RyuKen/Ryujinx.Common/System/ForceDedicatedGpu.cs
Ac_K a9cb31e75f
gui: Refactoring Part 1 (#1859)
* gui: Refactoring Part 1

* Fix ProfileDialog.glade path

* Fix Application.Quit assert

* Fix TitleUpdateWindow parent

* Fix TitleUpdate selected item

* Remove extra line in TitleUpdateWindow

* Fix empty assign of Enum.TryParse

* Add Patrons list in the About Window

* update about error messages
2021-01-08 09:14:13 +01:00

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C#

using System.Runtime.InteropServices;
namespace Ryujinx.Common.System
{
public static class ForceDedicatedGpu
{
public static void Nvidia()
{
if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
{
// NOTE: If the DLL exists, we can load it to force the usage of the dedicated Nvidia Gpu.
NativeLibrary.TryLoad("nvapi64.dll", out _);
}
}
}
}