forked from Mirror/Ryujinx
4314a8f3e5
* Add support for events, move concept of domains to IpcService * Support waiting for KThread, remove some test code, other tweaks * Use move handle on NIFM since I can't test that now, it's better to leave it how it was
193 lines
No EOL
7.5 KiB
C#
193 lines
No EOL
7.5 KiB
C#
using OpenTK;
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using OpenTK.Graphics;
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using OpenTK.Graphics.OpenGL;
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using OpenTK.Input;
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using Ryujinx.Core;
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using Ryujinx.Core.Input;
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using Ryujinx.Graphics.Gal;
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using System;
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namespace Ryujinx
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{
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public class GLScreen : GameWindow
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{
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private const int TouchScreenWidth = 1280;
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private const int TouchScreenHeight = 720;
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private const float TouchScreenRatioX = (float)TouchScreenWidth / TouchScreenHeight;
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private const float TouchScreenRatioY = (float)TouchScreenHeight / TouchScreenWidth;
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private Switch Ns;
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private IGalRenderer Renderer;
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public GLScreen(Switch Ns, IGalRenderer Renderer)
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: base(1280, 720,
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new GraphicsMode(), "Ryujinx", 0,
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DisplayDevice.Default, 3, 3,
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GraphicsContextFlags.ForwardCompatible)
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{
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this.Ns = Ns;
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this.Renderer = Renderer;
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Location = new Point(
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(DisplayDevice.Default.Width / 2) - (Width / 2),
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(DisplayDevice.Default.Height / 2) - (Height / 2));
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}
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protected override void OnLoad(EventArgs e)
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{
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VSync = VSyncMode.On;
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Renderer.InitializeFrameBuffer();
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}
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protected override void OnUpdateFrame(FrameEventArgs e)
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{
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HidControllerButtons CurrentButton = 0;
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HidJoystickPosition LeftJoystick;
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HidJoystickPosition RightJoystick;
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if (Keyboard[Key.Escape]) this.Exit();
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int LeftJoystickDX = 0;
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int LeftJoystickDY = 0;
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int RightJoystickDX = 0;
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int RightJoystickDY = 0;
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//RightJoystick
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if (Keyboard[(Key)Config.FakeJoyCon.Left.StickUp]) LeftJoystickDY = short.MaxValue;
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if (Keyboard[(Key)Config.FakeJoyCon.Left.StickDown]) LeftJoystickDY = -short.MaxValue;
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if (Keyboard[(Key)Config.FakeJoyCon.Left.StickLeft]) LeftJoystickDX = -short.MaxValue;
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if (Keyboard[(Key)Config.FakeJoyCon.Left.StickRight]) LeftJoystickDX = short.MaxValue;
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//LeftButtons
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if (Keyboard[(Key)Config.FakeJoyCon.Left.StickButton]) CurrentButton |= HidControllerButtons.KEY_LSTICK;
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if (Keyboard[(Key)Config.FakeJoyCon.Left.DPadUp]) CurrentButton |= HidControllerButtons.KEY_DUP;
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if (Keyboard[(Key)Config.FakeJoyCon.Left.DPadDown]) CurrentButton |= HidControllerButtons.KEY_DDOWN;
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if (Keyboard[(Key)Config.FakeJoyCon.Left.DPadLeft]) CurrentButton |= HidControllerButtons.KEY_DLEFT;
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if (Keyboard[(Key)Config.FakeJoyCon.Left.DPadRight]) CurrentButton |= HidControllerButtons.KEY_DRIGHT;
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if (Keyboard[(Key)Config.FakeJoyCon.Left.ButtonMinus]) CurrentButton |= HidControllerButtons.KEY_MINUS;
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if (Keyboard[(Key)Config.FakeJoyCon.Left.ButtonL]) CurrentButton |= HidControllerButtons.KEY_L;
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if (Keyboard[(Key)Config.FakeJoyCon.Left.ButtonZL]) CurrentButton |= HidControllerButtons.KEY_ZL;
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//RightJoystick
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if (Keyboard[(Key)Config.FakeJoyCon.Right.StickUp]) RightJoystickDY = short.MaxValue;
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if (Keyboard[(Key)Config.FakeJoyCon.Right.StickDown]) RightJoystickDY = -short.MaxValue;
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if (Keyboard[(Key)Config.FakeJoyCon.Right.StickLeft]) RightJoystickDX = -short.MaxValue;
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if (Keyboard[(Key)Config.FakeJoyCon.Right.StickRight]) RightJoystickDX = short.MaxValue;
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//RightButtons
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if (Keyboard[(Key)Config.FakeJoyCon.Right.StickButton]) CurrentButton |= HidControllerButtons.KEY_RSTICK;
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if (Keyboard[(Key)Config.FakeJoyCon.Right.ButtonA]) CurrentButton |= HidControllerButtons.KEY_A;
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if (Keyboard[(Key)Config.FakeJoyCon.Right.ButtonB]) CurrentButton |= HidControllerButtons.KEY_B;
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if (Keyboard[(Key)Config.FakeJoyCon.Right.ButtonX]) CurrentButton |= HidControllerButtons.KEY_X;
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if (Keyboard[(Key)Config.FakeJoyCon.Right.ButtonY]) CurrentButton |= HidControllerButtons.KEY_Y;
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if (Keyboard[(Key)Config.FakeJoyCon.Right.ButtonPlus]) CurrentButton |= HidControllerButtons.KEY_PLUS;
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if (Keyboard[(Key)Config.FakeJoyCon.Right.ButtonR]) CurrentButton |= HidControllerButtons.KEY_R;
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if (Keyboard[(Key)Config.FakeJoyCon.Right.ButtonZR]) CurrentButton |= HidControllerButtons.KEY_ZR;
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LeftJoystick = new HidJoystickPosition
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{
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DX = LeftJoystickDX,
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DY = LeftJoystickDY
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};
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RightJoystick = new HidJoystickPosition
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{
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DX = RightJoystickDX,
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DY = RightJoystickDY
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};
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bool HasTouch = false;
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//Get screen touch position from left mouse click
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//OpenTK always captures mouse events, even if out of focus, so check if window is focused.
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if (Focused && Mouse?.GetState().LeftButton == ButtonState.Pressed)
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{
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int ScrnWidth = Width;
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int ScrnHeight = Height;
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if (Width > Height * TouchScreenRatioX)
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{
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ScrnWidth = (int)(Height * TouchScreenRatioX);
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}
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else
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{
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ScrnHeight = (int)(Width * TouchScreenRatioY);
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}
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int StartX = (Width - ScrnWidth) >> 1;
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int StartY = (Height - ScrnHeight) >> 1;
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int EndX = StartX + ScrnWidth;
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int EndY = StartY + ScrnHeight;
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if (Mouse.X >= StartX &&
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Mouse.Y >= StartY &&
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Mouse.X < EndX &&
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Mouse.Y < EndY)
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{
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int ScrnMouseX = Mouse.X - StartX;
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int ScrnMouseY = Mouse.Y - StartY;
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int MX = (int)(((float)ScrnMouseX / ScrnWidth) * TouchScreenWidth);
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int MY = (int)(((float)ScrnMouseY / ScrnHeight) * TouchScreenHeight);
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HidTouchPoint CurrentPoint = new HidTouchPoint
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{
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X = MX,
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Y = MY,
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//Placeholder values till more data is acquired
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DiameterX = 10,
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DiameterY = 10,
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Angle = 90
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};
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HasTouch = true;
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Ns.Hid.SetTouchPoints(CurrentPoint);
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}
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}
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if (!HasTouch)
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{
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Ns.Hid.SetTouchPoints();
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}
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Ns.Hid.SetJoyconButton(
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HidControllerId.CONTROLLER_HANDHELD,
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HidControllerLayouts.Main,
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CurrentButton,
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LeftJoystick,
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RightJoystick);
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}
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protected override void OnRenderFrame(FrameEventArgs e)
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{
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Ns.Statistics.StartSystemFrame();
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GL.Viewport(0, 0, Width, Height);
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Title = $"Ryujinx Screen - (Vsync: {VSync} - FPS: {Ns.Statistics.SystemFrameRate:0} - Guest FPS: " +
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$"{Ns.Statistics.GameFrameRate:0})";
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GL.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit);
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Renderer.RunActions();
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Renderer.Render();
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SwapBuffers();
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Ns.Statistics.EndSystemFrame();
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Ns.Os.SignalVsync();
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}
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protected override void OnResize(EventArgs e)
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{
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Renderer.SetWindowSize(Width, Height);
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}
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}
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} |