RyuKen/Ryujinx.Graphics.Shader/CodeGen/Glsl
riperiperi 780c7530d6
Add scaling for Texture2DArray when using TexelFetch. (#1645)
* Add scaling for Texture2DArray when using TexelFetch.

* Should only really trigger for Texture2D. (do not emit texelfetch for
TextureBufferArray(?) and Texture1DArray)

* Address nit.
2020-10-28 21:27:46 +01:00
..
HelperFunctions Implement Zero-Configuration Resolution Scaling (#1365) 2020-07-07 04:41:07 +02:00
Instructions Add scaling for Texture2DArray when using TexelFetch. (#1645) 2020-10-28 21:27:46 +01:00
CodeGenContext.cs Implement CAL and RET shader instructions (#1618) 2020-10-25 17:00:44 -03:00
Declarations.cs Avoid sampler conflicts on bindless samplers with the same name (#1642) 2020-10-28 21:20:43 +01:00
DefaultNames.cs Implement CAL and RET shader instructions (#1618) 2020-10-25 17:00:44 -03:00
GlslGenerator.cs Implement CAL and RET shader instructions (#1618) 2020-10-25 17:00:44 -03:00
GlslProgram.cs Initial support for image stores, support texture sample on compute 2020-01-09 02:13:00 +01:00
NumberFormatter.cs Initial work 2020-01-09 02:13:00 +01:00
OperandManager.cs Avoid sampler conflicts on bindless samplers with the same name (#1642) 2020-10-28 21:20:43 +01:00
TypeConversion.cs Initial work 2020-01-09 02:13:00 +01:00
Varying.cs Initial transform feedback support (#1370) 2020-07-15 13:01:10 +10:00