RyuKen/Ryujinx.HLE/HOS/Services/Pctl/IParentalControlServiceFactory.cs
Ac_K 8cc872fb60
aoc/am: Cleanup aoc service and stub am calls (#2414)
* aoc/am: Cleanup aoc service and stub am calls

This PR implement aoc call `GetAddOnContentListChangedEventWithProcessId` (Closes #2408) and `CreateContentsServiceManager`. Additionnally, a big cleanup (checked by RE on latest firmware) is made on the whole service. I've added `CountAddOnContent`, `ListAddOnContent` and `GetAddonContentBaseId` for games which require version `1.0.0-6.2.0` too.

Am service call `ReportUserIsActive` is stubbed (checked by RE, closes #2413).

Since some logic in the service (aoc) which handle the DLCs has been changed, it could be nice to have some testing to be sure there is no regression.

* Remove wrong check

* Addresses gdkchan feedback

* Fix GetAddOnContentLostErrorCode

* fix null pid in services

* Add missing comment

* remove leftover comment
2021-06-29 18:57:06 +02:00

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1.3 KiB
C#

using Ryujinx.HLE.HOS.Services.Pctl.ParentalControlServiceFactory;
namespace Ryujinx.HLE.HOS.Services.Pctl
{
[Service("pctl", 0x303)]
[Service("pctl:a", 0x83BE)]
[Service("pctl:r", 0x8040)]
[Service("pctl:s", 0x838E)]
class IParentalControlServiceFactory : IpcService
{
private int _permissionFlag;
public IParentalControlServiceFactory(ServiceCtx context, int permissionFlag)
{
_permissionFlag = permissionFlag;
}
[CommandHipc(0)]
// CreateService(u64, pid) -> object<nn::pctl::detail::ipc::IParentalControlService>
public ResultCode CreateService(ServiceCtx context)
{
long pid = context.Request.HandleDesc.PId;
MakeObject(context, new IParentalControlService(context, pid, true, _permissionFlag));
return ResultCode.Success;
}
[CommandHipc(1)] // 4.0.0+
// CreateServiceWithoutInitialize(u64, pid) -> object<nn::pctl::detail::ipc::IParentalControlService>
public ResultCode CreateServiceWithoutInitialize(ServiceCtx context)
{
long pid = context.Request.HandleDesc.PId;
MakeObject(context, new IParentalControlService(context, pid, false, _permissionFlag));
return ResultCode.Success;
}
}
}