RyuKen/Ryujinx.Graphics.GAL/Multithreading
gdkchan 7fea26e97e
Remove use of reflection on GAL multithreading (#4287)
* Introduce new IGALCommand<T> interface and use it

* Remove use of reflection on GAL multithreading

* Unmanaged constraint
2023-01-22 01:07:43 +01:00
..
Commands Remove use of reflection on GAL multithreading (#4287) 2023-01-22 01:07:43 +01:00
Model Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 2021-08-27 00:31:29 +02:00
Resources GPU: Pass SpanOrArray for Texture SetData to avoid copy (#3745) 2022-10-08 12:04:47 -03:00
BufferMap.cs GAL: Send all buffer assignments at once rather than individually (#3881) 2022-11-24 07:50:59 +00:00
CommandHelper.cs Remove use of reflection on GAL multithreading (#4287) 2023-01-22 01:07:43 +01:00
CommandType.cs Implement HLE macro for DrawElementsIndirect (#3748) 2022-11-16 14:53:04 -03:00
SyncMap.cs Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 2021-08-27 00:31:29 +02:00
ThreadedHelpers.cs Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 2021-08-27 00:31:29 +02:00
ThreadedPipeline.cs GAL: Send all buffer assignments at once rather than individually (#3881) 2022-11-24 07:50:59 +00:00
ThreadedRenderer.cs Use volatile read/writes for GAL threading (#4327) 2023-01-21 19:49:55 +00:00
ThreadedWindow.cs Avalonia - Use embedded window for avalonia (#3674) 2022-09-19 15:05:26 -03:00