RyuKen/Ryujinx.Graphics.Shader/BufferDescriptor.cs
gdkchan 8d168574eb
Use explicit buffer and texture bindings on shaders (#1666)
* Use explicit buffer and texture bindings on shaders

* More XML docs and other nits
2020-11-08 12:10:00 +01:00

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C#

namespace Ryujinx.Graphics.Shader
{
public struct BufferDescriptor
{
public int Binding { get; }
public int Slot { get; }
public BufferDescriptor(int binding, int slot)
{
Binding = binding;
Slot = slot;
}
}
}