RyuKen/Ryujinx.HLE/HOS/Services/Am/AppletOE/ApplicationProxyService/IApplicationProxy.cs
Thog cdbb689b80
Add support for dynamic docking/undocking (#1147)
* Add support for dynamic docking/undocking

As SurfaceFlinger is now working more accurately, we can now support
dynamic configuration of docking mode :)

* Simplify a bt the code

* Fix import ordering

* Remove unused argument
2020-04-23 13:59:11 +02:00

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2.6 KiB
C#

using Ryujinx.HLE.HOS.Services.Am.AppletAE.AllSystemAppletProxiesService.SystemAppletProxy;
using Ryujinx.HLE.HOS.Services.Am.AppletOE.ApplicationProxyService.ApplicationProxy;
namespace Ryujinx.HLE.HOS.Services.Am.AppletOE.ApplicationProxyService
{
class IApplicationProxy : IpcService
{
public IApplicationProxy() { }
[Command(0)]
// GetCommonStateGetter() -> object<nn::am::service::ICommonStateGetter>
public ResultCode GetCommonStateGetter(ServiceCtx context)
{
MakeObject(context, new ICommonStateGetter());
return ResultCode.Success;
}
[Command(1)]
// GetSelfController() -> object<nn::am::service::ISelfController>
public ResultCode GetSelfController(ServiceCtx context)
{
MakeObject(context, new ISelfController(context.Device.System));
return ResultCode.Success;
}
[Command(2)]
// GetWindowController() -> object<nn::am::service::IWindowController>
public ResultCode GetWindowController(ServiceCtx context)
{
MakeObject(context, new IWindowController());
return ResultCode.Success;
}
[Command(3)]
// GetAudioController() -> object<nn::am::service::IAudioController>
public ResultCode GetAudioController(ServiceCtx context)
{
MakeObject(context, new IAudioController());
return ResultCode.Success;
}
[Command(4)]
// GetDisplayController() -> object<nn::am::service::IDisplayController>
public ResultCode GetDisplayController(ServiceCtx context)
{
MakeObject(context, new IDisplayController());
return ResultCode.Success;
}
[Command(11)]
// GetLibraryAppletCreator() -> object<nn::am::service::ILibraryAppletCreator>
public ResultCode GetLibraryAppletCreator(ServiceCtx context)
{
MakeObject(context, new ILibraryAppletCreator());
return ResultCode.Success;
}
[Command(20)]
// GetApplicationFunctions() -> object<nn::am::service::IApplicationFunctions>
public ResultCode GetApplicationFunctions(ServiceCtx context)
{
MakeObject(context, new IApplicationFunctions(context.Device.System));
return ResultCode.Success;
}
[Command(1000)]
// GetDebugFunctions() -> object<nn::am::service::IDebugFunctions>
public ResultCode GetDebugFunctions(ServiceCtx context)
{
MakeObject(context, new IDebugFunctions());
return ResultCode.Success;
}
}
}