-01 11:13:38 +11:00
..
BindlessElimination.cs Simplify logic for bindless texture handling (#1667) 2020-11-09 19:35:04 -03:00
BindlessToIndexed.cs Update bindless to indexed conversion code pattern match (#938) 2020-02-14 11:29:58 +01:00
BranchElimination.cs Initial work 2020-01-09 02:13:00 +01:00
ConstantFolding.cs Initial support for double precision shader instructions. (#963) 2020-03-03 15:02:08 +01:00
GlobalToStorage.cs Refactor shader GPU state and memory access (#1203) 2020-05-06 11:02:28 +10:00
HalfConversion.cs Initial work 2020-01-09 02:13:00 +01:00
Optimizer.cs Use multiple dest operands for shader call instructions (#1975) 2021-02-01 11:13:38 +11:00
Simplification.cs Initial work 2020-01-09 02:13:00 +01:00