RyuKen/Ryujinx.Graphics/Gal/IGalShader.cs
Alex Barney 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611)
* Renaming part 1

* Renaming part 2

* Renaming part 3

* Renaming part 4

* Renaming part 5

* Renaming part 6

* Renaming part 7

* Renaming part 8

* Renaming part 9

* Renaming part 10

* General cleanup

* Thought I got all of these

* Apply #595

* Additional renaming

* Tweaks from feedback

* Rename files
2019-03-04 12:45:25 +11:00

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C#

using System.Collections.Generic;
namespace Ryujinx.Graphics.Gal
{
public interface IGalShader
{
void Create(IGalMemory memory, long key, GalShaderType type);
void Create(IGalMemory memory, long vpAPos, long key, GalShaderType type);
IEnumerable<ShaderDeclInfo> GetConstBufferUsage(long key);
IEnumerable<ShaderDeclInfo> GetTextureUsage(long key);
void Bind(long key);
void Unbind(GalShaderType type);
void BindProgram();
}
}