forked from Mirror/Ryujinx
27179d0218
* Initial commit Enable proper LED patterns Toggle Hotkeys only on focus Ignore Handheld on Docked mode Remove PrimaryController Validate NpadIdType Rewrite NpadDevices to process config in update loop Cleanup * Notify in log periodically when no matched controllers * Remove duplicate StructArrayHelpers in favor of Common.Memory Fix struct padding CS0169 warns in Touchscreen * Remove GTK markup from Controller Applet Use IList instead of List Explicit list capacity in 1ms loop Fix formatting * Restrict ControllerWindow to show valid controller types Add selected player name to ControllerWindow title * ControllerWindow: Fix controller type initial value NpadDevices: Simplify default battery charge * Address AcK's comments Use explicit types and fix formatting * Remove HashSet for SupportedPlayers Fixes potential exceptions due to race * Fix ControllerSupportArg struct packing Also comes with two revisions of struct for 4/8 players max.
125 lines
4.1 KiB
C#
125 lines
4.1 KiB
C#
using Gtk;
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using Ryujinx.Common.Logging;
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using Ryujinx.HLE;
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using Ryujinx.HLE.HOS.Applets;
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using System;
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using System.Threading;
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namespace Ryujinx.Ui
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{
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internal class GtkHostUiHandler : IHostUiHandler
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{
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private readonly Window _parent;
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public GtkHostUiHandler(Window parent)
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{
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_parent = parent;
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}
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public bool DisplayMessageDialog(ControllerAppletUiArgs args)
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{
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string playerCount = args.PlayerCountMin == args.PlayerCountMax
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? $"exactly {args.PlayerCountMin}"
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: $"{args.PlayerCountMin}-{args.PlayerCountMax}";
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string message =
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$"Application requests <b>{playerCount}</b> player(s) with:\n\n"
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+ $"<tt><b>TYPES:</b> {args.SupportedStyles}</tt>\n\n"
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+ $"<tt><b>PLAYERS:</b> {string.Join(", ", args.SupportedPlayers)}</tt>\n\n"
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+ (args.IsDocked ? "Docked mode set. <tt>Handheld</tt> is also invalid.\n\n" : "")
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+ "<i>Please reconfigure Input now and then press OK.</i>";
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return DisplayMessageDialog("Controller Applet", message);
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}
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public bool DisplayMessageDialog(string title, string message)
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{
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ManualResetEvent dialogCloseEvent = new ManualResetEvent(false);
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bool okPressed = false;
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Application.Invoke(delegate
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{
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MessageDialog msgDialog = null;
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try
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{
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msgDialog = new MessageDialog(_parent, DialogFlags.DestroyWithParent, MessageType.Info, ButtonsType.Ok, null)
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{
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Title = title,
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Text = message,
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UseMarkup = true
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};
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msgDialog.SetDefaultSize(400, 0);
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msgDialog.Response += (object o, ResponseArgs args) =>
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{
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if (args.ResponseId == ResponseType.Ok) okPressed = true;
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dialogCloseEvent.Set();
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msgDialog?.Dispose();
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};
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msgDialog.Show();
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}
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catch (Exception e)
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{
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Logger.Error?.Print(LogClass.Application, $"Error displaying Message Dialog: {e}");
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dialogCloseEvent.Set();
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}
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});
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dialogCloseEvent.WaitOne();
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return okPressed;
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}
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public bool DisplayInputDialog(SoftwareKeyboardUiArgs args, out string userText)
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{
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ManualResetEvent dialogCloseEvent = new ManualResetEvent(false);
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bool okPressed = false;
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bool error = false;
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string inputText = args.InitialText ?? "";
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Application.Invoke(delegate
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{
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try
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{
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var swkbdDialog = new InputDialog(_parent)
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{
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Title = "Software Keyboard",
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Text = args.HeaderText,
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SecondaryText = args.SubtitleText
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};
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swkbdDialog.InputEntry.Text = inputText;
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swkbdDialog.InputEntry.PlaceholderText = args.GuideText;
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swkbdDialog.OkButton.Label = args.SubmitText;
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swkbdDialog.SetInputLengthValidation(args.StringLengthMin, args.StringLengthMax);
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if (swkbdDialog.Run() == (int)ResponseType.Ok)
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{
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inputText = swkbdDialog.InputEntry.Text;
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okPressed = true;
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}
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swkbdDialog.Dispose();
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}
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catch (Exception e)
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{
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error = true;
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Logger.Error?.Print(LogClass.Application, $"Error displaying Software Keyboard: {e}");
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}
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finally
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{
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dialogCloseEvent.Set();
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}
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});
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dialogCloseEvent.WaitOne();
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userText = error ? null : inputText;
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return error || okPressed;
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}
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}
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}
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