RyuKen/Ryujinx.Graphics.Shader
2020-01-19 00:09:46 +01:00
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CodeGen Address PR feedback 2020-01-09 02:13:00 +01:00
Decoders Add a GetSpan method to the memory manager and use it on GPU (#877) 2020-01-13 10:27:50 +11:00
Instructions Remove some unused args on the shader translator 2020-01-09 02:13:00 +01:00
IntermediateRepresentation Partial support for shader memory barriers 2020-01-09 02:13:00 +01:00
StructuredIr Fix exception on shader translator when adding goto temp variable 2020-01-09 02:13:00 +01:00
Translation Fix shader output color buffer index when non-sequential render targets are used (#895) 2020-01-19 00:09:46 +01:00
BufferDescriptor.cs Initial work 2020-01-09 02:13:00 +01:00
DefineNames.cs Support texture rectangle targets (non-normalized coords) 2020-01-09 02:13:00 +01:00
InputTopology.cs Support texture rectangle targets (non-normalized coords) 2020-01-09 02:13:00 +01:00
InterpolationQualifier.cs Initial work 2020-01-09 02:13:00 +01:00
OutputTopology.cs Support texture rectangle targets (non-normalized coords) 2020-01-09 02:13:00 +01:00
QueryInfoName.cs Address PR feedback 2020-01-09 02:13:00 +01:00
Ryujinx.Graphics.Shader.csproj Add runtime identifiers to new projects 2020-01-09 02:13:00 +01:00
SamplerType.cs Make the shader translator more error resilient (part 2) 2020-01-09 02:13:00 +01:00
ShaderProgram.cs Add partial support for the BRX shader instruction 2020-01-09 02:13:00 +01:00
ShaderProgramInfo.cs Initial support for image stores, support texture sample on compute 2020-01-09 02:13:00 +01:00
ShaderStage.cs Initial work 2020-01-09 02:13:00 +01:00
TextureDescriptor.cs Reimplement limited bindless textures support 2020-01-09 02:13:00 +01:00