RyuKen/Ryujinx.HLE/HOS/Services/Time
Ac_K e2ffa5a125
ntc: Implement IEnsureNetworkClockAvailabilityService (#3192)
* ntc: Implement IEnsureNetworkClockAvailabilityService

This PR implement a basic `IEnsureNetworkClockAvailabilityService` checked by RE. It's needed by Splatoon 2 with Guest Internet Access enabled. Game is now playable with this setting.

* Update Ryujinx.HLE/HOS/Services/Nim/Ntc/StaticService/IEnsureNetworkClockAvailabilityService.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2022-03-15 04:07:07 +01:00
..
Clock Surface Flinger: Implement GetBufferHistory (#1232) 2020-05-15 03:30:08 +02:00
StaticService hle: Improve safety (#2778) 2021-10-24 19:13:20 -03:00
TimeZone Update to LibHac 0.15.0 (#2986) 2022-01-12 12:22:19 +01:00
Types Update time implementation to 9.0.0 (#783) 2019-10-08 14:48:49 +11:00
IAlarmService.cs Refactoring HOS folder structure (#771) 2019-09-19 10:45:11 +10:00
IPowerStateRequestHandler.cs Update time implementation to 9.0.0 (#783) 2019-10-08 14:48:49 +11:00
IStaticServiceForGlue.cs Initial support for the new 12.x IPC system (#2182) 2021-04-14 00:01:24 +02:00
IStaticServiceForPsc.cs Fix GetClockSnapshot not writing steady clock timepoint (#2249) 2021-04-26 23:56:14 +02:00
ITimeServiceManager.cs hle: Improve safety (#2778) 2021-10-24 19:13:20 -03:00
ResultCode.cs ntc: Implement IEnsureNetworkClockAvailabilityService (#3192) 2022-03-15 04:07:07 +01:00
TimeManager.cs POWER - Performance Optimizations With Extensive Ramifications (#2286) 2021-05-24 22:52:44 +02:00
TimeSharedMemory.cs POWER - Performance Optimizations With Extensive Ramifications (#2286) 2021-05-24 22:52:44 +02:00