RyuKen/Ryujinx.Graphics.Shader/CodeGen/Glsl
gdkchan e44a43c7e1
Implement VMAD shader instruction and improve InvocationInfo and ISBERD handling (#3251)
* Implement VMAD shader instruction and improve InvocationInfo and ISBERD handling

* Shader cache version bump

* Fix typo
2022-04-08 12:42:39 +02:00
..
HelperFunctions Add support for render scale to vertex stage. (#2763) 2022-01-08 14:48:48 -03:00
Instructions Fix shader textureSize with multisample and buffer textures (#3240) 2022-04-04 14:43:58 -03:00
CodeGenContext.cs Fix shader textureSize with multisample and buffer textures (#3240) 2022-04-04 14:43:58 -03:00
Declarations.cs Fix missing geometry shader passthrough inputs (#3106) 2022-02-11 19:52:20 +01:00
DefaultNames.cs Add support for render scale to vertex stage. (#2763) 2022-01-08 14:48:48 -03:00
GlslGenerator.cs Add support for fragment shader interlock (#2768) 2021-10-28 19:53:12 -03:00
NumberFormatter.cs Implement remaining shader double-precision instructions (#2845) 2021-12-08 17:54:12 -03:00
OperandManager.cs Implement VMAD shader instruction and improve InvocationInfo and ISBERD handling (#3251) 2022-04-08 12:42:39 +02:00
TypeConversion.cs Support shader F32 to Bool reinterpretation (#1969) 2021-01-27 09:19:30 +01:00