RyuKen/Ryujinx
Mary 48f6570557
Salieri: shader cache (#1701)
Here come Salieri, my implementation of a disk shader cache!

"I'm sure you know why I named it that."
"It doesn't really mean anything."

This implementation collects shaders at runtime and cache them to be later compiled when starting a game.
2020-11-13 00:15:34 +01:00
..
Configuration Discord Rich Presence update (#1029) 2020-03-29 14:25:54 +11:00
Motion Motion Fixes (#1589) 2020-10-28 20:52:07 +01:00
Ui Salieri: shader cache (#1701) 2020-11-13 00:15:34 +01:00
Updater updater: Ignore first commandline argument when passing commandline to updated binary (#1674) 2020-11-06 19:46:22 +01:00
_schema.json Add Motion controls (#1363) 2020-09-29 23:32:42 +02:00
Config.json Salieri: shader cache (#1701) 2020-11-13 00:15:34 +01:00
Program.cs Appveyor Ryujinx Updater (#1403) 2020-09-29 22:05:25 +02:00
Ryujinx.csproj Memory Read/Write Tracking using Region Handles (#1272) 2020-10-16 17:18:35 -03:00
Ryujinx.ico Added Program Icon (#900) 2020-01-24 16:14:51 +01:00
THIRDPARTY.md New NVDEC and VIC implementation (#1384) 2020-07-12 05:07:01 +02:00