RyuKen/Ryujinx.Graphics.Shader/ShaderConfig.cs
2020-01-09 02:13:00 +01:00

27 lines
No EOL
701 B
C#

using Ryujinx.Graphics.Shader.Translation;
namespace Ryujinx.Graphics.Shader
{
struct ShaderConfig
{
public ShaderStage Stage { get; }
public TranslationFlags Flags { get; }
public int MaxOutputVertices { get; }
public OutputTopology OutputTopology { get; }
public ShaderConfig(
ShaderStage stage,
TranslationFlags flags,
int maxOutputVertices,
OutputTopology outputTopology)
{
Stage = stage;
Flags = flags;
MaxOutputVertices = maxOutputVertices;
OutputTopology = outputTopology;
}
}
}