forked from Mirror/Ryujinx
77aab9aca3
* and direct mouse support * and direct mouse support * hide cursor if mouse enabled * add config * update docs * sorted usings
36 lines
No EOL
1.3 KiB
C#
36 lines
No EOL
1.3 KiB
C#
using Ryujinx.HLE.HOS.Services.Hid.Types.SharedMemory.Common;
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using Ryujinx.HLE.HOS.Services.Hid.Types.SharedMemory.Mouse;
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namespace Ryujinx.HLE.HOS.Services.Hid
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{
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public class MouseDevice : BaseDevice
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{
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public MouseDevice(Switch device, bool active) : base(device, active) { }
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public void Update(int mouseX, int mouseY, uint buttons = 0, int scrollX = 0, int scrollY = 0, bool connected = false)
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{
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ref RingLifo<MouseState> lifo = ref _device.Hid.SharedMemory.Mouse;
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ref MouseState previousEntry = ref lifo.GetCurrentEntryRef();
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MouseState newState = new MouseState()
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{
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SamplingNumber = previousEntry.SamplingNumber + 1,
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};
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if (Active)
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{
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newState.Buttons = (MouseButton)buttons;
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newState.X = mouseX;
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newState.Y = mouseY;
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newState.DeltaX = mouseX - previousEntry.DeltaX;
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newState.DeltaY = mouseY - previousEntry.DeltaY;
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newState.WheelDeltaX = scrollX;
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newState.WheelDeltaY = scrollY;
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newState.Attributes = connected ? MouseAttribute.IsConnected : MouseAttribute.None;
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}
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lifo.Write(ref newState);
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}
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}
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} |