.. |
DiskCache
|
Fix shader cache on Vulkan when geometry shaders are inserted (#3868)
|
2022-11-19 10:24:23 +01:00 |
HashTable
|
infra: Migrate to .NET 7 (#3795)
|
2022-11-09 20:22:43 +01:00 |
CachedShaderProgram.cs
|
Optimize Texture Binding and Shader Specialization Checks (#3399)
|
2022-06-17 13:09:14 -03:00 |
CachedShaderStage.cs
|
New shader cache implementation (#3194)
|
2022-04-10 10:49:44 -03:00 |
ComputeShaderCacheHashTable.cs
|
GPU: Eliminate CB0 accesses when storage buffer accesses are resolved (#3847)
|
2022-11-17 18:47:41 +01:00 |
GpuAccessor.cs
|
GPU: Eliminate CB0 accesses when storage buffer accesses are resolved (#3847)
|
2022-11-17 18:47:41 +01:00 |
GpuAccessorBase.cs
|
Move gl_Layer from vertex to geometry if GPU does not support it on vertex (#3866)
|
2022-11-18 23:27:54 -03:00 |
GpuAccessorState.cs
|
New shader cache implementation (#3194)
|
2022-04-10 10:49:44 -03:00 |
GpuChannelComputeState.cs
|
GPU: Eliminate CB0 accesses when storage buffer accesses are resolved (#3847)
|
2022-11-17 18:47:41 +01:00 |
GpuChannelGraphicsState.cs
|
GPU: Eliminate CB0 accesses when storage buffer accesses are resolved (#3847)
|
2022-11-17 18:47:41 +01:00 |
GpuChannelPoolState.cs
|
New shader cache implementation (#3194)
|
2022-04-10 10:49:44 -03:00 |
ResourceCounts.cs
|
New shader cache implementation (#3194)
|
2022-04-10 10:49:44 -03:00 |
ShaderAddresses.cs
|
New shader cache implementation (#3194)
|
2022-04-10 10:49:44 -03:00 |
ShaderCache.cs
|
Move gl_Layer from vertex to geometry if GPU does not support it on vertex (#3866)
|
2022-11-18 23:27:54 -03:00 |
ShaderCacheHashTable.cs
|
Implement Viewport Transform Disable (#3328)
|
2022-05-12 10:47:13 -03:00 |
ShaderCacheState.cs
|
|
|
ShaderCodeAccessor.cs
|
New shader cache implementation (#3194)
|
2022-04-10 10:49:44 -03:00 |
ShaderDumper.cs
|
Removed unused usings. (#3593)
|
2022-08-18 18:04:54 +02:00 |
ShaderDumpPaths.cs
|
|
|
ShaderSpecializationList.cs
|
GPU: Eliminate CB0 accesses when storage buffer accesses are resolved (#3847)
|
2022-11-17 18:47:41 +01:00 |
ShaderSpecializationState.cs
|
GPU: Eliminate CB0 accesses when storage buffer accesses are resolved (#3847)
|
2022-11-17 18:47:41 +01:00 |
TransformFeedbackDescriptor.cs
|
Rename ToSpan to AsSpan (#3556)
|
2022-08-11 18:07:37 -03:00 |