RyuKen/Ryujinx.Graphics/Gal/IGalRasterizer.cs
ReinUsesLisp 726de8c46a Rendertarget attachments, texture and image changes (#358)
* Add multiple color outputs for fragment shaders

* Add registers and gal enums

* Use textures for framebuffers and split color and zeta framebuffers

* Abstract texture and framebuffer targets as an image

* Share images between framebuffers and textures

* Unstub formats

* Add some formats

* Disable multiple attachments

* Cache framebuffer attachments

* Handle format types

* Add some rendertarget formats

* Code cleanup

* Fixup half float types

* Address feedback

* Disable multiple attachments in shaders

* Add A4B4G4R4 image format

* Add reversed section for image enums
2018-08-19 22:25:26 -03:00

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C#

using System;
namespace Ryujinx.Graphics.Gal
{
public interface IGalRasterizer
{
void LockCaches();
void UnlockCaches();
void ClearBuffers(
GalClearBufferFlags Flags,
int Attachment,
float Red, float Green, float Blue, float Alpha,
float Depth,
int Stencil);
bool IsVboCached(long Key, long DataSize);
bool IsIboCached(long Key, long DataSize);
void CreateVbo(long Key, int DataSize, IntPtr HostAddress);
void CreateIbo(long Key, int DataSize, IntPtr HostAddress);
void SetIndexArray(int Size, GalIndexFormat Format);
void DrawArrays(int First, int PrimCount, GalPrimitiveType PrimType);
void DrawElements(long IboKey, int First, int VertexBase, GalPrimitiveType PrimType);
}
}