RyuKen/Ryujinx.Graphics.GAL/Multithreading/Commands/ClearRenderTargetColorCommand.cs
gdkchan 851f56b08a
Support Array/3D depth-stencil render target, and single layer clears (#3400)
* Support Array/3D depth-stencil render target, and single layer clears

* Alignment
2022-06-14 13:30:39 -03:00

24 lines
828 B
C#

namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct ClearRenderTargetColorCommand : IGALCommand
{
public CommandType CommandType => CommandType.ClearRenderTargetColor;
private int _index;
private int _layer;
private uint _componentMask;
private ColorF _color;
public void Set(int index, int layer, uint componentMask, ColorF color)
{
_index = index;
_layer = layer;
_componentMask = componentMask;
_color = color;
}
public static void Run(ref ClearRenderTargetColorCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
renderer.Pipeline.ClearRenderTargetColor(command._index, command._layer, command._componentMask, command._color);
}
}
}