RyuKen/ARMeilleure/Diagnostics/Symbols.cs
Andrey Sukharev 4da44e09cb
Make structs readonly when applicable (#4002)
* Make all structs readonly when applicable. It should reduce amount of needless defensive copies

* Make structs with trivial boilerplate equality code record structs

* Remove unnecessary readonly modifiers from TextureCreateInfo

* Make BitMap structs readonly too
2022-12-05 14:47:39 +01:00

84 lines
2.3 KiB
C#

using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Diagnostics;
namespace ARMeilleure.Diagnostics
{
static class Symbols
{
private readonly struct RangedSymbol
{
public readonly ulong Start;
public readonly ulong End;
public readonly ulong ElementSize;
public readonly string Name;
public RangedSymbol(ulong start, ulong end, ulong elemSize, string name)
{
Start = start;
End = end;
ElementSize = elemSize;
Name = name;
}
}
private static readonly ConcurrentDictionary<ulong, string> _symbols;
private static readonly List<RangedSymbol> _rangedSymbols;
static Symbols()
{
_symbols = new ConcurrentDictionary<ulong, string>();
_rangedSymbols = new List<RangedSymbol>();
}
public static string Get(ulong address)
{
string result;
if (_symbols.TryGetValue(address, out result))
{
return result;
}
lock (_rangedSymbols)
{
foreach (RangedSymbol symbol in _rangedSymbols)
{
if (address >= symbol.Start && address <= symbol.End)
{
ulong diff = address - symbol.Start;
ulong rem = diff % symbol.ElementSize;
result = symbol.Name + "_" + diff / symbol.ElementSize;
if (rem != 0)
{
result += "+" + rem;
}
_symbols.TryAdd(address, result);
return result;
}
}
}
return null;
}
[Conditional("M_DEBUG")]
public static void Add(ulong address, string name)
{
_symbols.TryAdd(address, name);
}
[Conditional("M_DEBUG")]
public static void Add(ulong address, ulong size, ulong elemSize, string name)
{
lock (_rangedSymbols)
{
_rangedSymbols.Add(new RangedSymbol(address, address + size, elemSize, name));
}
}
}
}