RyuKen/Ryujinx.Memory
riperiperi fff48bb45a
Smaller initial size for ModifiedRangeList & directly inherit range list (#2663)
This fixes a potential regression with the new range list changes, where the cost for creating new ones would be rather large due to creating a 1024 size array. Also reduces cost for range list inheritance by using the first existing range list as a base, rather than creating a new one then adding both lists to it.

The growth size for the RangeList is now identical to its initial size. Every 32 elements was probably a little too common - now it is 1024 for most things and 8 for the buffer modified range list.

The Unmapped and SyncMethod methods have been changed to ensure that they behave properly if the range list is set null. Cleaned up a few calls to use the null-conditional operator.
2021-10-04 15:38:59 -03:00
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Range Smaller initial size for ModifiedRangeList & directly inherit range list (#2663) 2021-10-04 15:38:59 -03:00
Tracking Replace CacheResourceWrite with more general "precise" write (#2684) 2021-09-29 02:27:03 +02:00
WindowsShared Array based RangeList that caches Address/EndAddress (#2642) 2021-09-19 14:22:26 +02:00
AddressSpaceManager.cs Replace CacheResourceWrite with more general "precise" write (#2684) 2021-09-29 02:27:03 +02:00
InvalidAccessHandler.cs POWER - Performance Optimizations With Extensive Ramifications (#2286) 2021-05-24 22:52:44 +02:00
InvalidMemoryRegionException.cs Update InvalidMemoryRegionException.cs to abide by English rules. (#1834) 2020-12-25 04:09:02 +01:00
IRefCounted.cs POWER - Performance Optimizations With Extensive Ramifications (#2286) 2021-05-24 22:52:44 +02:00
IVirtualMemoryManager.cs Replace CacheResourceWrite with more general "precise" write (#2684) 2021-09-29 02:27:03 +02:00
IWritableBlock.cs Return mapped buffer pointer directly for flush, WriteableRegion for textures (#2494) 2021-07-19 19:10:54 -03:00
MemoryAllocationFlags.cs POWER - Performance Optimizations With Extensive Ramifications (#2286) 2021-05-24 22:52:44 +02:00
MemoryBlock.cs Fix GetWritableRegion write-back (#2456) 2021-07-10 21:50:10 +02:00
MemoryConstants.cs Implement a new physical memory manager and replace DeviceMemory (#856) 2020-05-04 08:54:50 +10:00
MemoryManagement.cs POWER - Performance Optimizations With Extensive Ramifications (#2286) 2021-05-24 22:52:44 +02:00
MemoryManagementUnix.cs POWER - Performance Optimizations With Extensive Ramifications (#2286) 2021-05-24 22:52:44 +02:00
MemoryManagementWindows.cs POWER - Performance Optimizations With Extensive Ramifications (#2286) 2021-05-24 22:52:44 +02:00
MemoryNotContiguousException.cs IPC refactor part 2: Use ReplyAndReceive on HLE services and remove special handling from kernel (#1458) 2020-12-02 00:23:43 +01:00
MemoryPermission.cs POWER - Performance Optimizations With Extensive Ramifications (#2286) 2021-05-24 22:52:44 +02:00
MemoryProtectionException.cs Implement a new physical memory manager and replace DeviceMemory (#856) 2020-05-04 08:54:50 +10:00
NativeMemoryManager.cs POWER - Performance Optimizations With Extensive Ramifications (#2286) 2021-05-24 22:52:44 +02:00
PageTable.cs POWER - Performance Optimizations With Extensive Ramifications (#2286) 2021-05-24 22:52:44 +02:00
Ryujinx.Memory.csproj infra: Migrate to .NET 5 (#1694) 2020-11-15 19:27:15 +01:00
WritableRegion.cs Return mapped buffer pointer directly for flush, WriteableRegion for textures (#2494) 2021-07-19 19:10:54 -03:00