RyuKen/ChocolArm64/Memory/IAMemory.cs
gdkchan 34037701c7
NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl

* More work on NvHostCtrl

* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind

* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)

* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks

* Remove now unused code, add comment about probably wrong result codes
2018-05-07 15:53:23 -03:00

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C#

namespace ChocolArm64.Memory
{
public interface IAMemory
{
sbyte ReadSByte(long Position);
short ReadInt16(long Position);
int ReadInt32(long Position);
long ReadInt64(long Position);
byte ReadByte(long Position);
ushort ReadUInt16(long Position);
uint ReadUInt32(long Position);
ulong ReadUInt64(long Position);
void WriteSByte(long Position, sbyte Value);
void WriteInt16(long Position, short Value);
void WriteInt32(long Position, int Value);
void WriteInt64(long Position, long Value);
void WriteByte(long Position, byte Value);
void WriteUInt16(long Position, ushort Value);
void WriteUInt32(long Position, uint Value);
void WriteUInt64(long Position, ulong Value);
}
}