forked from Mirror/Ryujinx
48f6570557
Here come Salieri, my implementation of a disk shader cache! "I'm sure you know why I named it that." "It doesn't really mean anything." This implementation collects shaders at runtime and cache them to be later compiled when starting a game. |
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.. | ||
Configuration | ||
Extensions | ||
Logging | ||
Memory | ||
Pools | ||
System | ||
SystemInfo | ||
Utilities | ||
AsyncWorkQueue.cs | ||
Hash128.cs | ||
PerformanceCounter.cs | ||
ReactiveObject.cs | ||
ReferenceEqualityComparer.cs | ||
Ryujinx.Common.csproj | ||
XXHash128.cs |