RyuKen/Ryujinx.Graphics.Shader/CodeGen/Glsl
gdkchan 796e5d14b4
Use correct shader local memory size instead of a hardcoded size (#914)
* Use correct shader local size instead of a hardcoded size

* Remove unused uniform block

* Update XML doc

* Local memory size has 23 bits on maxwell

* Generate compute QMD struct from nv open doc header

* Remove dummy arrays when shared or local memory is not used, other improvements
2020-02-02 14:25:52 +11:00
..
HelperFunctions Support shared color mask, implement more shader instructions 2020-01-09 02:13:00 +01:00
Instructions Partial support for shader memory barriers 2020-01-09 02:13:00 +01:00
CodeGenContext.cs Address PR feedback 2020-01-09 02:13:00 +01:00
Declarations.cs Use correct shader local memory size instead of a hardcoded size (#914) 2020-02-02 14:25:52 +11:00
DefaultNames.cs Fix wrong maximum id on sampler pool in some cases 2020-01-09 02:13:00 +01:00
GlslGenerator.cs Some code cleanup 2020-01-09 02:13:00 +01:00
GlslProgram.cs Initial support for image stores, support texture sample on compute 2020-01-09 02:13:00 +01:00
NumberFormatter.cs Initial work 2020-01-09 02:13:00 +01:00
OperandManager.cs Revert "Simplify shader uniform buffer access codegen" 2020-01-09 02:13:00 +01:00
TypeConversion.cs Initial work 2020-01-09 02:13:00 +01:00