RyuKen/Ryujinx.Memory/Range
Andrey Sukharev 4da44e09cb
Make structs readonly when applicable (#4002)
* Make all structs readonly when applicable. It should reduce amount of needless defensive copies

* Make structs with trivial boilerplate equality code record structs

* Remove unnecessary readonly modifiers from TextureCreateInfo

* Make BitMap structs readonly too
2022-12-05 14:47:39 +01:00
..
IMultiRangeItem.cs Support for resources on non-contiguous GPU memory regions (#1905) 2021-01-17 19:44:34 +01:00
INonOverlappingRange.cs Memory Read/Write Tracking using Region Handles (#1272) 2020-10-16 17:18:35 -03:00
IRange.cs Memory Read/Write Tracking using Region Handles (#1272) 2020-10-16 17:18:35 -03:00
MemoryRange.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
MultiRange.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
MultiRangeList.cs Allow textures to have their data partially mapped (#2629) 2022-02-22 13:34:16 -03:00
NonOverlappingRangeList.cs Memory Read/Write Tracking using Region Handles (#1272) 2020-10-16 17:18:35 -03:00
RangeList.cs Smaller initial size for ModifiedRangeList & directly inherit range list (#2663) 2021-10-04 15:38:59 -03:00