forked from Mirror/Ryujinx
cb171f6ebf
Support shared color masks (used by Nouveau and maybe the NVIDIA driver). Support draw buffers (also required by OpenGL). Support viewport transform disable (disabled for now as it breaks some games). Fix instanced rendering draw being ignored for multi draw. Fix IADD and IADD3 immediate shader encodings, that was not matching some ops. Implement FFMA32I shader instruction. Implement IMAD shader instruction.
18 lines
No EOL
524 B
C#
18 lines
No EOL
524 B
C#
using Ryujinx.Graphics.Gpu.State;
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namespace Ryujinx.Graphics.Gpu.Engine
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{
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partial class Methods
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{
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private void UniformBufferUpdate(GpuState state, int argument)
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{
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var uniformBuffer = state.Get<UniformBufferState>(MethodOffset.UniformBufferState);
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_context.MemoryAccessor.Write(uniformBuffer.Address.Pack() + (uint)uniformBuffer.Offset, argument);
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state.SetUniformBufferOffset(uniformBuffer.Offset + 4);
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_context.AdvanceSequence();
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}
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}
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} |