RyuKen/Ryujinx.Graphics
gdkchan 26be1cb4e2 Implement gl_ClipDistance on the shader generator (#680)
* Implement gl_ClipDistance on the shader generator, do not return the undef name for unknown built-in attributes

* Handle unknown attribute loads aswell
2019-04-25 09:09:01 +10:00
..
Gal New shader translator implementation (#654) 2019-04-18 09:57:08 +10:00
Graphics3d New shader translator implementation (#654) 2019-04-18 09:57:08 +10:00
Memory Do naming refactoring on Ryujinx.Graphics (#611) 2019-03-04 12:45:25 +11:00
Shader Implement gl_ClipDistance on the shader generator (#680) 2019-04-25 09:09:01 +10:00
VDec Do naming refactoring on Ryujinx.Graphics (#611) 2019-03-04 12:45:25 +11:00
Vic Do naming refactoring on Ryujinx.Graphics (#611) 2019-03-04 12:45:25 +11:00
CdmaProcessor.cs Do naming refactoring on Ryujinx.Graphics (#611) 2019-03-04 12:45:25 +11:00
ChClassId.cs Do naming refactoring on Ryujinx.Graphics (#611) 2019-03-04 12:45:25 +11:00
ChCommandEntry.cs Do naming refactoring on Ryujinx.Graphics (#611) 2019-03-04 12:45:25 +11:00
ChSubmissionMode.cs NVDEC implementation using FFmpeg (#443) 2018-12-03 00:38:47 -02:00
DepthCompareFunc.cs Initial non 2D textures support (#525) 2019-02-28 12:12:24 +11:00
DmaPusher.cs Do naming refactoring on Ryujinx.Graphics (#611) 2019-03-04 12:45:25 +11:00
GpuMethodCall.cs Do naming refactoring on Ryujinx.Graphics (#611) 2019-03-04 12:45:25 +11:00
GpuResourceManager.cs Do naming refactoring on Ryujinx.Graphics (#611) 2019-03-04 12:45:25 +11:00
GraphicsConfig.cs Add config key to dump shaders in local directory (#265) 2018-07-15 19:37:27 -03:00
NvGpu.cs Do naming refactoring on Ryujinx.Graphics (#611) 2019-03-04 12:45:25 +11:00
QuadHelper.cs Do naming refactoring on Ryujinx.Graphics (#611) 2019-03-04 12:45:25 +11:00
Ryujinx.Graphics.csproj NVDEC implementation using FFmpeg (#443) 2018-12-03 00:38:47 -02:00