forked from Mirror/Ryujinx
484eb645ae
* Initial implementation of Render Target Scaling Works with most games I have. No GUI option right now, it is hardcoded. Missing handling for texelFetch operation. * Realtime Configuration, refactoring. * texelFetch scaling on fragment shader (WIP) * Improve Shader-Side changes. * Fix potential crash when no color/depth bound * Workaround random uses of textures in compute. This was blacklisting textures in a few games despite causing no bugs. Will eventually add full support so this doesn't break anything. * Fix scales oscillating when changing between non-native scales. * Scaled textures on compute, cleanup, lazier uniform update. * Cleanup. * Fix stupidity * Address Thog Feedback. * Cover most of GDK's feedback (two comments remain) * Fix bad rename * Move IsDepthStencil to FormatExtensions, add docs. * Fix default config, square texture detection. * Three final fixes: - Nearest copy when texture is integer format. - Texture2D -> Texture3D copy correctly blacklists the texture before trying an unscaled copy (caused driver error) - Discount small textures. * Remove scale threshold. Not needed right now - we'll see if we run into problems. * All CPU modification blacklists scale. * Fix comment. |
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.. | ||
AddressMode.cs | ||
BlendDescriptor.cs | ||
BlendFactor.cs | ||
BlendOp.cs | ||
BufferHandle.cs | ||
BufferRange.cs | ||
Capabilities.cs | ||
ColorF.cs | ||
CompareMode.cs | ||
CompareOp.cs | ||
CounterType.cs | ||
DepthMode.cs | ||
DepthStencilMode.cs | ||
DepthStencilState.cs | ||
DepthTestDescriptor.cs | ||
Extents2D.cs | ||
Face.cs | ||
Format.cs | ||
FrontFace.cs | ||
ICounterEvent.cs | ||
ImageCrop.cs | ||
IndexType.cs | ||
IPipeline.cs | ||
IProgram.cs | ||
IRenderer.cs | ||
ISampler.cs | ||
IShader.cs | ||
ITexture.cs | ||
IWindow.cs | ||
MagFilter.cs | ||
MinFilter.cs | ||
Origin.cs | ||
PolygonModeMask.cs | ||
PrimitiveTopology.cs | ||
RectangleF.cs | ||
Ryujinx.Graphics.GAL.csproj | ||
SamplerCreateInfo.cs | ||
StencilOp.cs | ||
StencilTestDescriptor.cs | ||
SwizzleComponent.cs | ||
Target.cs | ||
TextureCreateInfo.cs | ||
TextureReleaseCallback.cs | ||
VertexAttribDescriptor.cs | ||
VertexBufferDescriptor.cs | ||
Viewport.cs | ||
ViewportSwizzle.cs |