RyuKen/ChocolArm64/Memory
ReinUsesLisp 5fe0bc584b Send data to OpenGL host without client-side copies (#285)
* Directly send host address to buffer data

* Cleanup OGLShader

* Directly copy vertex and index data too

* Revert shader bind "cache"

* Address feedback
2018-07-19 16:02:51 -03:00
..
AMemory.cs Send data to OpenGL host without client-side copies (#285) 2018-07-19 16:02:51 -03:00
AMemoryHelper.cs Move WriteBytes to AMemory, implement it with a Marshal copy like ReadBytes, fix regression on address range checking 2018-06-09 13:05:41 -03:00
AMemoryMapInfo.cs Change SvcGetInfo 5 to return actual heap size, remove AMemoryAlloc since it is no longer needed with direct memory access, move some memory management logic out of AMemoryMgr, change default virtual filesystem path to AppData 2018-02-27 20:45:07 -03:00
AMemoryMgr.cs Disable memory checks by default, even on debug, move ram memory allocation inside the CPU, since the size if fixed anyway, better heap region size 2018-03-09 23:12:57 -03:00
AMemoryPerm.cs Split main project into core,graphics and chocolarm4 subproject (#29) 2018-02-20 17:09:23 -03:00
AMemoryWin32.cs Query multiple pages at once with GetWriteWatch (#222) 2018-07-08 16:55:15 -03:00
IAMemory.cs NvServices refactoring (#120) 2018-05-07 15:53:23 -03:00