RyuKen/Ryujinx.Graphics.Shader/Translation
riperiperi ede26556f2
Traverse PhiNodes for Bindless Elimination (#2089)
This allows bindless handles to be found for image/texture instructions with predicates, when the assignment of the texture handle is within the same predicate.

This seems to cover the remaining bindless handles that compilers seem to be creating due to optimizations.

Will affect newer UE4 games, and games by NdCube (Super Mario Party, Clubhouse Games)
2021-03-09 17:27:44 -03:00
..
Optimizations Traverse PhiNodes for Bindless Elimination (#2089) 2021-03-09 17:27:44 -03:00
AttributeConsts.cs Fix gl_in being used with built-in variables that are not per-vertex (#1624) 2020-10-17 10:16:40 +02:00
ControlFlowGraph.cs Implement CAL and RET shader instructions (#1618) 2020-10-25 17:00:44 -03:00
Dominance.cs Implement CAL and RET shader instructions (#1618) 2020-10-25 17:00:44 -03:00
EmitterContext.cs Support multiple destination operands on shader IR and shuffle predicates (#1964) 2021-01-28 10:59:47 +11:00
EmitterContextInsts.cs Support multiple destination operands on shader IR and shuffle predicates (#1964) 2021-01-28 10:59:47 +11:00
FeatureFlags.cs Implement Zero-Configuration Resolution Scaling (#1365) 2020-07-07 04:41:07 +02:00
GlobalMemory.cs Support compute uniform buffers emulated with global memory (#924) 2020-02-11 01:10:05 +01:00
RegisterUsage.cs Use multiple dest operands for shader call instructions (#1975) 2021-02-01 11:13:38 +11:00
Rewriter.cs Simplify logic for bindless texture handling (#1667) 2020-11-09 19:35:04 -03:00
ShaderConfig.cs Implement geometry shader passthrough (#1961) 2021-01-29 14:38:51 +11:00
ShaderHeader.cs Implement geometry shader passthrough (#1961) 2021-01-29 14:38:51 +11:00
Ssa.cs Use multiple dest operands for shader call instructions (#1975) 2021-02-01 11:13:38 +11:00
TranslationCounts.cs Use explicit buffer and texture bindings on shaders (#1666) 2020-11-08 12:10:00 +01:00
TranslationFlags.cs Fix shader regression on Intel iGPUs by reverting layout changes (#1425) 2020-07-29 08:01:11 +10:00
Translator.cs Simplify handling of shader vertex A (#1999) 2021-02-08 10:42:17 +11:00
TranslatorContext.cs Simplify handling of shader vertex A (#1999) 2021-02-08 10:42:17 +11:00