RyuKen/Ryujinx.Graphics.Vulkan/Shaders
gdkchan 73aed239c3
Implement non-MS to MS copies with draws (#3958)
* Implement non-MS to MS copies with draws, simplify MS to non-MS copies and supports any host sample count

* Remove unused program
2022-12-04 15:07:11 -03:00
..
ChangeBufferStrideShaderSource.comp Restride vertex buffer when stride causes attributes to misalign in Vulkan. (#3679) 2022-09-08 20:30:19 -03:00
ColorBlitClearAlphaFragmentShaderSource.frag Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
ColorBlitFragmentShaderSource.frag Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
ColorBlitVertexShaderSource.vert Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
ColorClearFragmentShaderSource.frag Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
ColorClearVertexShaderSource.vert Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
ColorCopyToNonMsComputeShaderSource.comp Implement non-MS to MS copies with draws (#3958) 2022-12-04 15:07:11 -03:00
ColorDrawToMsFragmentShaderSource.frag Implement non-MS to MS copies with draws (#3958) 2022-12-04 15:07:11 -03:00
ColorDrawToMsVertexShaderSource.vert Implement non-MS to MS copies with draws (#3958) 2022-12-04 15:07:11 -03:00
ConvertIndexBufferShaderSource.comp Implement HLE macro for DrawElementsIndirect (#3748) 2022-11-16 14:53:04 -03:00
ConvertIndirectDataShaderSource.comp Implement HLE macro for DrawElementsIndirect (#3748) 2022-11-16 14:53:04 -03:00
ShaderBinaries.cs Implement non-MS to MS copies with draws (#3958) 2022-12-04 15:07:11 -03:00