RyuKen/Ryujinx.Graphics.Shader/Decoders
Andrey Sukharev ae4324032a
Optimize string memory usage. Use Spans and StringBuilders where possible (#3933)
* Optimize string memory usage. Use ReadOnlySpan<char> and StringBuilder where possible.

* Fix copypaste error

* Code generator review fixes

* Use if statement instead of switch

* Code style fixes

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>

* Another code style fix

* Styling fix

Co-authored-by: Mary-nyan <thog@protonmail.com>

* Styling fix

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
Co-authored-by: Mary-nyan <thog@protonmail.com>
Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2023-01-18 22:25:16 +00:00
..
Block.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
DecodedFunction.cs Add support for fragment shader interlock (#2768) 2021-10-28 19:53:12 -03:00
DecodedProgram.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
Decoder.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
FunctionType.cs Add support for fragment shader interlock (#2768) 2021-10-28 19:53:12 -03:00
InstDecoders.cs Implement VMAD shader instruction and improve InvocationInfo and ISBERD handling (#3251) 2022-04-08 12:42:39 +02:00
InstName.cs Rewrite shader decoding stage (#2698) 2021-10-12 22:35:31 +02:00
InstOp.cs Rewrite shader decoding stage (#2698) 2021-10-12 22:35:31 +02:00
InstProps.cs Add support for fragment shader interlock (#2768) 2021-10-28 19:53:12 -03:00
InstTable.cs Optimize string memory usage. Use Spans and StringBuilders where possible (#3933) 2023-01-18 22:25:16 +00:00
Register.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
RegisterConsts.cs Initial work 2020-01-09 02:13:00 +01:00
RegisterType.cs Initial work 2020-01-09 02:13:00 +01:00