RyuKen/Ryujinx/Ui/App/ApplicationLibrary.cs
Ac_K ccf23fc629
gui: Fixes the games icon when there is an update (#3148)
* gui: Fixes the games icon when there is a game update

Currently we just load the version of the update, instead of the whole NACP file. This PR fixes that. A little cleanup is made into the code to avoid duplicate things.
(Closes #3039)

* Fix condition
2022-02-22 14:53:39 +01:00

648 lines
No EOL
28 KiB
C#

using LibHac;
using LibHac.Common;
using LibHac.Common.Keys;
using LibHac.Fs;
using LibHac.Fs.Fsa;
using LibHac.FsSystem;
using LibHac.Ns;
using LibHac.Tools.Fs;
using LibHac.Tools.FsSystem;
using LibHac.Tools.FsSystem.NcaUtils;
using Ryujinx.Common.Configuration;
using Ryujinx.Common.Logging;
using Ryujinx.Configuration.System;
using Ryujinx.HLE.FileSystem;
using Ryujinx.HLE.HOS;
using Ryujinx.HLE.HOS.SystemState;
using Ryujinx.HLE.Loaders.Npdm;
using System;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using System.Text;
using System.Text.Json;
using JsonHelper = Ryujinx.Common.Utilities.JsonHelper;
using Path = System.IO.Path;
namespace Ryujinx.Ui.App
{
public class ApplicationLibrary
{
public event EventHandler<ApplicationAddedEventArgs> ApplicationAdded;
public event EventHandler<ApplicationCountUpdatedEventArgs> ApplicationCountUpdated;
private readonly byte[] _nspIcon;
private readonly byte[] _xciIcon;
private readonly byte[] _ncaIcon;
private readonly byte[] _nroIcon;
private readonly byte[] _nsoIcon;
private VirtualFileSystem _virtualFileSystem;
private Language _desiredTitleLanguage;
public ApplicationLibrary(VirtualFileSystem virtualFileSystem)
{
_virtualFileSystem = virtualFileSystem;
_nspIcon = GetResourceBytes("Ryujinx.Ui.Resources.Icon_NSP.png");
_xciIcon = GetResourceBytes("Ryujinx.Ui.Resources.Icon_XCI.png");
_ncaIcon = GetResourceBytes("Ryujinx.Ui.Resources.Icon_NCA.png");
_nroIcon = GetResourceBytes("Ryujinx.Ui.Resources.Icon_NRO.png");
_nsoIcon = GetResourceBytes("Ryujinx.Ui.Resources.Icon_NSO.png");
}
private byte[] GetResourceBytes(string resourceName)
{
Stream resourceStream = Assembly.GetCallingAssembly().GetManifestResourceStream(resourceName);
byte[] resourceByteArray = new byte[resourceStream.Length];
resourceStream.Read(resourceByteArray);
return resourceByteArray;
}
public IEnumerable<string> GetFilesInDirectory(string directory)
{
Stack<string> stack = new Stack<string>();
stack.Push(directory);
while (stack.Count > 0)
{
string dir = stack.Pop();
string[] content = Array.Empty<string>();
try
{
content = Directory.GetFiles(dir, "*");
}
catch (UnauthorizedAccessException)
{
Logger.Warning?.Print(LogClass.Application, $"Failed to get access to directory: \"{dir}\"");
}
if (content.Length > 0)
{
foreach (string file in content)
{
yield return file;
}
}
try
{
content = Directory.GetDirectories(dir);
}
catch (UnauthorizedAccessException)
{
Logger.Warning?.Print(LogClass.Application, $"Failed to get access to directory: \"{dir}\"");
}
if (content.Length > 0)
{
foreach (string subdir in content)
{
stack.Push(subdir);
}
}
}
}
public void ReadControlData(IFileSystem controlFs, Span<byte> outProperty)
{
using var controlFile = new UniqueRef<IFile>();
controlFs.OpenFile(ref controlFile.Ref(), "/control.nacp".ToU8Span(), OpenMode.Read).ThrowIfFailure();
controlFile.Get.Read(out _, 0, outProperty, ReadOption.None).ThrowIfFailure();
}
public void LoadApplications(List<string> appDirs, Language desiredTitleLanguage)
{
int numApplicationsFound = 0;
int numApplicationsLoaded = 0;
_desiredTitleLanguage = desiredTitleLanguage;
// Builds the applications list with paths to found applications
List<string> applications = new List<string>();
foreach (string appDir in appDirs)
{
if (!Directory.Exists(appDir))
{
Logger.Warning?.Print(LogClass.Application, $"The \"game_dirs\" section in \"Config.json\" contains an invalid directory: \"{appDir}\"");
continue;
}
foreach (string app in GetFilesInDirectory(appDir))
{
if ((Path.GetExtension(app).ToLower() == ".nsp") ||
(Path.GetExtension(app).ToLower() == ".pfs0") ||
(Path.GetExtension(app).ToLower() == ".xci") ||
(Path.GetExtension(app).ToLower() == ".nca") ||
(Path.GetExtension(app).ToLower() == ".nro") ||
(Path.GetExtension(app).ToLower() == ".nso"))
{
applications.Add(app);
numApplicationsFound++;
}
}
}
// Loops through applications list, creating a struct and then firing an event containing the struct for each application
foreach (string applicationPath in applications)
{
double fileSize = new FileInfo(applicationPath).Length * 0.000000000931;
string titleName = "Unknown";
string titleId = "0000000000000000";
string developer = "Unknown";
string version = "0";
byte[] applicationIcon = null;
BlitStruct<ApplicationControlProperty> controlHolder = new BlitStruct<ApplicationControlProperty>(1);
try
{
using (FileStream file = new FileStream(applicationPath, FileMode.Open, FileAccess.Read))
{
if ((Path.GetExtension(applicationPath).ToLower() == ".nsp") ||
(Path.GetExtension(applicationPath).ToLower() == ".pfs0") ||
(Path.GetExtension(applicationPath).ToLower() == ".xci"))
{
try
{
PartitionFileSystem pfs;
bool isExeFs = false;
if (Path.GetExtension(applicationPath).ToLower() == ".xci")
{
Xci xci = new Xci(_virtualFileSystem.KeySet, file.AsStorage());
pfs = xci.OpenPartition(XciPartitionType.Secure);
}
else
{
pfs = new PartitionFileSystem(file.AsStorage());
// If the NSP doesn't have a main NCA, decrement the number of applications found and then continue to the next application.
bool hasMainNca = false;
foreach (DirectoryEntryEx fileEntry in pfs.EnumerateEntries("/", "*"))
{
if (Path.GetExtension(fileEntry.FullPath).ToLower() == ".nca")
{
using var ncaFile = new UniqueRef<IFile>();
pfs.OpenFile(ref ncaFile.Ref(), fileEntry.FullPath.ToU8Span(), OpenMode.Read).ThrowIfFailure();
Nca nca = new Nca(_virtualFileSystem.KeySet, ncaFile.Get.AsStorage());
int dataIndex = Nca.GetSectionIndexFromType(NcaSectionType.Data, NcaContentType.Program);
// Some main NCAs don't have a data partition, so check if the partition exists before opening it
if (nca.Header.ContentType == NcaContentType.Program && !(nca.SectionExists(NcaSectionType.Data) && nca.Header.GetFsHeader(dataIndex).IsPatchSection()))
{
hasMainNca = true;
break;
}
}
else if (Path.GetFileNameWithoutExtension(fileEntry.FullPath) == "main")
{
isExeFs = true;
}
}
if (!hasMainNca && !isExeFs)
{
numApplicationsFound--;
continue;
}
}
if (isExeFs)
{
applicationIcon = _nspIcon;
using var npdmFile = new UniqueRef<IFile>();
Result result = pfs.OpenFile(ref npdmFile.Ref(), "/main.npdm".ToU8Span(), OpenMode.Read);
if (ResultFs.PathNotFound.Includes(result))
{
Npdm npdm = new Npdm(npdmFile.Get.AsStream());
titleName = npdm.TitleName;
titleId = npdm.Aci0.TitleId.ToString("x16");
}
}
else
{
GetControlFsAndTitleId(pfs, out IFileSystem controlFs, out titleId);
// Check if there is an update available.
if (IsUpdateApplied(titleId, out IFileSystem updatedControlFs))
{
// Replace the original ControlFs by the updated one.
controlFs = updatedControlFs;
}
ReadControlData(controlFs, controlHolder.ByteSpan);
GetGameInformation(ref controlHolder.Value, out titleName, out _, out developer, out version);
// Read the icon from the ControlFS and store it as a byte array
try
{
using var icon = new UniqueRef<IFile>();
controlFs.OpenFile(ref icon.Ref(), $"/icon_{_desiredTitleLanguage}.dat".ToU8Span(), OpenMode.Read).ThrowIfFailure();
using (MemoryStream stream = new MemoryStream())
{
icon.Get.AsStream().CopyTo(stream);
applicationIcon = stream.ToArray();
}
}
catch (HorizonResultException)
{
foreach (DirectoryEntryEx entry in controlFs.EnumerateEntries("/", "*"))
{
if (entry.Name == "control.nacp")
{
continue;
}
using var icon = new UniqueRef<IFile>();
controlFs.OpenFile(ref icon.Ref(), entry.FullPath.ToU8Span(), OpenMode.Read).ThrowIfFailure();
using (MemoryStream stream = new MemoryStream())
{
icon.Get.AsStream().CopyTo(stream);
applicationIcon = stream.ToArray();
}
if (applicationIcon != null)
{
break;
}
}
if (applicationIcon == null)
{
applicationIcon = Path.GetExtension(applicationPath).ToLower() == ".xci" ? _xciIcon : _nspIcon;
}
}
}
}
catch (MissingKeyException exception)
{
applicationIcon = Path.GetExtension(applicationPath).ToLower() == ".xci" ? _xciIcon : _nspIcon;
Logger.Warning?.Print(LogClass.Application, $"Your key set is missing a key with the name: {exception.Name}");
}
catch (InvalidDataException)
{
applicationIcon = Path.GetExtension(applicationPath).ToLower() == ".xci" ? _xciIcon : _nspIcon;
Logger.Warning?.Print(LogClass.Application, $"The header key is incorrect or missing and therefore the NCA header content type check has failed. Errored File: {applicationPath}");
}
catch (Exception exception)
{
Logger.Warning?.Print(LogClass.Application, $"The file encountered was not of a valid type. File: '{applicationPath}' Error: {exception}");
numApplicationsFound--;
continue;
}
}
else if (Path.GetExtension(applicationPath).ToLower() == ".nro")
{
BinaryReader reader = new BinaryReader(file);
byte[] Read(long position, int size)
{
file.Seek(position, SeekOrigin.Begin);
return reader.ReadBytes(size);
}
try
{
file.Seek(24, SeekOrigin.Begin);
int assetOffset = reader.ReadInt32();
if (Encoding.ASCII.GetString(Read(assetOffset, 4)) == "ASET")
{
byte[] iconSectionInfo = Read(assetOffset + 8, 0x10);
long iconOffset = BitConverter.ToInt64(iconSectionInfo, 0);
long iconSize = BitConverter.ToInt64(iconSectionInfo, 8);
ulong nacpOffset = reader.ReadUInt64();
ulong nacpSize = reader.ReadUInt64();
// Reads and stores game icon as byte array
applicationIcon = Read(assetOffset + iconOffset, (int) iconSize);
// Read the NACP data
Read(assetOffset + (int)nacpOffset, (int)nacpSize).AsSpan().CopyTo(controlHolder.ByteSpan);
GetGameInformation(ref controlHolder.Value, out titleName, out titleId, out developer, out version);
}
else
{
applicationIcon = _nroIcon;
titleName = Path.GetFileNameWithoutExtension(applicationPath);
}
}
catch
{
Logger.Warning?.Print(LogClass.Application, $"The file encountered was not of a valid type. Errored File: {applicationPath}");
numApplicationsFound--;
continue;
}
}
else if (Path.GetExtension(applicationPath).ToLower() == ".nca")
{
try
{
Nca nca = new Nca(_virtualFileSystem.KeySet, new FileStream(applicationPath, FileMode.Open, FileAccess.Read).AsStorage());
int dataIndex = Nca.GetSectionIndexFromType(NcaSectionType.Data, NcaContentType.Program);
if (nca.Header.ContentType != NcaContentType.Program || (nca.SectionExists(NcaSectionType.Data) && nca.Header.GetFsHeader(dataIndex).IsPatchSection()))
{
numApplicationsFound--;
continue;
}
}
catch (InvalidDataException)
{
Logger.Warning?.Print(LogClass.Application, $"The NCA header content type check has failed. This is usually because the header key is incorrect or missing. Errored File: {applicationPath}");
}
catch
{
Logger.Warning?.Print(LogClass.Application, $"The file encountered was not of a valid type. Errored File: {applicationPath}");
numApplicationsFound--;
continue;
}
applicationIcon = _ncaIcon;
titleName = Path.GetFileNameWithoutExtension(applicationPath);
}
// If its an NSO we just set defaults
else if (Path.GetExtension(applicationPath).ToLower() == ".nso")
{
applicationIcon = _nsoIcon;
titleName = Path.GetFileNameWithoutExtension(applicationPath);
}
}
}
catch (IOException exception)
{
Logger.Warning?.Print(LogClass.Application, exception.Message);
numApplicationsFound--;
continue;
}
ApplicationMetadata appMetadata = LoadAndSaveMetaData(titleId);
if (appMetadata.LastPlayed != "Never" && !DateTime.TryParse(appMetadata.LastPlayed, out _))
{
Logger.Warning?.Print(LogClass.Application, $"Last played datetime \"{appMetadata.LastPlayed}\" is invalid for current system culture, skipping (did current culture change?)");
appMetadata.LastPlayed = "Never";
}
ApplicationData data = new ApplicationData
{
Favorite = appMetadata.Favorite,
Icon = applicationIcon,
TitleName = titleName,
TitleId = titleId,
Developer = developer,
Version = version,
TimePlayed = ConvertSecondsToReadableString(appMetadata.TimePlayed),
LastPlayed = appMetadata.LastPlayed,
FileExtension = Path.GetExtension(applicationPath).ToUpper().Remove(0, 1),
FileSize = (fileSize < 1) ? (fileSize * 1024).ToString("0.##") + "MB" : fileSize.ToString("0.##") + "GB",
Path = applicationPath,
ControlHolder = controlHolder
};
numApplicationsLoaded++;
OnApplicationAdded(new ApplicationAddedEventArgs()
{
AppData = data
});
OnApplicationCountUpdated(new ApplicationCountUpdatedEventArgs()
{
NumAppsFound = numApplicationsFound,
NumAppsLoaded = numApplicationsLoaded
});
}
OnApplicationCountUpdated(new ApplicationCountUpdatedEventArgs()
{
NumAppsFound = numApplicationsFound,
NumAppsLoaded = numApplicationsLoaded
});
}
protected void OnApplicationAdded(ApplicationAddedEventArgs e)
{
ApplicationAdded?.Invoke(null, e);
}
protected void OnApplicationCountUpdated(ApplicationCountUpdatedEventArgs e)
{
ApplicationCountUpdated?.Invoke(null, e);
}
private void GetControlFsAndTitleId(PartitionFileSystem pfs, out IFileSystem controlFs, out string titleId)
{
(_, _, Nca controlNca) = ApplicationLoader.GetGameData(_virtualFileSystem, pfs, 0);
// Return the ControlFS
controlFs = controlNca?.OpenFileSystem(NcaSectionType.Data, IntegrityCheckLevel.None);
titleId = controlNca?.Header.TitleId.ToString("x16");
}
internal ApplicationMetadata LoadAndSaveMetaData(string titleId, Action<ApplicationMetadata> modifyFunction = null)
{
string metadataFolder = Path.Combine(AppDataManager.GamesDirPath, titleId, "gui");
string metadataFile = Path.Combine(metadataFolder, "metadata.json");
ApplicationMetadata appMetadata;
if (!File.Exists(metadataFile))
{
Directory.CreateDirectory(metadataFolder);
appMetadata = new ApplicationMetadata();
using (FileStream stream = File.Create(metadataFile, 4096, FileOptions.WriteThrough))
{
JsonHelper.Serialize(stream, appMetadata, true);
}
}
try
{
appMetadata = JsonHelper.DeserializeFromFile<ApplicationMetadata>(metadataFile);
}
catch (JsonException)
{
Logger.Warning?.Print(LogClass.Application, $"Failed to parse metadata json for {titleId}. Loading defaults.");
appMetadata = new ApplicationMetadata();
}
if (modifyFunction != null)
{
modifyFunction(appMetadata);
using (FileStream stream = File.Create(metadataFile, 4096, FileOptions.WriteThrough))
{
JsonHelper.Serialize(stream, appMetadata, true);
}
}
return appMetadata;
}
private string ConvertSecondsToReadableString(double seconds)
{
const int secondsPerMinute = 60;
const int secondsPerHour = secondsPerMinute * 60;
const int secondsPerDay = secondsPerHour * 24;
string readableString;
if (seconds < secondsPerMinute)
{
readableString = $"{seconds}s";
}
else if (seconds < secondsPerHour)
{
readableString = $"{Math.Round(seconds / secondsPerMinute, 2, MidpointRounding.AwayFromZero)} mins";
}
else if (seconds < secondsPerDay)
{
readableString = $"{Math.Round(seconds / secondsPerHour, 2, MidpointRounding.AwayFromZero)} hrs";
}
else
{
readableString = $"{Math.Round(seconds / secondsPerDay, 2, MidpointRounding.AwayFromZero)} days";
}
return readableString;
}
private void GetGameInformation(ref ApplicationControlProperty controlData, out string titleName, out string titleId, out string publisher, out string version)
{
_ = Enum.TryParse(_desiredTitleLanguage.ToString(), out TitleLanguage desiredTitleLanguage);
if (controlData.Titles.Length > (int)desiredTitleLanguage)
{
titleName = controlData.Titles[(int)desiredTitleLanguage].Name.ToString();
publisher = controlData.Titles[(int)desiredTitleLanguage].Publisher.ToString();
}
else
{
titleName = null;
publisher = null;
}
if (string.IsNullOrWhiteSpace(titleName))
{
foreach (ApplicationControlTitle controlTitle in controlData.Titles)
{
if (!((U8Span)controlTitle.Name).IsEmpty())
{
titleName = controlTitle.Name.ToString();
break;
}
}
}
if (string.IsNullOrWhiteSpace(publisher))
{
foreach (ApplicationControlTitle controlTitle in controlData.Titles)
{
if (!((U8Span)controlTitle.Publisher).IsEmpty())
{
publisher = controlTitle.Publisher.ToString();
break;
}
}
}
if (controlData.PresenceGroupId != 0)
{
titleId = controlData.PresenceGroupId.ToString("x16");
}
else if (controlData.SaveDataOwnerId.Value != 0)
{
titleId = controlData.SaveDataOwnerId.ToString();
}
else if (controlData.AddOnContentBaseId != 0)
{
titleId = (controlData.AddOnContentBaseId - 0x1000).ToString("x16");
}
else
{
titleId = "0000000000000000";
}
version = controlData.DisplayVersion.ToString();
}
private bool IsUpdateApplied(string titleId, out IFileSystem updatedControlFs)
{
updatedControlFs = null;
string updatePath = "(unknown)";
try
{
(Nca patchNca, Nca controlNca) = ApplicationLoader.GetGameUpdateData(_virtualFileSystem, titleId, 0, out updatePath);
if (patchNca != null && controlNca != null)
{
updatedControlFs = controlNca?.OpenFileSystem(NcaSectionType.Data, IntegrityCheckLevel.None);
return true;
}
}
catch (InvalidDataException)
{
Logger.Warning?.Print(LogClass.Application,
$"The header key is incorrect or missing and therefore the NCA header content type check has failed. Errored File: {updatePath}");
}
catch (MissingKeyException exception)
{
Logger.Warning?.Print(LogClass.Application, $"Your key set is missing a key with the name: {exception.Name}. Errored File: {updatePath}");
}
return false;
}
}
}