RyuKen/Ryujinx.Graphics.Shader/IntermediateRepresentation/TextureFlags.cs
riperiperi 142cededd4
Implement Shader Instructions SUATOM and SURED (#2090)
* Initial Implementation

* Further improvements (no support for float/64-bit types)

* Merge atomic and reduce instructions, add missing format switch

* Fix rebase issues.

* Not used.

* Whoops. Fixed.

* Partial implementation of inc/dec, cleanup and TODOs

* Remove testing path

* Address Feedback
2021-08-31 02:51:57 -03:00

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733 B
C#

using System;
namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
{
[Flags]
enum TextureFlags
{
None = 0,
Bindless = 1 << 0,
Gather = 1 << 1,
Derivatives = 1 << 2,
IntCoords = 1 << 3,
LodBias = 1 << 4,
LodLevel = 1 << 5,
Offset = 1 << 6,
Offsets = 1 << 7,
AtomicMask = 15 << 16,
Add = 0 << 16,
Minimum = 1 << 16,
Maximum = 2 << 16,
Increment = 3 << 16,
Decrement = 4 << 16,
BitwiseAnd = 5 << 16,
BitwiseOr = 6 << 16,
BitwiseXor = 7 << 16,
Swap = 8 << 16,
CAS = 9 << 16
}
}