RyuKen/Ryujinx.Graphics.Gpu/Engine
mageven 723ae240dc
GL: Implement more Point parameters (#1399)
* Fix GL_INVALID_VALUE on glPointSize calls

* Implement more of Point primitive state

* Use existing Origin enum
2020-07-20 21:59:13 -03:00
..
Compute.cs New NVDEC and VIC implementation (#1384) 2020-07-12 05:07:01 +02:00
ComputeQmd.cs Use correct shader local memory size instead of a hardcoded size (#914) 2020-02-02 14:25:52 +11:00
Inline2Memory.cs Support inline index buffer data (#1351) 2020-07-04 00:41:27 +02:00
MethodClear.cs Implement Zero-Configuration Resolution Scaling (#1365) 2020-07-07 04:41:07 +02:00
MethodConditionalRendering.cs New NVDEC and VIC implementation (#1384) 2020-07-12 05:07:01 +02:00
MethodCopyBuffer.cs Fix buffer to 3D texture copy (#1354) 2020-07-04 01:37:36 +02:00
MethodCopyTexture.cs Implement Zero-Configuration Resolution Scaling (#1365) 2020-07-07 04:41:07 +02:00
MethodDraw.cs Support inline index buffer data (#1351) 2020-07-04 00:41:27 +02:00
MethodFifo.cs Implement FIFO semaphore (#1286) 2020-05-29 10:51:10 +02:00
MethodFirmware.cs Ignore exit flag on branch delay slot (#899) 2020-01-22 02:11:43 +01:00
MethodIncrementSyncpoint.cs Implement Counter Queue and Partial Host Conditional Rendering (#1167) 2020-05-04 12:24:59 +10:00
MethodReport.cs Initial transform feedback support (#1370) 2020-07-15 13:01:10 +10:00
MethodResetCounter.cs Fix some spelling mistakes 2020-01-09 02:13:00 +01:00
Methods.cs GL: Implement more Point parameters (#1399) 2020-07-20 21:59:13 -03:00
MethodUniformBufferBind.cs Add XML documentation to Ryujinx.Graphics.Gpu.Engine 2020-01-09 02:13:00 +01:00
MethodUniformBufferUpdate.cs Add XML documentation to Ryujinx.Graphics.Gpu.Engine 2020-01-09 02:13:00 +01:00