RyuKen/Ryujinx.Common
EmulationFanatic 0a55657bd2
Enable Profiled Persistent Translation Cache (PPTC) by default (#1844)
* Enable Profiled Persistent Translation Cache (PPTC) by default

Enables PPTC by default. Enough time has passed and enough games tested that it should be the preferred setting for 99.9% of games. In case we are worried about PPTC files being put on the user's disk, shader cache already does this by default and generates about the same size files on average, so this should no longer be a concern.

* Update config.json with PTC set to true

* Updated _schema.json to set PPTC to true.
2021-01-01 15:36:47 +01:00
..
Collections GPU - Improve Memory Allocation (#1722) 2020-12-09 19:26:05 -03:00
Configuration Enable Profiled Persistent Translation Cache (PPTC) by default (#1844) 2021-01-01 15:36:47 +01:00
Extensions PrntStub: Add a way to print arrays (#711) 2019-06-27 13:11:51 +02:00
Logging ngct: Fix services and stub calls (#1756) 2020-12-10 03:08:28 +01:00
Memory Silence several build warnings (#1428) 2020-08-06 23:40:41 +02:00
Pools Misc cleanup (#708) 2019-07-02 04:39:22 +02:00
System Amadeus: Final Act (#1481) 2020-08-17 22:49:37 -03:00
SystemInfo common: Fix last warning in SystemInfo (#1757) 2020-12-01 22:26:00 +01:00
Utilities Correct type of executable sizes (#1802) 2020-12-13 08:30:27 +01:00
AsyncWorkQueue.cs New NVDEC and VIC implementation (#1384) 2020-07-12 05:07:01 +02:00
Hash128.cs Salieri: shader cache (#1701) 2020-11-13 00:15:34 +01:00
PerformanceCounter.cs Rewrite scheduler context switch code (#1786) 2020-12-09 19:20:05 -03:00
ReactiveObject.cs Fix ReactiveObject initial event not being propagated with boolean types (#860) 2020-01-05 17:35:55 +01:00
ReferenceEqualityComparer.cs Only enumerate cached textures that are modified when flushing. (#918) 2020-02-07 08:49:26 +11:00
Ryujinx.Common.csproj infra: Migrate to .NET 5 (#1694) 2020-11-15 19:27:15 +01:00
XXHash128.cs Improvements with new .NET 5 functions or bugfixes (#1714) 2020-11-18 19:28:40 +01:00