RyuKen/Ryujinx.Graphics.Gpu/Shader
gdkchan a10b2c5ff2
Initial support for GPU channels (#2372)
* Ground work for separate GPU channels

* Rename TextureManager to TextureCache

* Decouple texture bindings management from the texture cache

* Rename BufferManager to BufferCache

* Decouple buffer bindings management from the buffer cache

* More comments and proper disposal

* PR feedback

* Force host state update on channel switch

* Typo

* PR feedback

* Missing using
2021-06-24 01:51:41 +02:00
..
Cache Pass CbufSlot when getting info from the texture descriptor (#2291) 2021-05-19 20:05:43 +02:00
CachedGpuAccessor.cs Pass CbufSlot when getting info from the texture descriptor (#2291) 2021-05-19 20:05:43 +02:00
GpuAccessor.cs Initial support for GPU channels (#2372) 2021-06-24 01:51:41 +02:00
ShaderAddresses.cs Suppress warnings from fields never used or never assigned (CS0169 and CS0649) (#919) 2020-04-21 07:59:59 +10:00
ShaderBundle.cs Salieri: shader cache (#1701) 2020-11-13 00:15:34 +01:00
ShaderCache.cs Fix shader texture LOD query (#2397) 2021-06-23 23:31:14 +02:00
ShaderCacheState.cs Fix inconsistencies in progress reporting (#2129) 2021-03-22 19:40:07 +01:00
ShaderCodeHolder.cs Salieri: shader cache (#1701) 2020-11-13 00:15:34 +01:00
ShaderCompileTask.cs Use event to wake the main thread on task completion 2021-04-18 17:33:59 +01:00
ShaderDumper.cs Refactor shader GPU state and memory access (#1203) 2020-05-06 11:02:28 +10:00
TextureDescriptorCapableGpuAccessor.cs Pass CbufSlot when getting info from the texture descriptor (#2291) 2021-05-19 20:05:43 +02:00