RyuKen/Ryujinx.Graphics.Shader
Mary 48f6570557
Salieri: shader cache (#1701)
Here come Salieri, my implementation of a disk shader cache!

"I'm sure you know why I named it that."
"It doesn't really mean anything."

This implementation collects shaders at runtime and cache them to be later compiled when starting a game.
2020-11-13 00:15:34 +01:00
..
CodeGen Simplify logic for bindless texture handling (#1667) 2020-11-09 19:35:04 -03:00
Decoders Salieri: shader cache (#1701) 2020-11-13 00:15:34 +01:00
Instructions Salieri: shader cache (#1701) 2020-11-13 00:15:34 +01:00
IntermediateRepresentation Simplify logic for bindless texture handling (#1667) 2020-11-09 19:35:04 -03:00
StructuredIr Simplify logic for bindless texture handling (#1667) 2020-11-09 19:35:04 -03:00
Translation Salieri: shader cache (#1701) 2020-11-13 00:15:34 +01:00
BufferDescriptor.cs Salieri: shader cache (#1701) 2020-11-13 00:15:34 +01:00
IGpuAccessor.cs Use explicit buffer and texture bindings on shaders (#1666) 2020-11-08 12:10:00 +01:00
InputTopology.cs Salieri: shader cache (#1701) 2020-11-13 00:15:34 +01:00
OutputTopology.cs Support texture rectangle targets (non-normalized coords) 2020-01-09 02:13:00 +01:00
Ryujinx.Graphics.Shader.csproj Implement Zero-Configuration Resolution Scaling (#1365) 2020-07-07 04:41:07 +02:00
SamplerType.cs Avoid sampler conflicts on bindless samplers with the same name (#1642) 2020-10-28 21:20:43 +01:00
ShaderProgram.cs Salieri: shader cache (#1701) 2020-11-13 00:15:34 +01:00
ShaderProgramInfo.cs Salieri: shader cache (#1701) 2020-11-13 00:15:34 +01:00
ShaderStage.cs Salieri: shader cache (#1701) 2020-11-13 00:15:34 +01:00
TextureDescriptor.cs Salieri: shader cache (#1701) 2020-11-13 00:15:34 +01:00
TextureFormat.cs Implement SULD shader instruction (#1117) 2020-04-22 09:35:28 +10:00
TextureUsageFlags.cs Support res scale on images, correctly blacklist for SUST, move logic out of backend. (#1657) 2020-11-02 16:53:23 -03:00