RyuKen/Ryujinx.HLE
Ac_K 5eb0ee3cca
account: Implement IManagerForApplication calls and IAsyncContext (#1466)
* account: Implement IManagerForApplication calls and IAsyncContext

This implement:
- IManagerForApplication::EnsureIdTokenCacheAsync (accordingly to RE) but the Async task is stubbed.
- IAsyncContext interface (accordingly to RE).
- IManagerForApplication::LoadIdTokenCache (checked with RE, and stubbed).

I've tried some games but now they needs some `sfdnsres` calls, some other boots and crashes with other issues.
Maybe we should disable the connection somewhere to lets the game think we are offline. I have done many attempts, without success, but since the code is here now, it's better than nothing.

(I've cleaned up `using` of IGeneralService too)

Closes #629 and closes #630

* change AccountId

* Fix gdkchan's comments

* use CompletedTask
2020-08-18 21:24:54 +02:00
..
Exceptions HID SharedMem Rework (#1003) 2020-04-03 11:10:02 +11:00
FileSystem Improved Logger (#1292) 2020-08-04 01:32:53 +02:00
HOS account: Implement IManagerForApplication calls and IAsyncContext (#1466) 2020-08-18 21:24:54 +02:00
Loaders Improved Logger (#1292) 2020-08-04 01:32:53 +02:00
Utilities Implement a new physical memory manager and replace DeviceMemory (#856) 2020-05-04 08:54:50 +10:00
Homebrew.npdm Better process implementation (#491) 2018-11-28 20:18:09 -02:00
IHostUiHandler.cs Implement Software Keyboard GTK frontend (#1434) 2020-08-03 03:30:58 +02:00
PerformanceStatistics.cs Render Profiler in GUI (#854) 2020-02-06 11:25:47 +00:00
Ryujinx.HLE.csproj Amadeus: Final Act (#1481) 2020-08-17 22:49:37 -03:00
RyujinxProfileImage.jpg Implement friend:a IFriendService: 10101 (#429) 2018-09-25 19:59:29 -03:00
Switch.cs Implement Software Keyboard GTK frontend (#1434) 2020-08-03 03:30:58 +02:00